Player dataCFN 3642009646

ぱんぴんおぱ

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

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Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

99 of 299 rows

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Saved elite comparisons for played characters. 99 rows on page 3; 299 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Arts0.08440.22731333333333334-0.14291333333333334fraction
Details for Saved elite comparisons for played characters, row 201
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
lower
Drive Impact gauge0.01490.0134633333333333340.001436666666666666fraction
Details for Saved elite comparisons for played characters, row 202
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
similar
SA10.140.54562-0.40562fraction
Details for Saved elite comparisons for played characters, row 203
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1923see unit column
Elite maximum
0.8333see unit column
Comparison
lower
SA20.060.20168000000000003-0.14168000000000003fraction
Details for Saved elite comparisons for played characters, row 204
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0943see unit column
Elite maximum
0.4226see unit column
Comparison
lower
SA30.620.186370.43362999999999996fraction
Details for Saved elite comparisons for played characters, row 205
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
higher
CA0.180.066153333333333340.11384666666666665fraction
Details for Saved elite comparisons for played characters, row 206
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
higher
Drive Guard0.19650.13426333333333330.06223666666666672fraction
Details for Saved elite comparisons for played characters, row 207
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
higher
Drive Impact0.10.15000000000000002-0.05000000000000002events/game
Details for Saved elite comparisons for played characters, row 208
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Drive Parry2.61.85000000000000030.7499999999999998events/game
Details for Saved elite comparisons for played characters, row 209
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.8see unit column
Comparison
higher
Perfect Parry0.60.8033333333333333-0.20333333333333337events/game
Details for Saved elite comparisons for played characters, row 210
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal0.10.21666666666666665-0.11666666666666664events/game
Details for Saved elite comparisons for played characters, row 211
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed00.08333333333333336-0.08333333333333336events/game
Details for Saved elite comparisons for played characters, row 212
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got Punish Countered0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 213
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.52.141.3599999999999999events/game
Details for Saved elite comparisons for played characters, row 214
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
4.3see unit column
Comparison
higher
Throw techs0.50.5366666666666667-0.036666666666666736events/game
Details for Saved elite comparisons for played characters, row 215
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.1see unit column
Comparison
similar
Throw parries0.20.186666666666666680.013333333333333336events/game
Details for Saved elite comparisons for played characters, row 216
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown2.32.23666666666666640.06333333333333346events/game
Details for Saved elite comparisons for played characters, row 217
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
similar
Stuns landed0.10.063333333333333340.03666666666666667events/game
Details for Saved elite comparisons for played characters, row 218
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.040.060000000000000005events/game
Details for Saved elite comparisons for played characters, row 219
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.713.06-1.3600000000000012Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 220
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.7see unit column
Comparison
similar
Time cornered10.79.2600000000000021.4399999999999977Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 221
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
13.4see unit column
Comparison
higher
Drive Rush (cancel)0.3110.310229999999999950.0007700000000000484fraction
Details for Saved elite comparisons for played characters, row 222
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1148see unit column
Elite maximum
0.4692see unit column
Comparison
similar
Drive Rush (parry)0.10830.074546666666666690.0337533333333333fraction
Details for Saved elite comparisons for played characters, row 223
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0406see unit column
Elite maximum
0.1122see unit column
Comparison
higher
Drive Arts0.08440.18089333333333332-0.09649333333333332fraction
Details for Saved elite comparisons for played characters, row 224
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0965see unit column
Elite maximum
0.3209see unit column
Comparison
lower
Drive Impact gauge0.01490.011866666666666670.0030333333333333306fraction
Details for Saved elite comparisons for played characters, row 225
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0015see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.140.31434333333333336-0.17434333333333335fraction
Details for Saved elite comparisons for played characters, row 226
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1692see unit column
Elite maximum
0.55see unit column
Comparison
lower
SA20.060.2629100000000001-0.2029100000000001fraction
Details for Saved elite comparisons for played characters, row 227
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0967see unit column
Elite maximum
0.6283see unit column
Comparison
lower
SA30.620.327686666666666740.29231333333333326fraction
Details for Saved elite comparisons for played characters, row 228
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0884see unit column
Elite maximum
0.5217see unit column
Comparison
higher
CA0.180.094863333333333330.08513666666666667fraction
Details for Saved elite comparisons for played characters, row 229
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.02see unit column
Elite maximum
0.1917see unit column
Comparison
higher
Drive Guard0.19650.13827666666666670.05822333333333332fraction
Details for Saved elite comparisons for played characters, row 230
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0757see unit column
Elite maximum
0.1928see unit column
Comparison
higher
Drive Impact0.10.16666666666666669-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 231
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
lower
Drive Parry2.61.551.05events/game
Details for Saved elite comparisons for played characters, row 232
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3see unit column
Comparison
higher
Perfect Parry0.60.7133333333333336-0.11333333333333362events/game
Details for Saved elite comparisons for played characters, row 233
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal0.10.23999999999999996-0.13999999999999996events/game
Details for Saved elite comparisons for played characters, row 234
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed00.0966666666666667-0.0966666666666667events/game
Details for Saved elite comparisons for played characters, row 235
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got Punish Countered0.10.080000000000000020.01999999999999999events/game
Details for Saved elite comparisons for played characters, row 236
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.52.28666666666666661.2133333333333334events/game
Details for Saved elite comparisons for played characters, row 237
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.9see unit column
Elite maximum
3.3see unit column
Comparison
higher
Throw techs0.50.48666666666666670.013333333333333308events/game
Details for Saved elite comparisons for played characters, row 238
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries0.20.21333333333333332-0.013333333333333308events/game
Details for Saved elite comparisons for played characters, row 239
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown2.32.20.09999999999999964events/game
Details for Saved elite comparisons for played characters, row 240
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 241
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.033333333333333330.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 242
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.710.8033333333333330.8966666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 243
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
15.8see unit column
Comparison
similar
Time cornered10.78.5966666666666662.1033333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 244
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
11.7see unit column
Comparison
higher
Drive Rush (cancel)0.3110.181339999999999970.12966000000000003fraction
Details for Saved elite comparisons for played characters, row 245
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.4695see unit column
Comparison
higher
Drive Rush (parry)0.10830.072593333333333330.035706666666666664fraction
Details for Saved elite comparisons for played characters, row 246
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0303see unit column
Elite maximum
0.1155see unit column
Comparison
higher
Drive Arts0.08440.2220366666666667-0.13763666666666668fraction
Details for Saved elite comparisons for played characters, row 247
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1268see unit column
Elite maximum
0.3792see unit column
Comparison
lower
Drive Impact gauge0.01490.01670666666666666-0.0018066666666666613fraction
Details for Saved elite comparisons for played characters, row 248
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0072see unit column
Elite maximum
0.0381see unit column
Comparison
similar
SA10.140.4036833333333334-0.2636833333333334fraction
Details for Saved elite comparisons for played characters, row 249
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1746see unit column
Elite maximum
0.5688see unit column
Comparison
lower
SA20.060.22218000000000002-0.16218000000000002fraction
Details for Saved elite comparisons for played characters, row 250
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1333see unit column
Elite maximum
0.4537see unit column
Comparison
lower
SA30.620.29652333333333330.3234766666666667fraction
Details for Saved elite comparisons for played characters, row 251
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.48see unit column
Comparison
higher
CA0.180.077426666666666690.10257333333333331fraction
Details for Saved elite comparisons for played characters, row 252
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.009see unit column
Elite maximum
0.2359see unit column
Comparison
higher
Drive Guard0.19650.14662333333333330.04987666666666671fraction
Details for Saved elite comparisons for played characters, row 253
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0858see unit column
Elite maximum
0.2446see unit column
Comparison
higher
Drive Impact0.10.23333333333333334-0.13333333333333333events/game
Details for Saved elite comparisons for played characters, row 254
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Drive Parry2.61.61666666666666670.9833333333333334events/game
Details for Saved elite comparisons for played characters, row 255
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
3.4see unit column
Comparison
higher
Perfect Parry0.60.6399999999999999-0.039999999999999925events/game
Details for Saved elite comparisons for played characters, row 256
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.4see unit column
Comparison
similar
Drive Reversal0.10.42999999999999994-0.32999999999999996events/game
Details for Saved elite comparisons for played characters, row 257
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed00.1366666666666667-0.1366666666666667events/game
Details for Saved elite comparisons for played characters, row 258
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.11333333333333338-0.013333333333333378events/game
Details for Saved elite comparisons for played characters, row 259
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws3.52.24333333333333361.2566666666666664events/game
Details for Saved elite comparisons for played characters, row 260
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4.4see unit column
Comparison
higher
Throw techs0.50.5066666666666666-0.006666666666666599events/game
Details for Saved elite comparisons for played characters, row 261
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
similar
Throw parries0.20.26666666666666666-0.06666666666666665events/game
Details for Saved elite comparisons for played characters, row 262
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown2.32.17666666666666670.12333333333333307events/game
Details for Saved elite comparisons for played characters, row 263
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.6see unit column
Elite maximum
3.9see unit column
Comparison
similar
Stuns landed0.10.096666666666666690.003333333333333313events/game
Details for Saved elite comparisons for played characters, row 264
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Got stunned0.10.036666666666666660.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 265
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.710.071.629999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 266
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
14.6see unit column
Comparison
higher
Time cornered10.79.5033333333333341.1966666666666654Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 267
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.5see unit column
Elite maximum
14.1see unit column
Comparison
similar
Drive Rush (cancel)0.3110.33169999999999994-0.02069999999999994fraction
Details for Saved elite comparisons for played characters, row 268
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2279see unit column
Elite maximum
0.5328see unit column
Comparison
similar
Drive Rush (parry)0.10830.081616666666666660.026683333333333337fraction
Details for Saved elite comparisons for played characters, row 269
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0502see unit column
Elite maximum
0.1032see unit column
Comparison
higher
Drive Arts0.08440.13232999999999998-0.04792999999999997fraction
Details for Saved elite comparisons for played characters, row 270
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0215see unit column
Elite maximum
0.2325see unit column
Comparison
lower
Drive Impact gauge0.01490.020290000000000006-0.005390000000000006fraction
Details for Saved elite comparisons for played characters, row 271
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0493see unit column
Comparison
lower
SA10.140.38905999999999996-0.24905999999999995fraction
Details for Saved elite comparisons for played characters, row 272
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2153see unit column
Elite maximum
0.5882see unit column
Comparison
lower
SA20.060.2759400000000001-0.21594000000000008fraction
Details for Saved elite comparisons for played characters, row 273
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1267see unit column
Elite maximum
0.5see unit column
Comparison
lower
SA30.620.25166666666666670.3683333333333333fraction
Details for Saved elite comparisons for played characters, row 274
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.09see unit column
Elite maximum
0.4366see unit column
Comparison
higher
CA0.180.083156666666666670.09684333333333332fraction
Details for Saved elite comparisons for played characters, row 275
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0065see unit column
Elite maximum
0.2328see unit column
Comparison
higher
Drive Guard0.19650.140230.056270000000000014fraction
Details for Saved elite comparisons for played characters, row 276
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0944see unit column
Elite maximum
0.1759see unit column
Comparison
higher
Drive Impact0.10.23666666666666666-0.13666666666666666events/game
Details for Saved elite comparisons for played characters, row 277
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Drive Parry2.61.53666666666666641.0633333333333337events/game
Details for Saved elite comparisons for played characters, row 278
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
3.2see unit column
Comparison
higher
Perfect Parry0.60.50333333333333340.09666666666666657events/game
Details for Saved elite comparisons for played characters, row 279
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
higher
Drive Reversal0.10.30666666666666664-0.20666666666666664events/game
Details for Saved elite comparisons for played characters, row 280
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed00.12666666666666673-0.12666666666666673events/game
Details for Saved elite comparisons for played characters, row 281
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got Punish Countered0.10.093333333333333350.006666666666666654events/game
Details for Saved elite comparisons for played characters, row 282
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws3.52.25666666666666731.2433333333333327events/game
Details for Saved elite comparisons for played characters, row 283
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.1see unit column
Elite maximum
4.4see unit column
Comparison
higher
Throw techs0.50.363333333333333340.13666666666666666events/game
Details for Saved elite comparisons for played characters, row 284
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.20.2866666666666667-0.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 285
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.32.1833333333333330.1166666666666667events/game
Details for Saved elite comparisons for played characters, row 286
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
2.8see unit column
Comparison
similar
Stuns landed0.10.12333333333333338-0.023333333333333373events/game
Details for Saved elite comparisons for played characters, row 287
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 288
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure11.711.5166666666666640.18333333333333535Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 289
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.9see unit column
Elite maximum
17.4see unit column
Comparison
similar
Time cornered10.710.4000000000000020.29999999999999716Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 290
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.6see unit column
Elite maximum
16.1see unit column
Comparison
similar
Drive Rush (cancel)0.3110.25135333333333340.059646666666666626fraction
Details for Saved elite comparisons for played characters, row 291
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0317see unit column
Elite maximum
0.4407see unit column
Comparison
higher
Drive Rush (parry)0.10830.073710.034589999999999996fraction
Details for Saved elite comparisons for played characters, row 292
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.1171see unit column
Comparison
higher
Drive Arts0.08440.27329999999999993-0.18889999999999993fraction
Details for Saved elite comparisons for played characters, row 293
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0858see unit column
Elite maximum
0.4971see unit column
Comparison
lower
Drive Impact gauge0.01490.019866666666666664-0.004966666666666664fraction
Details for Saved elite comparisons for played characters, row 294
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0381see unit column
Comparison
lower
SA10.140.2688333333333333-0.1288333333333333fraction
Details for Saved elite comparisons for played characters, row 295
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0533see unit column
Elite maximum
0.5619see unit column
Comparison
lower
SA20.060.5214733333333332-0.46147333333333324fraction
Details for Saved elite comparisons for played characters, row 296
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1142see unit column
Elite maximum
0.9333see unit column
Comparison
lower
SA30.620.158803333333333320.4611966666666667fraction
Details for Saved elite comparisons for played characters, row 297
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.3138see unit column
Comparison
higher
CA0.180.0507033333333333360.12929666666666667fraction
Details for Saved elite comparisons for played characters, row 298
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0075see unit column
Elite maximum
0.1309see unit column
Comparison
higher
Drive Guard0.19650.123236666666666650.07326333333333336fraction
Details for Saved elite comparisons for played characters, row 299
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0704see unit column
Elite maximum
0.1948see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

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Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

0 of 2 rows
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Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 of 23 rows
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Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
268
Stored matches
268
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-21
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
33
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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