Player dataCFN 3872225830
yusa
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 5 | events/game |
| drive_parry | Drive Parry / game | 0.8 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 1.4 | events/game |
| punish_counter | Punish Counter / game | 2.5 | events/game |
| received_punish_counter | Got PC'd / game | 3.8 | events/game |
| throw_count | Throws / game | 1.9 | events/game |
| throw_tech | Throw techs / game | 0 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 1.8 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 4.6 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 3.4 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0298 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.453 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0324 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0 | fraction |
| gauge_rate_ca | CA usage share | 0 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
23 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 5 | 0.2566666666666667 | 4.743333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.8 | 2.03 | -1.2299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.75 | -0.75 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 1.4 | 0.20333333333333334 | 1.1966666666666665 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 2.5 | 0.12333333333333336 | 2.3766666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 3.8 | 0.10000000000000006 | 3.6999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.9 | 2.723333333333333 | -0.8233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0 | 0.41333333333333333 | -0.41333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.2766666666666666 | -0.1766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.8 | 2.1266666666666665 | -0.32666666666666644 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 4.6 | 12.560000000000004 | -7.960000000000004 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 3.4 | 8.679999999999998 | -5.279999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0298 | 0.3286133333333333 | -0.2988133333333333 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0 | 0.06967999999999999 | -0.06967999999999999 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0 | 0.1888066666666667 | -0.1888066666666667 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.453 | 0.019799999999999995 | 0.43320000000000003 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0 | 0.38338000000000005 | -0.38338000000000005 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.1694966666666667 | -0.1694966666666667 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0 | 0.3490400000000001 | -0.3490400000000001 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0 | 0.09794333333333335 | -0.09794333333333335 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0324 | 0.13357999999999995 | -0.10117999999999995 | fraction | Details for Saved elite comparisons for played characters, row 23
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
5 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 0
- Stored matches
- 0
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- Not available
- Sample ends (UTC)
- Not available
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 16
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

