Player dataCFN 3791659344

ANDY

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 22 rows on page 1; 22 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
M. Bison小朋友丶C. ViperW
Details for Stored matches from player perspective, row 1
Replay ID
6NC6JETS9
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,665MR points
Pre-match LP
280,690LP points
Opponent CFN ID
1983210173
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,747MR points
Opponent pre-match LP
112,694LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
M. Bison小朋友丶C. ViperW
Details for Stored matches from player perspective, row 2
Replay ID
TA5RRUXYC
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,655MR points
Pre-match LP
280,640LP points
Opponent CFN ID
1983210173
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,757MR points
Opponent pre-match LP
112,734LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
M. Bison小朋友丶C. ViperL
Details for Stored matches from player perspective, row 3
Replay ID
5HUQ5EWFS
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,661MR points
Pre-match LP
280,680LP points
Opponent CFN ID
1983210173
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,751MR points
Opponent pre-match LP
112,484LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Super Art
M. BisonEdwinwkyCammyW
Details for Stored matches from player perspective, row 4
Replay ID
5A99AGB3A
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,631MR points
Pre-match LP
279,358LP points
Opponent CFN ID
2307513321
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,645MR points
Opponent pre-match LP
445,552LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
M. BisonEdwinwkyCammyW
Details for Stored matches from player perspective, row 5
Replay ID
RBHSH37DV
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,622MR points
Pre-match LP
279,108LP points
Opponent CFN ID
2307513321
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,654MR points
Opponent pre-match LP
445,592LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
M. BisonfeetiemaomaoElenaL
Details for Stored matches from player perspective, row 6
Replay ID
W54TTLM6Y
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,642MR points
Pre-match LP
279,178LP points
Opponent CFN ID
2288181657
Opponent selected character
Elena
Opponent controls
Classic
Opponent pre-match MR
1,656MR points
Opponent pre-match LP
200,782LP points
Player round result codes
0,7,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Critical Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
M. BisonfeetiemaomaoElenaL
Details for Stored matches from player perspective, row 7
Replay ID
5KAKPRGN9
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,650MR points
Pre-match LP
279,218LP points
Opponent CFN ID
2288181657
Opponent selected character
Elena
Opponent controls
Classic
Opponent pre-match MR
1,648MR points
Opponent pre-match LP
200,532LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
M. BisonKYOlau209PCZangiefL
Details for Stored matches from player perspective, row 8
Replay ID
N5AB8JR74
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,673MR points
Pre-match LP
278,808LP points
Opponent CFN ID
2525881132
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,435MR points
Opponent pre-match LP
154,370LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
M. Bison是猪猪子RyuL
Details for Stored matches from player perspective, row 9
Replay ID
G984WSUPT
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,621MR points
Pre-match LP
272,744LP points
Opponent CFN ID
3087561814
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,674MR points
Opponent pre-match LP
129,715LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
M. Bison是猪猪子RyuL
Details for Stored matches from player perspective, row 10
Replay ID
TM5JTWD9J
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,628MR points
Pre-match LP
272,784LP points
Opponent CFN ID
3087561814
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,667MR points
Opponent pre-match LP
129,465LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
M. Bison是猪猪子RyuW
Details for Stored matches from player perspective, row 11
Replay ID
5NYQQR8QS
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,619MR points
Pre-match LP
272,734LP points
Opponent CFN ID
3087561814
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,676MR points
Opponent pre-match LP
129,505LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
M. Bison我爱于谦M. BisonW
Details for Stored matches from player perspective, row 12
Replay ID
SPRH56JKV
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,642MR points
Pre-match LP
269,780LP points
Opponent CFN ID
1701483941
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,650MR points
Opponent pre-match LP
122,719LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
M. BisonavenC. ViperL
Details for Stored matches from player perspective, row 13
Replay ID
DNEU4PTMR
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,686MR points
Pre-match LP
269,810LP points
Opponent CFN ID
3146369366
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,721MR points
Opponent pre-match LP
361,405LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
M. BisonavenC. ViperW
Details for Stored matches from player perspective, row 14
Replay ID
S59P3GNS8
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,677MR points
Pre-match LP
269,560LP points
Opponent CFN ID
3146369366
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,730MR points
Opponent pre-match LP
361,445LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
M. BisonavenC. ViperL
Details for Stored matches from player perspective, row 15
Replay ID
4E5S5C4EU
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,684MR points
Pre-match LP
269,600LP points
Opponent CFN ID
3146369366
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,723MR points
Opponent pre-match LP
361,395LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art
M. BisonJohn_BermanZangiefW
Details for Stored matches from player perspective, row 16
Replay ID
7A5P6GPYY
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,557MR points
Pre-match LP
263,440LP points
Opponent CFN ID
1864950615
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,595MR points
Opponent pre-match LP
197,199LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
M. Bison墮天屎眼星RyuL
Details for Stored matches from player perspective, row 17
Replay ID
8WWNAG3PT
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,613MR points
Pre-match LP
262,703LP points
Opponent CFN ID
2623365474
Opponent selected character
Ryu
Opponent controls
Modern
Opponent pre-match MR
1,629MR points
Opponent pre-match LP
409,389LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
M. Bison墮天屎眼星RyuL
Details for Stored matches from player perspective, row 18
Replay ID
J7QGD4RQT
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,621MR points
Pre-match LP
262,743LP points
Opponent CFN ID
2623365474
Opponent selected character
Ryu
Opponent controls
Modern
Opponent pre-match MR
1,621MR points
Opponent pre-match LP
409,339LP points
Player round result codes
8,0,0comma-separated codes
Opponent round result codes
0,5,5comma-separated codes
Player round outcomes
Perfect; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Overdrive attack
M. Bison墮天屎眼星RyuW
Details for Stored matches from player perspective, row 19
Replay ID
FPKK438SK
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,613MR points
Pre-match LP
262,493LP points
Opponent CFN ID
2623365474
Opponent selected character
Ryu
Opponent controls
Modern
Opponent pre-match MR
1,629MR points
Opponent pre-match LP
409,379LP points
Player round result codes
5,0,7comma-separated codes
Opponent round result codes
0,2,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Critical Art
Opponent round outcomes
Round lost; Chip damage; Round lost
M. Bison我必須立即升龍TerryW
Details for Stored matches from player perspective, row 20
Replay ID
LBVTEBAGA
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,560MR points
Pre-match LP
261,243LP points
Opponent CFN ID
3612521858
Opponent selected character
Terry
Opponent controls
Modern
Opponent pre-match MR
1,512MR points
Opponent pre-match LP
55,429LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
M. Bison我必須立即升龍TerryW
Details for Stored matches from player perspective, row 21
Replay ID
68QKF5TXB
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,553MR points
Pre-match LP
261,193LP points
Opponent CFN ID
3612521858
Opponent selected character
Terry
Opponent controls
Modern
Opponent pre-match MR
1,519MR points
Opponent pre-match LP
55,469LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
M. BisonlaxiaoxiaoIngridW
Details for Stored matches from player perspective, row 22
Replay ID
93NGMHX4D
Mode
Ranked
Player CFN ID
3791659344
Player
ANDY
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,587MR points
Pre-match LP
250,155LP points
Opponent CFN ID
4088582316
Opponent selected character
Ingrid
Opponent controls
Classic
Opponent pre-match MR
1,589MR points
Opponent pre-match LP
126,067LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Overdrive attack; Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
22
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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