Player dataCFN 3997215212
IDOLO_DIABOLICA
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 1.4 | events/game |
| drive_parry | Drive Parry / game | 0 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.9 | events/game |
| received_punish_counter | Got PC'd / game | 1.5 | events/game |
| throw_count | Throws / game | 0.3 | events/game |
| throw_tech | Throw techs / game | 0 | events/game |
| throw_drive_parry | Throw parries / game | 0 | events/game |
| received_throw_count | Got thrown / game | 2.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 4.2 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 3.6 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0749 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0041 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.283 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.16 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0088 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2519 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1889 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.433 | fraction |
| gauge_rate_ca | CA usage share | 0.1259 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
69 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 1.4 | 0.17333333333333334 | 1.2266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0 | 1.8966666666666667 | -1.8966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.6999999999999998 | -0.6999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.22999999999999995 | -0.22999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.9 | 0.10000000000000005 | 0.7999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 1.5 | 0.06333333333333334 | 1.4366666666666668 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 0.3 | 2.523333333333333 | -2.223333333333333 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0 | 0.4799999999999999 | -0.4799999999999999 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0 | 0.22999999999999998 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.3 | 2.336666666666666 | -0.03666666666666618 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.06000000000000002 | -0.06000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 4.2 | 13.01333333333333 | -8.813333333333329 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 3.6 | 9.066666666666666 | -5.466666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0749 | 0.29727666666666663 | -0.22237666666666664 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0041 | 0.08405666666666668 | -0.07995666666666668 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.283 | 0.17518666666666668 | 0.10781333333333329 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.16 | 0.013603333333333332 | 0.14639666666666667 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2519 | 0.30884 | -0.05693999999999999 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1889 | 0.24219000000000002 | -0.053290000000000004 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.433 | 0.35669333333333336 | 0.07630666666666663 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1259 | 0.09209000000000002 | 0.03380999999999999 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0088 | 0.14528333333333335 | -0.13648333333333335 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 1.4 | 0.15000000000000002 | 1.25 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0 | 1.4733333333333332 | -1.4733333333333332 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.9 | 0.0866666666666667 | 0.8133333333333334 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 1.5 | 0.06000000000000002 | 1.44 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 0.3 | 2.353333333333333 | -2.0533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0 | 0.3733333333333333 | -0.3733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0 | 0.22999999999999998 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.3 | 2.1166666666666667 | 0.18333333333333313 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 4.2 | 12.316666666666665 | -8.116666666666664 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 3.6 | 9.05 | -5.450000000000001 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0749 | 0.4010099999999999 | -0.3261099999999999 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0041 | 0.04859000000000001 | -0.04449000000000001 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.283 | 0.15385666666666667 | 0.1291433333333333 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.16 | 0.012873333333333332 | 0.14712666666666668 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2519 | 0.4429966666666667 | -0.1910966666666667 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1889 | 0.15567666666666666 | 0.033223333333333355 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.433 | 0.28147999999999995 | 0.15152000000000004 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1259 | 0.08634666666666667 | 0.03955333333333334 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0088 | 0.09749999999999996 | -0.08869999999999996 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 1.4 | 0.20666666666666667 | 1.1933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0 | 1.5 | -1.5 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.32333333333333336 | -0.32333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.9 | 0.11666666666666668 | 0.7833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 1.5 | 0.11666666666666672 | 1.3833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 0.3 | 2.0099999999999993 | -1.7099999999999993 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0 | 0.5466666666666669 | -0.5466666666666669 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0 | 0.24666666666666662 | -0.24666666666666662 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.3 | 2.3066666666666666 | -0.006666666666666821 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.10666666666666672 | -0.10666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 4.2 | 9.733333333333336 | -5.533333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 3.6 | 8.633333333333333 | -5.033333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0749 | 0.27743666666666666 | -0.20253666666666667 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0041 | 0.09635666666666666 | -0.09225666666666665 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.283 | 0.19643999999999998 | 0.08656 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.16 | 0.020386666666666668 | 0.13961333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2519 | 0.38093999999999995 | -0.12903999999999993 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.1889 | 0.17769333333333337 | 0.011206666666666643 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.433 | 0.3448633333333334 | 0.08813666666666659 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.1259 | 0.09632333333333334 | 0.029576666666666668 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0088 | 0.1512233333333333 | -0.1424233333333333 | fraction | Details for Saved elite comparisons for played characters, row 69
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
15 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 33 | 2650298964 | naruo | 33 | 2,177 | 181,378 | 63,203 |
| 33 | 1497101254 | ファイナルあつし | 33 | 2,177 | 89,878 | 13,868 |
| 33 | 2621667629 | ぷんぷんパンダ | 33 | 2,168 | 164,910 | 8,380 |
| 33 | 2349896121 | 頭痛が痛い | 33 | 2,145 | 264,644 | 14,168 |
| 33 | 4076601818 | Hand Me Downs | 33 | 2,143 | 66,931 | 26,933 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 10 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 28
- Stored matches
- 28
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-09
- Sample ends (UTC)
- 2026-08-31
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 33
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

