Player dataCFN 3774041355
seavaaas
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 1.3 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0.9 | events/game |
| punish_counter | Punish Counter / game | 0.6 | events/game |
| received_punish_counter | Got PC'd / game | 0.4 | events/game |
| throw_count | Throws / game | 2.8 | events/game |
| throw_tech | Throw techs / game | 0.7 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 8.5 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 10 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0489 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1465 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1895 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0477 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1836 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2954 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0227 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5 | fraction |
| gauge_rate_ca | CA usage share | 0.1818 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 184 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.22000000000000006 | 0.47999999999999987 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.3 | 1.8499999999999994 | -0.5499999999999994 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.57 | -0.47 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.9 | 0.4033333333333332 | 0.4966666666666668 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.6 | 0.10000000000000005 | 0.49999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.4 | 0.09333333333333335 | 0.30666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.8 | 2.3333333333333335 | 0.46666666666666634 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.7 | 0.5566666666666668 | 0.1433333333333332 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.30000000000000004 | -0.10000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3 | 2.333333333333334 | 0.6666666666666661 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.08000000000000003 | -0.08000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05000000000000001 | -0.05000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8.5 | 11.636666666666668 | -3.1366666666666685 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 10 | 9.556666666666667 | 0.44333333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0489 | 0.23259333333333332 | -0.18369333333333332 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1465 | 0.10252666666666667 | 0.04397333333333332 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1895 | 0.21899999999999994 | -0.029499999999999943 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0477 | 0.018060000000000003 | 0.029639999999999996 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2954 | 0.39007 | -0.09466999999999998 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0227 | 0.21579999999999994 | -0.19309999999999994 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5 | 0.3065833333333333 | 0.19341666666666668 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1818 | 0.08734333333333331 | 0.09445666666666667 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1836 | 0.1626433333333334 | 0.020956666666666623 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.7 | 0.16000000000000006 | 0.5399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.3 | 1.7066666666666668 | -0.40666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.9 | 0.11333333333333334 | 0.7866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.6 | 0.07 | 0.53 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.4 | 0.07333333333333335 | 0.32666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.8 | 2.293333333333334 | 0.5066666666666659 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.7 | 0.4466666666666666 | 0.25333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3 | 2.066666666666667 | 0.9333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8.5 | 11.483333333333333 | -2.9833333333333325 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 10 | 8.743333333333334 | 1.256666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0489 | 0.38670999999999994 | -0.33780999999999994 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1465 | 0.05834333333333333 | 0.08815666666666666 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1895 | 0.18837000000000004 | 0.0011299999999999644 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0477 | 0.010866666666666669 | 0.03683333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2954 | 0.34208333333333335 | -0.046683333333333354 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0227 | 0.19278 | -0.17008 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5 | 0.37557333333333337 | 0.12442666666666663 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1818 | 0.08937666666666665 | 0.09242333333333334 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1836 | 0.1127166666666667 | 0.07088333333333331 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.7 | 0.19666666666666674 | 0.5033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.3 | 1.8699999999999999 | -0.5699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.1 | 0.7699999999999998 | -0.6699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.9 | 0.21666666666666667 | 0.6833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.6 | 0.10000000000000005 | 0.49999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.4 | 0.09000000000000004 | 0.31 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.8 | 2.3466666666666667 | 0.45333333333333314 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.7 | 0.45999999999999996 | 0.24 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 3 | 2.1133333333333333 | 0.8866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8.5 | 13.809999999999995 | -5.309999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 10 | 8.849999999999998 | 1.1500000000000021 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0489 | 0.36986333333333327 | -0.32096333333333327 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.1465 | 0.07740333333333332 | 0.06909666666666667 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.1895 | 0.16337666666666664 | 0.02612333333333336 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0477 | 0.014010000000000002 | 0.03369 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2954 | 0.30001999999999995 | -0.0046199999999999575 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0227 | 0.2686166666666666 | -0.24591666666666662 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5 | 0.33703000000000005 | 0.16296999999999995 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.1818 | 0.09416666666666666 | 0.08763333333333333 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.1836 | 0.13693666666666668 | 0.046663333333333334 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.7 | 0.15000000000000002 | 0.5499999999999999 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.3 | 1.4733333333333332 | -0.17333333333333312 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.55 | -0.45000000000000007 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.9 | 0.2 | 0.7 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.6 | 0.0866666666666667 | 0.5133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.4 | 0.06000000000000002 | 0.34 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.8 | 2.353333333333333 | 0.44666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.7 | 0.3733333333333333 | 0.32666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 3 | 2.1166666666666667 | 0.8833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8.5 | 12.316666666666665 | -3.8166666666666647 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 10 | 9.05 | 0.9499999999999993 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0489 | 0.4010099999999999 | -0.3521099999999999 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.1465 | 0.04859000000000001 | 0.09790999999999998 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1895 | 0.15385666666666667 | 0.03564333333333333 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0477 | 0.012873333333333332 | 0.034826666666666665 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.2954 | 0.4429966666666667 | -0.1475966666666667 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0227 | 0.15567666666666666 | -0.13297666666666666 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.5 | 0.28147999999999995 | 0.21852000000000005 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.1818 | 0.08634666666666667 | 0.09545333333333332 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.1836 | 0.09749999999999996 | 0.08610000000000005 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.7 | 0.20333333333333334 | 0.4966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.3 | 1.6700000000000002 | -0.3700000000000001 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.1 | 0.5533333333333332 | -0.45333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.9 | 0.17666666666666667 | 0.7233333333333334 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.6 | 0.11666666666666671 | 0.4833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.4 | 0.10333333333333337 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2.8 | 2.520000000000001 | 0.2799999999999989 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.7 | 0.46333333333333343 | 0.23666666666666653 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
40 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 13 | 3434437969 | hikaru_shiftne | 13 | 2,229 | 939,055 | 45,592 |
| 13 | 4186916094 | ネコと和解せよ | 13 | 2,220 | 726,744 | 11,210 |
| 13 | 2741726179 | Motchan | 13 | 2,202 | 945,715 | 36,329 |
| 13 | 3363723521 | M.M. | 13 | 2,164 | 661,703 | 7,890 |
| 13 | 1351572443 | yama | 13 | 2,156 | 342,694 | 2,868 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 11 | 3638064573 | Naza | 11 | 2,250 | 342,738 | 14,350 |
| 11 | 3140819469 | GTW-XiaoXu | 11 | 2,233 | 894,426 | 17,519 |
| 11 | 2459855665 | @Sycom|zabutonn | 11 | 2,210 | 951,039 | 35,705 |
| 11 | 1223086325 | tomorock21 | 11 | 2,187 | 1,051,592 | 72,289 |
| 11 | 4136194737 | Asuka | 11 | 2,177 | 933,554 | 56,694 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 206 | history | ||
| 30d | collecting | 206 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 140
- Stored matches
- 140
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-04
- Sample ends (UTC)
- 2026-09-12
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 13
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

