Haich_ — Characters and rankings
Per-character Master Rating, League Points, official rank codes and ladder position, character wins and games, and locally observed character usage.
Player profile · Download this page as JSON · Data reference
Source and coverage
Stored Buckler character leagues, character win rates and local Battle Log counts.
Latest saved official profile aggregates; local character counts use the newest 10,000 stored matches.
Last saved update: 2026-09-15T02:11:25.505Z. Reading this page does not refresh the source.
- synchronizedAt:
- 2026-08-10T07:39:33.623Z
- localSampleMatches:
- 126
- storedMatches:
- 126
- localSampleLimit:
- 10000
- localSampleTruncated:
- false
- localSampleFromDate:
- 2026-08-04
- localSampleToDate:
- 2026-09-13
- seasonId:
- 13
- benchmarkAt:
- 2026-09-14T11:24:45.913Z
- benchmarkSampleSize:
- 30
- benchmarkCharacterId:
- 1
- Ladder position is the reported MR ranking, not a rank inferred from rating thresholds.
- Peaks use current leagues, merged saved chart history and the newest 500 displayed matches; they are not guaranteed lifetime maxima.
- Official totals and local samples have different coverage; neither is a complete downloadable Capcom match archive.
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points | League rank codeidentifier | Master league codeidentifier | MR ladder positionordinal rank |
|---|---|---|---|---|---|---|
| 7 | JP | Not available | 17809 | 30 | 0 | 0 |
| 11 | Dee Jay | Not available | 13681 | 26 | 0 | 0 |
| 1 | Ryu | Not available | 12670 | 25 | 0 | 0 |
| 2 | Luke | Not available | Not available | 39 | 0 | 0 |
| 3 | Kimberly | Not available | Not available | 39 | 0 | 0 |
| 4 | Chun-Li | Not available | Not available | 39 | 0 | 0 |
| 5 | Manon | Not available | Not available | 39 | 0 | 0 |
| 6 | Zangief | Not available | Not available | 39 | 0 | 0 |
| 8 | Dhalsim | Not available | Not available | 39 | 0 | 0 |
| 9 | Cammy | Not available | Not available | 39 | 0 | 0 |
| 10 | Ken | Not available | Not available | 39 | 0 | 0 |
| 15 | Blanka | Not available | Not available | 39 | 0 | 0 |
| 16 | Juri | Not available | Not available | 39 | 0 | 0 |
| 17 | Marisa | Not available | Not available | 39 | 0 | 0 |
| 18 | Guile | Not available | Not available | 39 | 0 | 0 |
| 20 | Edmond Honda | Not available | Not available | 39 | 0 | 0 |
| Character IDidentifier | Charactertext | Winsgames | Gamesgames | Win rate (wins / games)percent |
|---|---|---|---|---|
| 1 | Ryu | 69 | 97 | 71.1340206185567 |
| 11 | Dee Jay | 57 | 75 | 76 |
| 7 | JP | 20 | 24 | 83.33333333333334 |
| 10 | Ken | 4 | 4 | 100 |
| 2 | Luke | 3 | 3 | 100 |
| 15 | Blanka | 3 | 3 | 100 |
| 4 | Chun-Li | 1 | 2 | 50 |
| 16 | Juri | 1 | 2 | 50 |
| 18 | Guile | 2 | 2 | 100 |
| 5 | Manon | 0 | 1 | 0 |
| 6 | Zangief | 1 | 1 | 100 |
| 8 | Dhalsim | 1 | 1 | 100 |
| 9 | Cammy | 1 | 1 | 100 |
| 17 | Marisa | 1 | 1 | 100 |
| Character IDidentifier | Charactertext | Gamesgames |
|---|---|---|
| 11 | Dee Jay | 72 |
| 17 | Marisa | 20 |
| 1 | Ryu | 18 |
| 7 | JP | 13 |
| 2 | Luke | 3 |
| Character IDidentifier | Charactertext | Observed peak MRMR points | Observed peak LPLP points |
|---|---|---|---|
| 1 | Ryu | Not available | 13051 |
| 2 | Luke | Not available | 15138 |
| 3 | Kimberly | Not available | Not available |
| 4 | Chun-Li | Not available | Not available |
| 5 | Manon | Not available | Not available |
| 6 | Zangief | Not available | Not available |
| 7 | JP | Not available | 19045 |
| 8 | Dhalsim | Not available | Not available |
| 9 | Cammy | Not available | Not available |
| 10 | Ken | Not available | Not available |
| 11 | Dee Jay | Not available | 13689 |
| 15 | Blanka | Not available | Not available |
| 16 | Juri | Not available | Not available |
| 17 | Marisa | Not available | 24249 |
| 18 | Guile | Not available | Not available |
| 20 | E. Honda | Not available | Not available |
| 254 | Random | Not available | Not available |
Each table is paginated independently. Follow all pages for all retained rows. Collections may change between requests as new data is saved.

