Player dataCFN 4232356607
sassa
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.6 | events/game |
| drive_parry | Drive Parry / game | 2.5 | events/game |
| just_parry | Perfect Parry / game | 0.6 | events/game |
| drive_reversal | Drive Reversal / game | 0.5 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 3 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.3 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 9.9 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 11.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.2718 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0121 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2185 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0631 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0992 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1282 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1025 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.3076 | fraction |
| gauge_rate_ca | CA usage share | 0.4615 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.6 | 0.15000000000000002 | 0.44999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 2.5 | 1.4733333333333332 | 1.0266666666666668 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.6 | 0.55 | 0.04999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.5 | 0.2 | 0.3 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.0866666666666667 | 0.31333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.06000000000000002 | 0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3 | 2.353333333333333 | 0.646666666666667 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.3733333333333333 | 0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.3 | 2.1166666666666667 | 1.1833333333333331 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.9 | 12.316666666666665 | -2.4166666666666643 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 11.2 | 9.05 | 2.1499999999999986 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.2718 | 0.4010099999999999 | -0.12920999999999994 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0121 | 0.04859000000000001 | -0.03649000000000001 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2185 | 0.15385666666666667 | 0.06464333333333333 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0631 | 0.012873333333333332 | 0.05022666666666667 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1282 | 0.4429966666666667 | -0.3147966666666667 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1025 | 0.15567666666666666 | -0.053176666666666664 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.3076 | 0.28147999999999995 | 0.026120000000000032 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.4615 | 0.08634666666666667 | 0.37515333333333334 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0992 | 0.09749999999999996 | 0.0017000000000000348 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.6 | 0.19666666666666674 | 0.4033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 2.5 | 1.8699999999999999 | 0.6300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.6 | 0.7699999999999998 | -0.16999999999999982 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.5 | 0.21666666666666667 | 0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.4 | 0.10000000000000005 | 0.3 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.09000000000000004 | 0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 29
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| Throws | 3 | 2.3466666666666667 | 0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.45999999999999996 | 0.14 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.3 | 2.1133333333333333 | 1.1866666666666665 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.9 | 13.809999999999995 | -3.909999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 11.2 | 8.849999999999998 | 2.3500000000000014 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.2718 | 0.36986333333333327 | -0.09806333333333328 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0121 | 0.07740333333333332 | -0.06530333333333332 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2185 | 0.16337666666666664 | 0.05512333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0631 | 0.014010000000000002 | 0.04909 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.1282 | 0.30001999999999995 | -0.17181999999999994 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1025 | 0.2686166666666666 | -0.16611666666666663 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.3076 | 0.33703000000000005 | -0.029430000000000067 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.4615 | 0.09416666666666666 | 0.36733333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.0992 | 0.13693666666666668 | -0.03773666666666668 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.6 | 0.33333333333333337 | 0.2666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 2.5 | 2.0000000000000004 | 0.49999999999999956 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.6 | 0.7633333333333334 | -0.16333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.5 | 0.17333333333333334 | 0.32666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.4 | 0.13000000000000003 | 0.27 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 3 | 2.0166666666666666 | 0.9833333333333334 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.6 | 0.4066666666666666 | 0.19333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.38333333333333336 | -0.18333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 3.3 | 2.29 | 1.0099999999999998 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.029999999999999995 | 0.07 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 9.9 | 10.696666666666665 | -0.7966666666666651 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 11.2 | 12.000000000000004 | -0.8000000000000043 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.2718 | 0.22115666666666664 | 0.050643333333333346 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0121 | 0.06729 | -0.05519 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.2185 | 0.31380000000000013 | -0.09530000000000013 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0631 | 0.020836666666666667 | 0.04226333333333333 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.1282 | 0.22584666666666656 | -0.09764666666666655 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.1025 | 0.54152 | -0.43902 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.3076 | 0.18078999999999995 | 0.12681000000000003 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.4615 | 0.051636666666666664 | 0.40986333333333336 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0992 | 0.13032 | -0.031119999999999995 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.6 | 0.20333333333333334 | 0.3966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 2.5 | 1.6700000000000002 | 0.8299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.6 | 0.5533333333333332 | 0.046666666666666745 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.5 | 0.17666666666666667 | 0.32333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.4 | 0.11666666666666671 | 0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.3 | 0.10333333333333337 | 0.1966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3 | 2.520000000000001 | 0.4799999999999991 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.6 | 0.46333333333333343 | 0.13666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.2733333333333334 | -0.07333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3.3 | 2.2166666666666663 | 1.0833333333333335 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.1 | 0.04 | 0.060000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 9.9 | 12.343333333333332 | -2.4433333333333316 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 11.2 | 9.450000000000001 | 1.7499999999999982 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.2718 | 0.22752 | 0.044279999999999986 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0121 | 0.09122333333333334 | -0.07912333333333334 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.2185 | 0.25097 | -0.03247000000000003 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0631 | 0.015423333333333332 | 0.04767666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.1282 | 0.3330599999999999 | -0.2048599999999999 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.1025 | 0.23766333333333337 | -0.13516333333333336 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.3076 | 0.3299466666666666 | -0.022346666666666626 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.4615 | 0.09914333333333333 | 0.36235666666666666 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0992 | 0.14932999999999996 | -0.050129999999999966 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 7 | 3139764784 | takepi | 7 | 2,275 | 1,132,999 | 23,189 |
| 7 | 1514694876 | m1Ng | 7 | 2,239 | 963,540 | 55,434 |
| 7 | 3211815315 | Erua/えるあ | 7 | 2,201 | 939,177 | 18,145 |
| 7 | 1776730157 | Juicyjoe2000 | 7 | 2,200 | 797,860 | 16,518 |
| 7 | 1213065008 | byako | 7 | 2,170 | 918,386 | 75,313 |
| 11 | 3638064573 | Naza | 11 | 2,250 | 342,738 | 14,350 |
| 11 | 3140819469 | GTW-XiaoXu | 11 | 2,233 | 894,426 | 17,519 |
| 11 | 2459855665 | @Sycom|zabutonn | 11 | 2,210 | 951,039 | 35,705 |
| 11 | 1223086325 | tomorock21 | 11 | 2,187 | 1,051,592 | 72,289 |
| 11 | 4136194737 | Asuka | 11 | 2,177 | 933,554 | 56,694 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 27
- Stored matches
- 27
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-06
- Sample ends (UTC)
- 2026-09-07
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 9
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

