Player dataCFN 3642009646
ぱんぴんおぱ
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
0 of 23 rowsThis table has 23 rows on earlier pages. Other tables may continue on page 3.
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
99 of 299 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Arts | 0.0844 | 0.22731333333333334 | -0.14291333333333334 | fraction | Details for Saved elite comparisons for played characters, row 201
|
| Drive Impact gauge | 0.0149 | 0.013463333333333334 | 0.001436666666666666 | fraction | Details for Saved elite comparisons for played characters, row 202
|
| SA1 | 0.14 | 0.54562 | -0.40562 | fraction | Details for Saved elite comparisons for played characters, row 203
|
| SA2 | 0.06 | 0.20168000000000003 | -0.14168000000000003 | fraction | Details for Saved elite comparisons for played characters, row 204
|
| SA3 | 0.62 | 0.18637 | 0.43362999999999996 | fraction | Details for Saved elite comparisons for played characters, row 205
|
| CA | 0.18 | 0.06615333333333334 | 0.11384666666666665 | fraction | Details for Saved elite comparisons for played characters, row 206
|
| Drive Guard | 0.1965 | 0.1342633333333333 | 0.06223666666666672 | fraction | Details for Saved elite comparisons for played characters, row 207
|
| Drive Impact | 0.1 | 0.15000000000000002 | -0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 208
|
| Drive Parry | 2.6 | 1.8500000000000003 | 0.7499999999999998 | events/game | Details for Saved elite comparisons for played characters, row 209
|
| Perfect Parry | 0.6 | 0.8033333333333333 | -0.20333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 210
|
| Drive Reversal | 0.1 | 0.21666666666666665 | -0.11666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 211
|
| Punish Counters landed | 0 | 0.08333333333333336 | -0.08333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 212
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 213
|
| Throws | 3.5 | 2.14 | 1.3599999999999999 | events/game | Details for Saved elite comparisons for played characters, row 214
|
| Throw techs | 0.5 | 0.5366666666666667 | -0.036666666666666736 | events/game | Details for Saved elite comparisons for played characters, row 215
|
| Throw parries | 0.2 | 0.18666666666666668 | 0.013333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 216
|
| Got thrown | 2.3 | 2.2366666666666664 | 0.06333333333333346 | events/game | Details for Saved elite comparisons for played characters, row 217
|
| Stuns landed | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 218
|
| Got stunned | 0.1 | 0.04 | 0.060000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 219
|
| Corner pressure | 11.7 | 13.06 | -1.3600000000000012 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 220
|
| Time cornered | 10.7 | 9.260000000000002 | 1.4399999999999977 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 221
|
| Drive Rush (cancel) | 0.311 | 0.31022999999999995 | 0.0007700000000000484 | fraction | Details for Saved elite comparisons for played characters, row 222
|
| Drive Rush (parry) | 0.1083 | 0.07454666666666669 | 0.0337533333333333 | fraction | Details for Saved elite comparisons for played characters, row 223
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| Drive Arts | 0.0844 | 0.18089333333333332 | -0.09649333333333332 | fraction | Details for Saved elite comparisons for played characters, row 224
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| Drive Impact gauge | 0.0149 | 0.01186666666666667 | 0.0030333333333333306 | fraction | Details for Saved elite comparisons for played characters, row 225
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| SA1 | 0.14 | 0.31434333333333336 | -0.17434333333333335 | fraction | Details for Saved elite comparisons for played characters, row 226
|
| SA2 | 0.06 | 0.2629100000000001 | -0.2029100000000001 | fraction | Details for Saved elite comparisons for played characters, row 227
|
| SA3 | 0.62 | 0.32768666666666674 | 0.29231333333333326 | fraction | Details for Saved elite comparisons for played characters, row 228
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| CA | 0.18 | 0.09486333333333333 | 0.08513666666666667 | fraction | Details for Saved elite comparisons for played characters, row 229
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| Drive Guard | 0.1965 | 0.1382766666666667 | 0.05822333333333332 | fraction | Details for Saved elite comparisons for played characters, row 230
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| Drive Impact | 0.1 | 0.16666666666666669 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 231
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| Drive Parry | 2.6 | 1.55 | 1.05 | events/game | Details for Saved elite comparisons for played characters, row 232
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| Perfect Parry | 0.6 | 0.7133333333333336 | -0.11333333333333362 | events/game | Details for Saved elite comparisons for played characters, row 233
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| Drive Reversal | 0.1 | 0.23999999999999996 | -0.13999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 234
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| Punish Counters landed | 0 | 0.0966666666666667 | -0.0966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 235
|
| Got Punish Countered | 0.1 | 0.08000000000000002 | 0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 236
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| Throws | 3.5 | 2.2866666666666666 | 1.2133333333333334 | events/game | Details for Saved elite comparisons for played characters, row 237
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| Throw techs | 0.5 | 0.4866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 238
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| Throw parries | 0.2 | 0.21333333333333332 | -0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 239
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| Got thrown | 2.3 | 2.2 | 0.09999999999999964 | events/game | Details for Saved elite comparisons for played characters, row 240
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| Stuns landed | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 241
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| Got stunned | 0.1 | 0.03333333333333333 | 0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 242
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| Corner pressure | 11.7 | 10.803333333333333 | 0.8966666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 243
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| Time cornered | 10.7 | 8.596666666666666 | 2.1033333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 244
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| Drive Rush (cancel) | 0.311 | 0.18133999999999997 | 0.12966000000000003 | fraction | Details for Saved elite comparisons for played characters, row 245
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| Drive Rush (parry) | 0.1083 | 0.07259333333333333 | 0.035706666666666664 | fraction | Details for Saved elite comparisons for played characters, row 246
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| Drive Arts | 0.0844 | 0.2220366666666667 | -0.13763666666666668 | fraction | Details for Saved elite comparisons for played characters, row 247
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| Drive Impact gauge | 0.0149 | 0.01670666666666666 | -0.0018066666666666613 | fraction | Details for Saved elite comparisons for played characters, row 248
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| SA1 | 0.14 | 0.4036833333333334 | -0.2636833333333334 | fraction | Details for Saved elite comparisons for played characters, row 249
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| SA2 | 0.06 | 0.22218000000000002 | -0.16218000000000002 | fraction | Details for Saved elite comparisons for played characters, row 250
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| SA3 | 0.62 | 0.2965233333333333 | 0.3234766666666667 | fraction | Details for Saved elite comparisons for played characters, row 251
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| CA | 0.18 | 0.07742666666666669 | 0.10257333333333331 | fraction | Details for Saved elite comparisons for played characters, row 252
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| Drive Guard | 0.1965 | 0.1466233333333333 | 0.04987666666666671 | fraction | Details for Saved elite comparisons for played characters, row 253
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| Drive Impact | 0.1 | 0.23333333333333334 | -0.13333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 254
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| Drive Parry | 2.6 | 1.6166666666666667 | 0.9833333333333334 | events/game | Details for Saved elite comparisons for played characters, row 255
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| Perfect Parry | 0.6 | 0.6399999999999999 | -0.039999999999999925 | events/game | Details for Saved elite comparisons for played characters, row 256
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| Drive Reversal | 0.1 | 0.42999999999999994 | -0.32999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 257
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| Punish Counters landed | 0 | 0.1366666666666667 | -0.1366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 258
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| Got Punish Countered | 0.1 | 0.11333333333333338 | -0.013333333333333378 | events/game | Details for Saved elite comparisons for played characters, row 259
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| Throws | 3.5 | 2.2433333333333336 | 1.2566666666666664 | events/game | Details for Saved elite comparisons for played characters, row 260
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| Throw techs | 0.5 | 0.5066666666666666 | -0.006666666666666599 | events/game | Details for Saved elite comparisons for played characters, row 261
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| Throw parries | 0.2 | 0.26666666666666666 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 262
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| Got thrown | 2.3 | 2.1766666666666667 | 0.12333333333333307 | events/game | Details for Saved elite comparisons for played characters, row 263
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| Stuns landed | 0.1 | 0.09666666666666669 | 0.003333333333333313 | events/game | Details for Saved elite comparisons for played characters, row 264
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| Got stunned | 0.1 | 0.03666666666666666 | 0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 265
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| Corner pressure | 11.7 | 10.07 | 1.629999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 266
|
| Time cornered | 10.7 | 9.503333333333334 | 1.1966666666666654 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 267
|
| Drive Rush (cancel) | 0.311 | 0.33169999999999994 | -0.02069999999999994 | fraction | Details for Saved elite comparisons for played characters, row 268
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| Drive Rush (parry) | 0.1083 | 0.08161666666666666 | 0.026683333333333337 | fraction | Details for Saved elite comparisons for played characters, row 269
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| Drive Arts | 0.0844 | 0.13232999999999998 | -0.04792999999999997 | fraction | Details for Saved elite comparisons for played characters, row 270
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| Drive Impact gauge | 0.0149 | 0.020290000000000006 | -0.005390000000000006 | fraction | Details for Saved elite comparisons for played characters, row 271
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| SA1 | 0.14 | 0.38905999999999996 | -0.24905999999999995 | fraction | Details for Saved elite comparisons for played characters, row 272
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| SA2 | 0.06 | 0.2759400000000001 | -0.21594000000000008 | fraction | Details for Saved elite comparisons for played characters, row 273
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| SA3 | 0.62 | 0.2516666666666667 | 0.3683333333333333 | fraction | Details for Saved elite comparisons for played characters, row 274
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| CA | 0.18 | 0.08315666666666667 | 0.09684333333333332 | fraction | Details for Saved elite comparisons for played characters, row 275
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| Drive Guard | 0.1965 | 0.14023 | 0.056270000000000014 | fraction | Details for Saved elite comparisons for played characters, row 276
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| Drive Impact | 0.1 | 0.23666666666666666 | -0.13666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 277
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| Drive Parry | 2.6 | 1.5366666666666664 | 1.0633333333333337 | events/game | Details for Saved elite comparisons for played characters, row 278
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| Perfect Parry | 0.6 | 0.5033333333333334 | 0.09666666666666657 | events/game | Details for Saved elite comparisons for played characters, row 279
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| Drive Reversal | 0.1 | 0.30666666666666664 | -0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 280
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| Punish Counters landed | 0 | 0.12666666666666673 | -0.12666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 281
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| Got Punish Countered | 0.1 | 0.09333333333333335 | 0.006666666666666654 | events/game | Details for Saved elite comparisons for played characters, row 282
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| Throws | 3.5 | 2.2566666666666673 | 1.2433333333333327 | events/game | Details for Saved elite comparisons for played characters, row 283
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| Throw techs | 0.5 | 0.36333333333333334 | 0.13666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 284
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| Throw parries | 0.2 | 0.2866666666666667 | -0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 285
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| Got thrown | 2.3 | 2.183333333333333 | 0.1166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 286
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| Stuns landed | 0.1 | 0.12333333333333338 | -0.023333333333333373 | events/game | Details for Saved elite comparisons for played characters, row 287
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| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 288
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| Corner pressure | 11.7 | 11.516666666666664 | 0.18333333333333535 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 289
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| Time cornered | 10.7 | 10.400000000000002 | 0.29999999999999716 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 290
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| Drive Rush (cancel) | 0.311 | 0.2513533333333334 | 0.059646666666666626 | fraction | Details for Saved elite comparisons for played characters, row 291
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| Drive Rush (parry) | 0.1083 | 0.07371 | 0.034589999999999996 | fraction | Details for Saved elite comparisons for played characters, row 292
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| Drive Arts | 0.0844 | 0.27329999999999993 | -0.18889999999999993 | fraction | Details for Saved elite comparisons for played characters, row 293
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| Drive Impact gauge | 0.0149 | 0.019866666666666664 | -0.004966666666666664 | fraction | Details for Saved elite comparisons for played characters, row 294
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| SA1 | 0.14 | 0.2688333333333333 | -0.1288333333333333 | fraction | Details for Saved elite comparisons for played characters, row 295
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| SA2 | 0.06 | 0.5214733333333332 | -0.46147333333333324 | fraction | Details for Saved elite comparisons for played characters, row 296
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| SA3 | 0.62 | 0.15880333333333332 | 0.4611966666666667 | fraction | Details for Saved elite comparisons for played characters, row 297
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| CA | 0.18 | 0.050703333333333336 | 0.12929666666666667 | fraction | Details for Saved elite comparisons for played characters, row 298
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| Drive Guard | 0.1965 | 0.12323666666666665 | 0.07326333333333336 | fraction | Details for Saved elite comparisons for played characters, row 299
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
0 of 65 rowsThis table has 65 rows on earlier pages. Other tables may continue on page 3.
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
0 of 2 rowsThis table has 2 rows on earlier pages. Other tables may continue on page 3.
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 of 23 rowsThis table has 23 rows on earlier pages. Other tables may continue on page 3.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 268
- Stored matches
- 268
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-21
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 33
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

