Player dataCFN 3997215212

IDOLO_DIABOLICA

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game1.4events/game
drive_parryDrive Parry / game0events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.9events/game
received_punish_counterGot PC'd / game1.5events/game
throw_countThrows / game0.3events/game
throw_techThrow techs / game0events/game
throw_drive_parryThrow parries / game0events/game
received_throw_countGot thrown / game2.3events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time4.2Buckler aggregate rate (unit unverified)
cornered_timeTime cornered3.6Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0749fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0041fraction
gauge_rate_drive_artsDrive Arts share0.283fraction
gauge_rate_drive_impactDrive Impact gauge share0.16fraction
gauge_rate_drive_guardDrive Guard share0.0088fraction
gauge_rate_sa_lv1SA1 usage share0.2519fraction
gauge_rate_sa_lv2SA2 usage share0.1889fraction
gauge_rate_sa_lv3SA3 usage share0.433fraction
gauge_rate_caCA usage share0.1259fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

69 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 69 rows on page 1; 69 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact1.40.173333333333333341.2266666666666666events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry01.8966666666666667-1.8966666666666667events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry00.6999999999999998-0.6999999999999998events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.22999999999999995-0.22999999999999995events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Punish Counters landed0.90.100000000000000050.7999999999999999events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered1.50.063333333333333341.4366666666666668events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.32.523333333333333-2.223333333333333events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
3.9see unit column
Comparison
lower
Throw techs00.4799999999999999-0.4799999999999999events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries00.22999999999999998-0.22999999999999998events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.32.336666666666666-0.03666666666666618events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.1see unit column
Comparison
similar
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.06000000000000002-0.06000000000000002events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure4.213.01333333333333-8.813333333333329Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
19.8see unit column
Comparison
lower
Time cornered3.69.066666666666666-5.466666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.2see unit column
Elite maximum
14see unit column
Comparison
lower
Drive Rush (cancel)0.07490.29727666666666663-0.22237666666666664fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1368see unit column
Elite maximum
0.5527see unit column
Comparison
lower
Drive Rush (parry)0.00410.08405666666666668-0.07995666666666668fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0377see unit column
Elite maximum
0.1513see unit column
Comparison
lower
Drive Arts0.2830.175186666666666680.10781333333333329fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.054see unit column
Elite maximum
0.3018see unit column
Comparison
higher
Drive Impact gauge0.160.0136033333333333320.14639666666666667fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0049see unit column
Elite maximum
0.0288see unit column
Comparison
higher
SA10.25190.30884-0.05693999999999999fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1562see unit column
Elite maximum
0.5137see unit column
Comparison
lower
SA20.18890.24219000000000002-0.053290000000000004fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0746see unit column
Elite maximum
0.505see unit column
Comparison
lower
SA30.4330.356693333333333360.07630666666666663fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1392see unit column
Elite maximum
0.6406see unit column
Comparison
higher
CA0.12590.092090000000000020.03380999999999999fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.04see unit column
Elite maximum
0.1538see unit column
Comparison
higher
Drive Guard0.00880.14528333333333335-0.13648333333333335fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0583see unit column
Elite maximum
0.2188see unit column
Comparison
lower
Drive Impact1.40.150000000000000021.25events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry01.4733333333333332-1.4733333333333332events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0see unit column
Elite maximum
3.2see unit column
Comparison
lower
Perfect Parry00.55-0.55events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.2-0.2events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.90.08666666666666670.8133333333333334events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered1.50.060000000000000021.44events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Throws0.32.353333333333333-2.0533333333333332events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0see unit column
Elite maximum
3.6see unit column
Comparison
lower
Throw techs00.3733333333333333-0.3733333333333333events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Throw parries00.22999999999999998-0.22999999999999998events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.32.11666666666666670.18333333333333313events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure4.212.316666666666665-8.116666666666664Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
0see unit column
Elite maximum
16.2see unit column
Comparison
lower
Time cornered3.69.05-5.450000000000001Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
27.1see unit column
Comparison
lower
Drive Rush (cancel)0.07490.4010099999999999-0.3261099999999999fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.5874see unit column
Comparison
lower
Drive Rush (parry)0.00410.04859000000000001-0.04449000000000001fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0see unit column
Elite maximum
0.1043see unit column
Comparison
lower
Drive Arts0.2830.153856666666666670.1291433333333333fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0see unit column
Elite maximum
0.2795see unit column
Comparison
higher
Drive Impact gauge0.160.0128733333333333320.14712666666666668fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0see unit column
Elite maximum
0.0458see unit column
Comparison
higher
SA10.25190.4429966666666667-0.1910966666666667fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0see unit column
Elite maximum
0.6236see unit column
Comparison
lower
SA20.18890.155676666666666660.033223333333333355fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3245see unit column
Comparison
higher
SA30.4330.281479999999999950.15152000000000004fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.12590.086346666666666670.03955333333333334fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1511see unit column
Comparison
higher
Drive Guard0.00880.09749999999999996-0.08869999999999996fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0see unit column
Elite maximum
0.1624see unit column
Comparison
lower
Drive Impact1.40.206666666666666671.1933333333333334events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry01.5-1.5events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
2.5see unit column
Comparison
lower
Perfect Parry00.55-0.55events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.32333333333333336-0.32333333333333336events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.90.116666666666666680.7833333333333333events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered1.50.116666666666666721.3833333333333333events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.32.0099999999999993-1.7099999999999993events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.3see unit column
Comparison
lower
Throw techs00.5466666666666669-0.5466666666666669events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries00.24666666666666662-0.24666666666666662events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.32.3066666666666666-0.006666666666666821events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.7see unit column
Comparison
similar
Stuns landed00.10666666666666672-0.10666666666666672events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.04333333333333334-0.04333333333333334events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure4.29.733333333333336-5.533333333333336Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.8see unit column
Elite maximum
16.4see unit column
Comparison
lower
Time cornered3.68.633333333333333-5.033333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
15.7see unit column
Comparison
lower
Drive Rush (cancel)0.07490.27743666666666666-0.20253666666666667fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0304see unit column
Elite maximum
0.5821see unit column
Comparison
lower
Drive Rush (parry)0.00410.09635666666666666-0.09225666666666665fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0221see unit column
Elite maximum
0.1411see unit column
Comparison
lower
Drive Arts0.2830.196439999999999980.08656fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0573see unit column
Elite maximum
0.4553see unit column
Comparison
higher
Drive Impact gauge0.160.0203866666666666680.13961333333333334fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0067see unit column
Elite maximum
0.0471see unit column
Comparison
higher
SA10.25190.38093999999999995-0.12903999999999993fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1509see unit column
Elite maximum
0.6171see unit column
Comparison
lower
SA20.18890.177693333333333370.011206666666666643fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0333see unit column
Elite maximum
0.3333see unit column
Comparison
similar
SA30.4330.34486333333333340.08813666666666659fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1395see unit column
Elite maximum
0.5862see unit column
Comparison
higher
CA0.12590.096323333333333340.029576666666666668fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0106see unit column
Elite maximum
0.2see unit column
Comparison
higher
Drive Guard0.00880.1512233333333333-0.1424233333333333fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0931see unit column
Elite maximum
0.2066see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

15 rows

Scroll if needed to compare columns.

Benchmark sample players. 15 rows on page 1; 15 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
332650298964naruo332,177181,37863,203
331497101254ファイナルあつし332,17789,87813,868
332621667629ぷんぷんパンダ332,168164,9108,380
332349896121頭痛が痛い332,145264,64414,168
334076601818Hand Me Downs332,14366,93126,933
93026932565fumi39dc_pc92,230925,45718,086
91321583500pc-jieba551292,192963,36031,720
936230077292BASSA92,182936,42973,726
92827969522Tradz baruji92,181919,78249,601
91497476764†卍♨♨卍†|ぬーどる(本人)92,180909,85737,884
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting10history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
28
Stored matches
28
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-09
Sample ends (UTC)
2026-08-31
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
33
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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