Replay data367PCRYPC
風船の約定 vs 頑張れ大谷(.291 30本)
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · 風船の約定Standard victoryP2 · 頑張れ大谷(.291 30本)Round lost
- Round 2P1 · 風船の約定Round lostP2 · 頑張れ大谷(.291 30本)Standard victory
- Round 3P1 · 風船の約定Round lostP2 · 頑張れ大谷(.291 30本)Standard victory
Match record Identifiers, ratings & round codes
- Replay ID
- 367PCRYPC
- Replay
- /replays/367PCRYPC
- Played at
- Mode
- Ranked
- Player CFN ID
- 1528550530
- Player
- 風船の約定
- Selected character
- Akuma
- Played character
- Akuma
- Controls
- Classic
- Pre-match MR
- 1,644MR points
- Pre-match LP
- 448,126LP points
- Opponent CFN ID
- 2711238044
- Opponent
- 頑張れ大谷(.291 30本)
- Opponent selected character
- Dee Jay
- Opponent played character
- Dee Jay
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,652MR points
- Opponent pre-match LP
- 436,780LP points
- Result from player perspective
- LW/L/D
- Player round result codes
- 1,0,0comma-separated codes
- Opponent round result codes
- 0,1,1comma-separated codes
- Player round outcomes
- Standard victory; Round lost; Round lost
- Opponent round outcomes
- Round lost; Standard victory; Standard victory
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

