Player dataCFN 4265747765

Lydian

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 6 rows on page 1; 6 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
KenJoni809ZangiefL
Details for Stored matches from player perspective, row 1
Replay ID
P3EPA8MCD
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,158LP points
Opponent CFN ID
3755827130
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,073LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
KenJoni809ZangiefW
Details for Stored matches from player perspective, row 2
Replay ID
V4APVHDMG
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,102LP points
Opponent CFN ID
3755827130
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,113LP points
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
KenJoni809ZangiefL
Details for Stored matches from player perspective, row 3
Replay ID
4U589YAQC
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,142LP points
Opponent CFN ID
3755827130
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,062LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Overdrive attack
LukebaidupediaAkumaW
Details for Stored matches from player perspective, row 4
Replay ID
MCLXTU8KC
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
9,177LP points
Opponent CFN ID
2024460290
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
9,057LP points
Player round result codes
1,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost
LukebaidupediaAkumaL
Details for Stored matches from player perspective, row 5
Replay ID
RC8KEA3HR
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
9,217LP points
Opponent CFN ID
2024460290
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
9,000LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
LukebaidupediaAkumaW
Details for Stored matches from player perspective, row 6
Replay ID
Y5E7C5FKE
Mode
Ranked
Player CFN ID
4265747765
Player
Lydian
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
9,112LP points
Opponent CFN ID
2024460290
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
9,037LP points
Player round result codes
0,5,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
6
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage