Player dataCFN 3884901321

Kiryu

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 6 rows on page 1; 6 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
EdかたときLukeW
Details for Stored matches from player perspective, row 1
Replay ID
X9N5ULCBP
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,497MR points
Pre-match LP
140,052LP points
Opponent CFN ID
1667398240
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,458MR points
Opponent pre-match LP
124,487LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
EdかたときLukeW
Details for Stored matches from player perspective, row 2
Replay ID
583AUU4TB
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,490MR points
Pre-match LP
140,002LP points
Opponent CFN ID
1667398240
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,465MR points
Opponent pre-match LP
124,527LP points
Player round result codes
1,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost
EdJoTaoKenL
Details for Stored matches from player perspective, row 3
Replay ID
YLCQ76583
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,490MR points
Pre-match LP
139,932LP points
Opponent CFN ID
1445639815
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,548MR points
Opponent pre-match LP
344,055LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,8comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Perfect
EdJoTaoKenL
Details for Stored matches from player perspective, row 4
Replay ID
97CWS8JV9
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,497MR points
Pre-match LP
139,972LP points
Opponent CFN ID
1445639815
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,541MR points
Opponent pre-match LP
344,005LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Critical Art
Ed三島烈@twitchBlankaL
Details for Stored matches from player perspective, row 5
Replay ID
5JLC44SQY
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,518MR points
Pre-match LP
139,662LP points
Opponent CFN ID
3434955884
Opponent selected character
Blanka
Opponent controls
Modern
Opponent pre-match MR
1,651MR points
Opponent pre-match LP
358,923LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Perfect
Edmiso@2先後カスタム募集ElenaL
Details for Stored matches from player perspective, row 6
Replay ID
EVC7MW539
Mode
Ranked
Player CFN ID
3884901321
Player
Kiryu
Selected character
Ed
Controls
Modern
Pre-match MR
1,525MR points
Pre-match LP
139,702LP points
Opponent CFN ID
3253316309
Opponent selected character
Elena
Opponent controls
Classic
Opponent pre-match MR
1,549MR points
Opponent pre-match LP
276,336LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
6
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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