Player dataCFN 4208009833
mamezoru
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 1.9 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0.4 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 3.2 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.9 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 3.7 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 10.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4213 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0838 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1143 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.024 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1484 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.125 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.6071 | fraction |
| gauge_rate_ca | CA usage share | 0.2678 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.2533333333333333 | -0.1533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.9 | 2.0300000000000007 | -0.13000000000000078 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.7533333333333334 | -0.6533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.4 | 0.49666666666666676 | -0.09666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.17666666666666672 | -0.07666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.1366666666666667 | 0.06333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.2 | 2.7100000000000004 | 0.48999999999999977 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.61 | -0.31 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.2366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.9 | 2.4266666666666663 | -0.5266666666666664 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.0666666666666667 | -0.0666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 3.7 | 6.466666666666665 | -2.766666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 10.2 | 10.730000000000002 | -0.5300000000000029 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4213 | 0.3424266666666667 | 0.0788733333333333 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0838 | 0.07858666666666667 | 0.005213333333333334 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1143 | 0.13010666666666665 | -0.01580666666666665 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.024 | 0.020693333333333334 | 0.003306666666666666 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0 | 0.25316 | -0.25316 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.125 | 0.3541333333333333 | -0.2291333333333333 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.6071 | 0.29187666666666673 | 0.31522333333333324 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2678 | 0.10063000000000001 | 0.16716999999999999 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1484 | 0.14382666666666666 | 0.004573333333333346 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.1 | 0.16000000000000006 | -0.06000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.9 | 1.7066666666666668 | 0.19333333333333313 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.4 | 0.11333333333333334 | 0.2866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.07 | 0.03 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.2 | 2.293333333333334 | 0.9066666666666663 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.4466666666666666 | -0.1466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.9 | 2.066666666666667 | -0.16666666666666696 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 3.7 | 11.483333333333333 | -7.783333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 10.2 | 8.743333333333334 | 1.4566666666666652 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4213 | 0.38670999999999994 | 0.034590000000000065 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0838 | 0.05834333333333333 | 0.02545666666666667 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1143 | 0.18837000000000004 | -0.07407000000000004 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.024 | 0.010866666666666669 | 0.013133333333333332 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0 | 0.34208333333333335 | -0.34208333333333335 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.125 | 0.19278 | -0.06778 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.6071 | 0.37557333333333337 | 0.2315266666666666 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.2678 | 0.08937666666666665 | 0.17842333333333332 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1484 | 0.1127166666666667 | 0.0356833333333333 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.1 | 0.19666666666666674 | -0.09666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.9 | 1.8699999999999999 | 0.030000000000000027 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.1 | 0.7699999999999998 | -0.6699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.4 | 0.21666666666666667 | 0.18333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.09000000000000004 | 0.10999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 3.2 | 2.3466666666666667 | 0.8533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.3 | 0.45999999999999996 | -0.15999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.9 | 2.1133333333333333 | -0.21333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 3.7 | 13.809999999999995 | -10.109999999999996 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 10.2 | 8.849999999999998 | 1.3500000000000014 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4213 | 0.36986333333333327 | 0.05143666666666674 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0838 | 0.07740333333333332 | 0.0063966666666666755 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1143 | 0.16337666666666664 | -0.04907666666666664 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.024 | 0.014010000000000002 | 0.009989999999999999 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0 | 0.30001999999999995 | -0.30001999999999995 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.125 | 0.2686166666666666 | -0.14361666666666661 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.6071 | 0.33703000000000005 | 0.2700699999999999 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.2678 | 0.09416666666666666 | 0.1736333333333333 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.1484 | 0.13693666666666668 | 0.011463333333333325 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.1 | 0.22000000000000003 | -0.12000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.9 | 1.663333333333333 | 0.2366666666666668 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.5200000000000001 | -0.42000000000000015 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.4 | 0.45666666666666667 | -0.05666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.2 | 0.09000000000000002 | 0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3.2 | 2.6466666666666674 | 0.5533333333333328 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.3 | 0.32 | -0.020000000000000018 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.35333333333333333 | -0.15333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 1.9 | 1.9633333333333334 | -0.06333333333333346 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 3.7 | 11.99 | -8.29 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 10.2 | 9.613333333333333 | 0.586666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.4213 | 0.2940266666666666 | 0.1272733333333334 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0838 | 0.06536 | 0.018439999999999998 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1143 | 0.24388666666666664 | -0.12958666666666663 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.024 | 0.01748 | 0.0065200000000000015 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0 | 0.28506666666666663 | -0.28506666666666663 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.125 | 0.5142033333333332 | -0.38920333333333323 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.6071 | 0.15861666666666668 | 0.4484833333333333 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.2678 | 0.0419 | 0.2259 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.1484 | 0.12049333333333334 | 0.027906666666666663 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.1 | 0.19 | -0.09 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.9 | 1.9266666666666663 | -0.026666666666666394 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.1 | 0.6 | -0.5 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.4 | 0.34 | 0.06 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.2 | 0.0933333333333334 | 0.10666666666666662 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 3.2 | 1.9566666666666668 | 1.2433333333333334 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.3 | 0.5766666666666667 | -0.27666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 15 | history | ||
| 30d | collecting | 15 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 82
- Stored matches
- 82
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-03
- Sample ends (UTC)
- 2026-09-13
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 6
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

