Player dataCFN 3764725076
AZL111
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 0.1 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.2 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 1 | events/game |
| throw_count | Throws / game | 0.7 | events/game |
| throw_tech | Throw techs / game | 0 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2.1 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 7 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 4 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0098 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0019 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.4333 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0878 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0154 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.322 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.5423 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.0677 | fraction |
| gauge_rate_ca | CA usage share | 0.0677 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.19666666666666674 | 0.5033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.1 | 1.8699999999999999 | -1.7699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7699999999999998 | -0.7699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.2 | 0.21666666666666667 | -0.016666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.10000000000000005 | 0.3 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 1 | 0.09000000000000004 | 0.9099999999999999 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 0.7 | 2.3466666666666667 | -1.6466666666666667 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0 | 0.45999999999999996 | -0.45999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.21 | -0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.1 | 2.1133333333333333 | -0.013333333333333197 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7 | 13.809999999999995 | -6.809999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 4 | 8.849999999999998 | -4.849999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0098 | 0.36986333333333327 | -0.3600633333333333 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0019 | 0.07740333333333332 | -0.07550333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.4333 | 0.16337666666666664 | 0.2699233333333334 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0878 | 0.014010000000000002 | 0.07379 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.322 | 0.30001999999999995 | 0.021980000000000055 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.5423 | 0.2686166666666666 | 0.2736833333333334 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.0677 | 0.33703000000000005 | -0.26933000000000007 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0677 | 0.09416666666666666 | -0.026466666666666666 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0154 | 0.13693666666666668 | -0.12153666666666668 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.7 | 0.16000000000000006 | 0.5399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.1 | 1.7066666666666668 | -1.6066666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.7533333333333333 | -0.7533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.2 | 0.11333333333333334 | 0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.4 | 0.07 | 0.33 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 1 | 0.07333333333333335 | 0.9266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 0.7 | 2.293333333333334 | -1.593333333333334 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0 | 0.4466666666666666 | -0.4466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.22 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.1 | 2.066666666666667 | 0.033333333333333215 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 7 | 11.483333333333333 | -4.4833333333333325 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 4 | 8.743333333333334 | -4.743333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0098 | 0.38670999999999994 | -0.37690999999999997 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0019 | 0.05834333333333333 | -0.05644333333333333 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.4333 | 0.18837000000000004 | 0.24492999999999998 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0878 | 0.010866666666666669 | 0.07693333333333334 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.322 | 0.34208333333333335 | -0.020083333333333342 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.5423 | 0.19278 | 0.34952 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.0677 | 0.37557333333333337 | -0.3078733333333334 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0677 | 0.08937666666666665 | -0.02167666666666665 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0154 | 0.1127166666666667 | -0.0973166666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.7 | 0.22999999999999993 | 0.47000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.1 | 1.6766666666666663 | -1.5766666666666662 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.49 | -0.49 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.2 | 0.31999999999999995 | -0.11999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.4 | 0.11000000000000004 | 0.29 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 1 | 0.1166666666666667 | 0.8833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 0.7 | 3.6599999999999997 | -2.96 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0 | 0.5233333333333332 | -0.5233333333333332 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.3466666666666666 | -0.24666666666666662 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.1 | 2.3133333333333326 | -0.2133333333333325 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.11000000000000004 | -0.11000000000000004 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.029999999999999995 | -0.029999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 7 | 15.863333333333335 | -8.863333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 4 | 8.866666666666667 | -4.866666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0098 | 0.28679333333333334 | -0.27699333333333337 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0019 | 0.07723666666666668 | -0.07533666666666668 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.4333 | 0.2326066666666667 | 0.2006933333333333 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0878 | 0.021046666666666672 | 0.06675333333333333 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.322 | 0.3408533333333334 | -0.01885333333333339 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.5423 | 0.15497666666666668 | 0.38732333333333335 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.0677 | 0.4174400000000001 | -0.3497400000000001 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.0677 | 0.08653333333333334 | -0.01883333333333334 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0154 | 0.13522333333333333 | -0.11982333333333334 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.7 | 0.16666666666666666 | 0.5333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.1 | 1.6133333333333333 | -1.5133333333333332 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0 | 0.57 | -0.57 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.2 | 0.18000000000000002 | 0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.4 | 0.10333333333333337 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 1 | 0.07333333333333335 | 0.9266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 0.7 | 2.506666666666667 | -1.8066666666666669 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0 | 0.3466666666666668 | -0.3466666666666668 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.1 | 0.22333333333333336 | -0.12333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.1 | 1.97 | 0.13000000000000012 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.05333333333333335 | -0.05333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 7 | 12.050000000000002 | -5.0500000000000025 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 4 | 8.403333333333334 | -4.403333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0098 | 0.43118333333333336 | -0.4213833333333334 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0019 | 0.04454666666666666 | -0.04264666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.4333 | 0.15575333333333335 | 0.27754666666666666 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0878 | 0.014513333333333333 | 0.07328666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.322 | 0.3301133333333333 | -0.008113333333333306 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.5423 | 0.32550000000000007 | 0.21679999999999994 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.0677 | 0.2588666666666667 | -0.1911666666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0677 | 0.08532333333333335 | -0.017623333333333352 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.0154 | 0.09597333333333334 | -0.08057333333333334 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.7 | 0.15000000000000002 | 0.5499999999999999 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 0.1 | 1.4733333333333332 | -1.373333333333333 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.2 | 0.2 | 0 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.4 | 0.0866666666666667 | 0.31333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 1 | 0.06000000000000002 | 0.94 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 0.7 | 2.353333333333333 | -1.653333333333333 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0 | 0.3733333333333333 | -0.3733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 3 | 2833619033 | みすとめーる@iMstMaiL | 3 | 2,260 | 941,737 | 19,584 |
| 3 | 3188331272 | tako956402 | 3 | 2,187 | 978,146 | 53,222 |
| 3 | 3017584755 | シティ・ポップ増山 | 3 | 2,172 | 936,660 | 26,515 |
| 3 | 1448894636 | LUGABO | 3 | 2,164 | 622,140 | 10,244 |
| 3 | 1301015410 | RX-* | 3 | 2,135 | 654,978 | 18,626 |
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 1
- Stored matches
- 1
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-16
- Sample ends (UTC)
- 2026-08-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 2
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

