Player dataCFN 3976523245
Aobo
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.4 | events/game |
| drive_parry | Drive Parry / game | 2.2 | events/game |
| just_parry | Perfect Parry / game | 0.4 | events/game |
| drive_reversal | Drive Reversal / game | 0.3 | events/game |
| punish_counter | Punish Counter / game | 0.3 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 3.6 | events/game |
| throw_tech | Throw techs / game | 0.2 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 2.3 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 7.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3192 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0441 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2057 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.034 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.109 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.4098 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0491 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.4098 | fraction |
| gauge_rate_ca | CA usage share | 0.1311 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.4 | 0.16000000000000006 | 0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 2.2 | 1.7066666666666668 | 0.4933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.4 | 0.7533333333333333 | -0.3533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.3 | 0.11333333333333334 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.3 | 0.07 | 0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.6 | 2.293333333333334 | 1.3066666666666662 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.2 | 0.4466666666666666 | -0.2466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.22 | 0.18000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.3 | 2.066666666666667 | 0.23333333333333295 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.056666666666666664 | 0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8 | 11.483333333333333 | -3.4833333333333325 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 7.2 | 8.743333333333334 | -1.543333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3192 | 0.38670999999999994 | -0.06750999999999996 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0441 | 0.05834333333333333 | -0.01424333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2057 | 0.18837000000000004 | 0.017329999999999957 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.034 | 0.010866666666666669 | 0.023133333333333332 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.4098 | 0.34208333333333335 | 0.06771666666666665 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0491 | 0.19278 | -0.14368 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.4098 | 0.37557333333333337 | 0.03422666666666663 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1311 | 0.08937666666666665 | 0.04172333333333335 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.109 | 0.1127166666666667 | -0.0037166666666667014 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.4 | 0.18666666666666668 | 0.21333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 2.2 | 1.7700000000000005 | 0.4299999999999997 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.4 | 0.57 | -0.16999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.3 | 0.32000000000000006 | -0.020000000000000073 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.3 | 0.11333333333333336 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.09333333333333337 | 0.10666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.6 | 2.4500000000000006 | 1.1499999999999995 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.2 | 0.5400000000000001 | -0.34000000000000014 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.4 | 0.21000000000000002 | 0.19 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.3 | 2.3366666666666664 | -0.036666666666666625 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8 | 6.796666666666667 | 1.2033333333333331 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 7.2 | 9.32333333333333 | -2.1233333333333304 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3192 | 0.42870333333333316 | -0.10950333333333317 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0441 | 0.047880000000000006 | -0.0037800000000000056 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2057 | 0.11513666666666664 | 0.09056333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.034 | 0.01627666666666667 | 0.017723333333333334 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.4098 | 0.3106400000000001 | 0.09915999999999991 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0491 | 0.30667666666666665 | -0.2575766666666667 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.4098 | 0.30038999999999993 | 0.10941000000000006 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1311 | 0.08209666666666664 | 0.04900333333333336 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.109 | 0.11010333333333332 | -0.0011033333333333173 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.4 | 0.2533333333333333 | 0.14666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 2.2 | 2.0300000000000007 | 0.16999999999999948 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.4 | 0.7533333333333334 | -0.3533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.3 | 0.49666666666666676 | -0.19666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.3 | 0.17666666666666672 | 0.12333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.1366666666666667 | 0.06333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 3.6 | 2.7100000000000004 | 0.8899999999999997 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.2 | 0.61 | -0.41 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.4 | 0.2366666666666667 | 0.16333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.3 | 2.4266666666666663 | -0.12666666666666648 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8 | 6.466666666666665 | 1.533333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 7.2 | 10.730000000000002 | -3.530000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3192 | 0.3424266666666667 | -0.02322666666666673 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0441 | 0.07858666666666667 | -0.034486666666666665 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2057 | 0.13010666666666665 | 0.07559333333333335 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.034 | 0.020693333333333334 | 0.013306666666666668 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.4098 | 0.25316 | 0.15664 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.0491 | 0.3541333333333333 | -0.3050333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.4098 | 0.29187666666666673 | 0.11792333333333327 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.1311 | 0.10063000000000001 | 0.030469999999999983 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.109 | 0.14382666666666666 | -0.03482666666666666 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.4 | 0.20666666666666667 | 0.19333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 2.2 | 1.5 | 0.7000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.4 | 0.55 | -0.15000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.3 | 0.32333333333333336 | -0.023333333333333373 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.3 | 0.11666666666666668 | 0.1833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.2 | 0.11666666666666672 | 0.08333333333333329 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3.6 | 2.0099999999999993 | 1.5900000000000007 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.2 | 0.5466666666666669 | -0.34666666666666685 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.4 | 0.24666666666666662 | 0.1533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.3 | 2.3066666666666666 | -0.006666666666666821 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8 | 9.733333333333336 | -1.733333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 7.2 | 8.633333333333333 | -1.4333333333333327 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.3192 | 0.27743666666666666 | 0.04176333333333332 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0441 | 0.09635666666666666 | -0.05225666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.2057 | 0.19643999999999998 | 0.009260000000000018 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.034 | 0.020386666666666668 | 0.013613333333333335 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.4098 | 0.38093999999999995 | 0.028860000000000052 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0491 | 0.17769333333333337 | -0.12859333333333337 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.4098 | 0.3448633333333334 | 0.06493666666666659 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.1311 | 0.09632333333333334 | 0.03477666666666665 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.109 | 0.1512233333333333 | -0.04222333333333329 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.4 | 0.22000000000000006 | 0.17999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 93
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| Drive Parry | 2.2 | 1.6766666666666667 | 0.5233333333333334 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.4 | 0.7166666666666667 | -0.31666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.3 | 0.13333333333333336 | 0.16666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.2 | 0.1066666666666667 | 0.09333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 3.6 | 2.4 | 1.2000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.2 | 0.5666666666666669 | -0.36666666666666686 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 247 | history | ||
| 30d | collecting | 247 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 174
- Stored matches
- 174
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-16
- Sample ends (UTC)
- 2026-09-13
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

