Player dataCFN 4092284927

LULA EU TE AMO

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 29 rows on page 1; 29 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AkumaPhoenixYasmineW
Details for Stored matches from player perspective, row 1
Replay ID
LMP8RDY3Q
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
1,500MR points
Pre-match LP
25,335LP points
Opponent CFN ID
3390780069
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,503MR points
Opponent pre-match LP
102,786LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AkumaPhoenixYasmineW
Details for Stored matches from player perspective, row 2
Replay ID
5MUVPULNB
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
1,492MR points
Pre-match LP
25,085LP points
Opponent CFN ID
3390780069
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,511MR points
Opponent pre-match LP
102,826LP points
Player round result codes
6,0,6comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Super Art; Round lost; Super Art
Opponent round outcomes
Round lost; Super Art; Round lost
KenRezytesRashidW
Details for Stored matches from player perspective, row 3
Replay ID
PSKW48ADC
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2675150791
Opponent selected character
Rashid
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,231LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
KenRezytesRashidW
Details for Stored matches from player perspective, row 4
Replay ID
A7KT9U5A9
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2675150791
Opponent selected character
Rashid
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,271LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
KenRezytesRashidL
Details for Stored matches from player perspective, row 5
Replay ID
SC3YPYFU9
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2675150791
Opponent selected character
Rashid
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,209LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenNanickTerryW
Details for Stored matches from player perspective, row 6
Replay ID
75BVA35TK
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2546626202
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,508LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
KenNanickTerryW
Details for Stored matches from player perspective, row 7
Replay ID
RFS83MP4K
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2546626202
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,548LP points
Player round result codes
0,5,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
KenCHACAL157JamieW
Details for Stored matches from player perspective, row 8
Replay ID
VQ8LXLMYG
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2292693271
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,611LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
KenMão FeiaChun-LiW
Details for Stored matches from player perspective, row 9
Replay ID
U7J9GFK9F
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3142457488
Opponent selected character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,917LP points
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
KenMão FeiaChun-LiW
Details for Stored matches from player perspective, row 10
Replay ID
9XYXBG499
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3142457488
Opponent selected character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,957LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
Ken_SAGATE_SagatW
Details for Stored matches from player perspective, row 11
Replay ID
4X5G5HDBT
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1153402457
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Ken_SAGATE_SagatW
Details for Stored matches from player perspective, row 12
Replay ID
WX3F584RX
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1153402457
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
AkumaLagostin09MarisaW
Details for Stored matches from player perspective, row 13
Replay ID
8CHMEVCHF
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
1,500MR points
Pre-match LP
25,075LP points
Opponent CFN ID
2831561546
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,382LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
AkumaLagostin09MarisaW
Details for Stored matches from player perspective, row 14
Replay ID
JP5B8QNGL
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,020LP points
Opponent CFN ID
2831561546
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,422LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AkumaKaydanAkumaW
Details for Stored matches from player perspective, row 15
Replay ID
K6LNS43BG
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,965LP points
Opponent CFN ID
1492597405
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,248LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AkumaKaydanAkumaW
Details for Stored matches from player perspective, row 16
Replay ID
Y4933NCFF
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,910LP points
Opponent CFN ID
1492597405
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,288LP points
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
AkumaFeliperamaMaiW
Details for Stored matches from player perspective, row 17
Replay ID
GTVH8VKNM
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,855LP points
Opponent CFN ID
3059927004
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,645LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
AkumaFeliperamaMaiW
Details for Stored matches from player perspective, row 18
Replay ID
SV3LFXAA3
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,800LP points
Opponent CFN ID
3059927004
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,685LP points
Player round result codes
0,5,8comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Perfect
Opponent round outcomes
Standard victory; Round lost; Round lost
ZangiefMarceloNCLEdW
Details for Stored matches from player perspective, row 19
Replay ID
RQ6AAXGKK
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,591MR points
Pre-match LP
43,335LP points
Opponent CFN ID
1714922538
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,579MR points
Opponent pre-match LP
276,386LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,2,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Chip damage; Round lost
ZangiefMarceloNCLEdW
Details for Stored matches from player perspective, row 20
Replay ID
55VC5EUWH
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,583MR points
Pre-match LP
43,085LP points
Opponent CFN ID
1714922538
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,587MR points
Opponent pre-match LP
276,426LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
ZangiefMarceloNCLEdL
Details for Stored matches from player perspective, row 21
Replay ID
535QQS3K5
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,591MR points
Pre-match LP
43,125LP points
Opponent CFN ID
1714922538
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,579MR points
Opponent pre-match LP
276,376LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
ZangiefSintexEdW
Details for Stored matches from player perspective, row 22
Replay ID
JHP6CNND9
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,584MR points
Pre-match LP
42,875LP points
Opponent CFN ID
3512698331
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,560MR points
Opponent pre-match LP
228,813LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
ZangiefSintexEdW
Details for Stored matches from player perspective, row 23
Replay ID
EVW7F3FAA
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,576MR points
Pre-match LP
42,625LP points
Opponent CFN ID
3512698331
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,568MR points
Opponent pre-match LP
228,853LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
ZangiefHawkniteCammyW
Details for Stored matches from player perspective, row 24
Replay ID
X547HBDBB
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,569MR points
Pre-match LP
42,375LP points
Opponent CFN ID
2131320031
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,547MR points
Opponent pre-match LP
219,482LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
ZangiefHawkniteCammyL
Details for Stored matches from player perspective, row 25
Replay ID
856Y74NTQ
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,578MR points
Pre-match LP
42,415LP points
Opponent CFN ID
2131320031
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,538MR points
Opponent pre-match LP
219,432LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
ZangiefHawkniteCammyW
Details for Stored matches from player perspective, row 26
Replay ID
UP5UXMG9J
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,571MR points
Pre-match LP
42,165LP points
Opponent CFN ID
2131320031
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,545MR points
Opponent pre-match LP
219,472LP points
Player round result codes
5,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Perfect
Opponent round outcomes
Round lost; Round lost
ZangiefMauricio BativaRyuL
Details for Stored matches from player perspective, row 27
Replay ID
M33G8LTR5
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,579MR points
Pre-match LP
42,205LP points
Opponent CFN ID
3420939390
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,583MR points
Opponent pre-match LP
323,498LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,7,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Critical Art; Standard victory
ZangiefMauricio BativaRyuW
Details for Stored matches from player perspective, row 28
Replay ID
N9V7QJB37
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,570MR points
Pre-match LP
41,955LP points
Opponent CFN ID
3420939390
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,592MR points
Opponent pre-match LP
323,538LP points
Player round result codes
8,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Perfect; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
ZangiefMauricio BativaRyuL
Details for Stored matches from player perspective, row 29
Replay ID
FHU8SD43R
Mode
Ranked
Player CFN ID
4092284927
Player
LULA EU TE AMO
Selected character
Zangief
Controls
Classic
Pre-match MR
1,578MR points
Pre-match LP
41,995LP points
Opponent CFN ID
3420939390
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,584MR points
Opponent pre-match LP
323,488LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
29
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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