Player dataCFN 3642009646
ぱんぴんおぱ
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
0 of 23 rowsThis table has 23 rows on earlier pages. Other tables may continue on page 2.
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 299 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Throw parries | 0.2 | 0.38333333333333336 | -0.18333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 101
|
| Got thrown | 2.3 | 2.29 | 0.009999999999999787 | events/game | Details for Saved elite comparisons for played characters, row 102
|
| Stuns landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 103
|
| Got stunned | 0.1 | 0.029999999999999995 | 0.07 | events/game | Details for Saved elite comparisons for played characters, row 104
|
| Corner pressure | 11.7 | 10.696666666666665 | 1.0033333333333339 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 105
|
| Time cornered | 10.7 | 12.000000000000004 | -1.3000000000000043 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 106
|
| Drive Rush (cancel) | 0.311 | 0.22115666666666664 | 0.08984333333333336 | fraction | Details for Saved elite comparisons for played characters, row 107
|
| Drive Rush (parry) | 0.1083 | 0.06729 | 0.04100999999999999 | fraction | Details for Saved elite comparisons for played characters, row 108
|
| Drive Arts | 0.0844 | 0.31380000000000013 | -0.22940000000000013 | fraction | Details for Saved elite comparisons for played characters, row 109
|
| Drive Impact gauge | 0.0149 | 0.020836666666666667 | -0.0059366666666666665 | fraction | Details for Saved elite comparisons for played characters, row 110
|
| SA1 | 0.14 | 0.22584666666666656 | -0.08584666666666654 | fraction | Details for Saved elite comparisons for played characters, row 111
|
| SA2 | 0.06 | 0.54152 | -0.48152 | fraction | Details for Saved elite comparisons for played characters, row 112
|
| SA3 | 0.62 | 0.18078999999999995 | 0.43921000000000004 | fraction | Details for Saved elite comparisons for played characters, row 113
|
| CA | 0.18 | 0.051636666666666664 | 0.12836333333333333 | fraction | Details for Saved elite comparisons for played characters, row 114
|
| Drive Guard | 0.1965 | 0.13032 | 0.06618000000000002 | fraction | Details for Saved elite comparisons for played characters, row 115
|
| Drive Impact | 0.1 | 0.15000000000000002 | -0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 116
|
| Drive Parry | 2.6 | 1.4733333333333332 | 1.126666666666667 | events/game | Details for Saved elite comparisons for played characters, row 117
|
| Perfect Parry | 0.6 | 0.55 | 0.04999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 118
|
| Drive Reversal | 0.1 | 0.2 | -0.1 | events/game | Details for Saved elite comparisons for played characters, row 119
|
| Punish Counters landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 120
|
| Got Punish Countered | 0.1 | 0.06000000000000002 | 0.03999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 121
|
| Throws | 3.5 | 2.353333333333333 | 1.146666666666667 | events/game | Details for Saved elite comparisons for played characters, row 122
|
| Throw techs | 0.5 | 0.3733333333333333 | 0.1266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 123
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 124
|
| Got thrown | 2.3 | 2.1166666666666667 | 0.18333333333333313 | events/game | Details for Saved elite comparisons for played characters, row 125
|
| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 126
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 127
|
| Corner pressure | 11.7 | 12.316666666666665 | -0.6166666666666654 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 128
|
| Time cornered | 10.7 | 9.05 | 1.6499999999999986 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 129
|
| Drive Rush (cancel) | 0.311 | 0.4010099999999999 | -0.09000999999999992 | fraction | Details for Saved elite comparisons for played characters, row 130
|
| Drive Rush (parry) | 0.1083 | 0.04859000000000001 | 0.059709999999999985 | fraction | Details for Saved elite comparisons for played characters, row 131
|
| Drive Arts | 0.0844 | 0.15385666666666667 | -0.06945666666666667 | fraction | Details for Saved elite comparisons for played characters, row 132
|
| Drive Impact gauge | 0.0149 | 0.012873333333333332 | 0.002026666666666668 | fraction | Details for Saved elite comparisons for played characters, row 133
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| SA1 | 0.14 | 0.4429966666666667 | -0.3029966666666667 | fraction | Details for Saved elite comparisons for played characters, row 134
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| SA2 | 0.06 | 0.15567666666666666 | -0.09567666666666666 | fraction | Details for Saved elite comparisons for played characters, row 135
|
| SA3 | 0.62 | 0.28147999999999995 | 0.33852000000000004 | fraction | Details for Saved elite comparisons for played characters, row 136
|
| CA | 0.18 | 0.08634666666666667 | 0.09365333333333332 | fraction | Details for Saved elite comparisons for played characters, row 137
|
| Drive Guard | 0.1965 | 0.09749999999999996 | 0.09900000000000005 | fraction | Details for Saved elite comparisons for played characters, row 138
|
| Drive Impact | 0.1 | 0.22000000000000006 | -0.12000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 139
|
| Drive Parry | 2.6 | 1.6766666666666667 | 0.9233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 140
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| Perfect Parry | 0.6 | 0.7166666666666667 | -0.1166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 141
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| Drive Reversal | 0.1 | 0.17333333333333334 | -0.07333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 142
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| Punish Counters landed | 0 | 0.13333333333333336 | -0.13333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 143
|
| Got Punish Countered | 0.1 | 0.1066666666666667 | -0.006666666666666696 | events/game | Details for Saved elite comparisons for played characters, row 144
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| Throws | 3.5 | 2.4 | 1.1 | events/game | Details for Saved elite comparisons for played characters, row 145
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| Throw techs | 0.5 | 0.5666666666666669 | -0.06666666666666687 | events/game | Details for Saved elite comparisons for played characters, row 146
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| Throw parries | 0.2 | 0.2033333333333334 | -0.0033333333333333826 | events/game | Details for Saved elite comparisons for played characters, row 147
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| Got thrown | 2.3 | 2.23 | 0.06999999999999984 | events/game | Details for Saved elite comparisons for played characters, row 148
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| Stuns landed | 0.1 | 0.05 | 0.05 | events/game | Details for Saved elite comparisons for played characters, row 149
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| Got stunned | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 150
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| Corner pressure | 11.7 | 11.066666666666665 | 0.6333333333333346 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 151
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| Time cornered | 10.7 | 9.710000000000003 | 0.9899999999999967 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 152
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| Drive Rush (cancel) | 0.311 | 0.35328999999999994 | -0.04228999999999994 | fraction | Details for Saved elite comparisons for played characters, row 153
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| Drive Rush (parry) | 0.1083 | 0.06939000000000001 | 0.038909999999999986 | fraction | Details for Saved elite comparisons for played characters, row 154
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| Drive Arts | 0.0844 | 0.18154999999999996 | -0.09714999999999996 | fraction | Details for Saved elite comparisons for played characters, row 155
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| Drive Impact gauge | 0.0149 | 0.017656666666666668 | -0.0027566666666666677 | fraction | Details for Saved elite comparisons for played characters, row 156
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| SA1 | 0.14 | 0.30902333333333326 | -0.16902333333333325 | fraction | Details for Saved elite comparisons for played characters, row 157
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| SA2 | 0.06 | 0.24987666666666672 | -0.18987666666666672 | fraction | Details for Saved elite comparisons for played characters, row 158
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| SA3 | 0.62 | 0.34411 | 0.27588999999999997 | fraction | Details for Saved elite comparisons for played characters, row 159
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| CA | 0.18 | 0.09681 | 0.08319 | fraction | Details for Saved elite comparisons for played characters, row 160
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| Drive Guard | 0.1965 | 0.12489 | 0.07161000000000001 | fraction | Details for Saved elite comparisons for played characters, row 161
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| Drive Impact | 0.1 | 0.18999999999999995 | -0.08999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 162
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| Drive Parry | 2.6 | 1.75 | 0.8500000000000001 | events/game | Details for Saved elite comparisons for played characters, row 163
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| Perfect Parry | 0.6 | 0.7433333333333333 | -0.1433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 164
|
| Drive Reversal | 0.1 | 0.33333333333333326 | -0.23333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 165
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| Punish Counters landed | 0 | 0.11333333333333338 | -0.11333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 166
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| Got Punish Countered | 0.1 | 0.08666666666666671 | 0.013333333333333294 | events/game | Details for Saved elite comparisons for played characters, row 167
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| Throws | 3.5 | 2.42 | 1.08 | events/game | Details for Saved elite comparisons for played characters, row 168
|
| Throw techs | 0.5 | 0.5666666666666667 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 169
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| Throw parries | 0.2 | 0.2566666666666667 | -0.0566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 170
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| Got thrown | 2.3 | 2.5899999999999994 | -0.2899999999999996 | events/game | Details for Saved elite comparisons for played characters, row 171
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| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 172
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| Got stunned | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 173
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| Corner pressure | 11.7 | 11.909999999999998 | -0.20999999999999908 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 174
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| Time cornered | 10.7 | 9.846666666666666 | 0.8533333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 175
|
| Drive Rush (cancel) | 0.311 | 0.2998733333333334 | 0.011126666666666618 | fraction | Details for Saved elite comparisons for played characters, row 176
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| Drive Rush (parry) | 0.1083 | 0.07203 | 0.03627 | fraction | Details for Saved elite comparisons for played characters, row 177
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| Drive Arts | 0.0844 | 0.18744000000000002 | -0.10304000000000002 | fraction | Details for Saved elite comparisons for played characters, row 178
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| Drive Impact gauge | 0.0149 | 0.01506666666666667 | -0.00016666666666666913 | fraction | Details for Saved elite comparisons for played characters, row 179
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| SA1 | 0.14 | 0.33650666666666673 | -0.19650666666666672 | fraction | Details for Saved elite comparisons for played characters, row 180
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| SA2 | 0.06 | 0.20956666666666665 | -0.14956666666666665 | fraction | Details for Saved elite comparisons for played characters, row 181
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| SA3 | 0.62 | 0.35176666666666656 | 0.26823333333333343 | fraction | Details for Saved elite comparisons for played characters, row 182
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| CA | 0.18 | 0.10198333333333333 | 0.07801666666666666 | fraction | Details for Saved elite comparisons for played characters, row 183
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| Drive Guard | 0.1965 | 0.13351 | 0.06299000000000002 | fraction | Details for Saved elite comparisons for played characters, row 184
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| Drive Impact | 0.1 | 0.18666666666666665 | -0.08666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 185
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| Drive Parry | 2.6 | 1.8666666666666667 | 0.7333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 186
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| Perfect Parry | 0.6 | 0.6966666666666667 | -0.09666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 187
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| Drive Reversal | 0.1 | 0.19000000000000006 | -0.09000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 188
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| Punish Counters landed | 0 | 0.10333333333333335 | -0.10333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 189
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| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 190
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| Throws | 3.5 | 2.4900000000000007 | 1.0099999999999993 | events/game | Details for Saved elite comparisons for played characters, row 191
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| Throw techs | 0.5 | 0.4566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 192
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| Throw parries | 0.2 | 0.26333333333333336 | -0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 193
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| Got thrown | 2.3 | 2.23 | 0.06999999999999984 | events/game | Details for Saved elite comparisons for played characters, row 194
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| Stuns landed | 0.1 | 0.06333333333333335 | 0.03666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 195
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| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 196
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| Corner pressure | 11.7 | 12.98666666666667 | -1.2866666666666706 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 197
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| Time cornered | 10.7 | 9.319999999999999 | 1.3800000000000008 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 198
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| Drive Rush (cancel) | 0.311 | 0.2936966666666667 | 0.01730333333333328 | fraction | Details for Saved elite comparisons for played characters, row 199
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| Drive Rush (parry) | 0.1083 | 0.07485666666666664 | 0.03344333333333335 | fraction | Details for Saved elite comparisons for played characters, row 200
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
0 of 65 rowsThis table has 65 rows on earlier pages. Other tables may continue on page 2.
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
0 of 2 rowsThis table has 2 rows on earlier pages. Other tables may continue on page 2.
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 of 23 rowsThis table has 23 rows on earlier pages. Other tables may continue on page 2.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 268
- Stored matches
- 268
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-21
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 33
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

