Player dataCFN 4290249313

baller14

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 8 rows on page 1; 8 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Alex黄浦江边JuriW
Details for Stored matches from player perspective, row 1
Replay ID
CTKURUHVE
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,527MR points
Pre-match LP
94,212LP points
Opponent CFN ID
4115954933
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,546MR points
Opponent pre-match LP
96,754LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Super Art; Round lost
Alex黄浦江边JuriW
Details for Stored matches from player perspective, row 2
Replay ID
QMBDFWDXT
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,518MR points
Pre-match LP
94,136LP points
Opponent CFN ID
4115954933
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,555MR points
Opponent pre-match LP
96,794LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
Alex黄浦江边JuriL
Details for Stored matches from player perspective, row 3
Replay ID
M7RU8FGRW
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,526MR points
Pre-match LP
94,176LP points
Opponent CFN ID
4115954933
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,547MR points
Opponent pre-match LP
96,744LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
AlexHitte_BinariesCammyL
Details for Stored matches from player perspective, row 4
Replay ID
3P938ADKQ
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,489MR points
Pre-match LP
59,231LP points
Opponent CFN ID
1527081563
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,532MR points
Opponent pre-match LP
114,592LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
AlexHitte_BinariesCammyL
Details for Stored matches from player perspective, row 5
Replay ID
U7SC9VWE4
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,496MR points
Pre-match LP
59,271LP points
Opponent CFN ID
1527081563
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,525MR points
Opponent pre-match LP
114,542LP points
Player round result codes
8,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Perfect; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
AlexGengarC. ViperL
Details for Stored matches from player perspective, row 6
Replay ID
UQ366WJ55
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,557MR points
Pre-match LP
54,053LP points
Opponent CFN ID
2608528671
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,535MR points
Opponent pre-match LP
234,326LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
AlexGengarC. ViperW
Details for Stored matches from player perspective, row 7
Replay ID
3GKQ4HJGX
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,549MR points
Pre-match LP
53,803LP points
Opponent CFN ID
2608528671
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,543MR points
Opponent pre-match LP
234,366LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexGengarC. ViperL
Details for Stored matches from player perspective, row 8
Replay ID
GRLY4LKYB
Mode
Ranked
Player CFN ID
4290249313
Player
baller14
Selected character
Alex
Controls
Classic
Pre-match MR
1,558MR points
Pre-match LP
53,843LP points
Opponent CFN ID
2608528671
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,534MR points
Opponent pre-match LP
234,316LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
8
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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