Player dataCFN 3722650910

希望に絶望した希望

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 6 rows on page 1; 6 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AlexばっくすぺーすC. ViperL
Details for Stored matches from player perspective, row 1
Replay ID
A8K4CA8DA
Mode
Casual
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Alex
Controls
Modern
Pre-match MR
1,705MR points
Pre-match LP
109,842LP points
Opponent CFN ID
3726415319
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,627MR points
Opponent pre-match LP
120,773LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Standard victory
AlexDDC24thGuileL
Details for Stored matches from player perspective, row 2
Replay ID
JB6MY9ARE
Mode
Ranked
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Alex
Controls
Modern
Pre-match MR
1,674MR points
Pre-match LP
107,792LP points
Opponent CFN ID
4040280546
Opponent selected character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,717MR points
Opponent pre-match LP
362,901LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
8,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Perfect; Round lost; Standard victory
AlexDDC24thGuileL
Details for Stored matches from player perspective, row 3
Replay ID
34SYF93F9
Mode
Ranked
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Alex
Controls
Modern
Pre-match MR
1,681MR points
Pre-match LP
107,832LP points
Opponent CFN ID
4040280546
Opponent selected character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,710MR points
Opponent pre-match LP
362,851LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Alexo0rey0oRyuL
Details for Stored matches from player perspective, row 4
Replay ID
YANB8ULM3
Mode
Ranked
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Alex
Controls
Modern
Pre-match MR
1,564MR points
Pre-match LP
94,108LP points
Opponent CFN ID
3733349468
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,575MR points
Opponent pre-match LP
329,619LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Alexo0rey0oRyuL
Details for Stored matches from player perspective, row 5
Replay ID
G8GQ5DVVR
Mode
Ranked
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Alex
Controls
Modern
Pre-match MR
1,572MR points
Pre-match LP
94,148LP points
Opponent CFN ID
3733349468
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,567MR points
Opponent pre-match LP
329,569LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Terryrai_0421TerryW
Details for Stored matches from player perspective, row 6
Replay ID
TM8YD4WY8
Mode
Ranked
Player CFN ID
3722650910
Player
希望に絶望した希望
Selected character
Terry
Controls
Modern
Pre-match MR
1,453MR points
Pre-match LP
55,989LP points
Opponent CFN ID
1271179403
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
106,726LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
6
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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