Player dataCFN 3642009646

ぱんぴんおぱ

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

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Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 299 rows

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Saved elite comparisons for played characters. 100 rows on page 2; 299 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Throw parries0.20.38333333333333336-0.18333333333333335events/game
Details for Saved elite comparisons for played characters, row 101
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.32.290.009999999999999787events/game
Details for Saved elite comparisons for played characters, row 102
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.10000000000000005-0.00000000000000004163events/game
Details for Saved elite comparisons for played characters, row 103
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Got stunned0.10.0299999999999999950.07events/game
Details for Saved elite comparisons for played characters, row 104
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.710.6966666666666651.0033333333333339Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 105
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
15.3see unit column
Comparison
similar
Time cornered10.712.000000000000004-1.3000000000000043Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 106
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.8see unit column
Elite maximum
17.1see unit column
Comparison
similar
Drive Rush (cancel)0.3110.221156666666666640.08984333333333336fraction
Details for Saved elite comparisons for played characters, row 107
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0879see unit column
Elite maximum
0.3534see unit column
Comparison
higher
Drive Rush (parry)0.10830.067290.04100999999999999fraction
Details for Saved elite comparisons for played characters, row 108
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0309see unit column
Elite maximum
0.1295see unit column
Comparison
higher
Drive Arts0.08440.31380000000000013-0.22940000000000013fraction
Details for Saved elite comparisons for played characters, row 109
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.15see unit column
Elite maximum
0.4905see unit column
Comparison
lower
Drive Impact gauge0.01490.020836666666666667-0.0059366666666666665fraction
Details for Saved elite comparisons for played characters, row 110
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0082see unit column
Elite maximum
0.0382see unit column
Comparison
lower
SA10.140.22584666666666656-0.08584666666666654fraction
Details for Saved elite comparisons for played characters, row 111
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0775see unit column
Elite maximum
0.4563see unit column
Comparison
lower
SA20.060.54152-0.48152fraction
Details for Saved elite comparisons for played characters, row 112
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1578see unit column
Elite maximum
0.8312see unit column
Comparison
lower
SA30.620.180789999999999950.43921000000000004fraction
Details for Saved elite comparisons for played characters, row 113
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.025see unit column
Elite maximum
0.4077see unit column
Comparison
higher
CA0.180.0516366666666666640.12836333333333333fraction
Details for Saved elite comparisons for played characters, row 114
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.2105see unit column
Comparison
higher
Drive Guard0.19650.130320.06618000000000002fraction
Details for Saved elite comparisons for played characters, row 115
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0867see unit column
Elite maximum
0.2091see unit column
Comparison
higher
Drive Impact0.10.15000000000000002-0.05000000000000002events/game
Details for Saved elite comparisons for played characters, row 116
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Drive Parry2.61.47333333333333321.126666666666667events/game
Details for Saved elite comparisons for played characters, row 117
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0see unit column
Elite maximum
3.2see unit column
Comparison
higher
Perfect Parry0.60.550.04999999999999993events/game
Details for Saved elite comparisons for played characters, row 118
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
similar
Drive Reversal0.10.2-0.1events/game
Details for Saved elite comparisons for played characters, row 119
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed00.0866666666666667-0.0866666666666667events/game
Details for Saved elite comparisons for played characters, row 120
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got Punish Countered0.10.060000000000000020.03999999999999999events/game
Details for Saved elite comparisons for played characters, row 121
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Throws3.52.3533333333333331.146666666666667events/game
Details for Saved elite comparisons for played characters, row 122
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0see unit column
Elite maximum
3.6see unit column
Comparison
higher
Throw techs0.50.37333333333333330.1266666666666667events/game
Details for Saved elite comparisons for played characters, row 123
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.20.22999999999999998-0.02999999999999997events/game
Details for Saved elite comparisons for played characters, row 124
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown2.32.11666666666666670.18333333333333313events/game
Details for Saved elite comparisons for played characters, row 125
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 126
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 127
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.712.316666666666665-0.6166666666666654Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 128
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
0see unit column
Elite maximum
16.2see unit column
Comparison
similar
Time cornered10.79.051.6499999999999986Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 129
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
27.1see unit column
Comparison
higher
Drive Rush (cancel)0.3110.4010099999999999-0.09000999999999992fraction
Details for Saved elite comparisons for played characters, row 130
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.5874see unit column
Comparison
lower
Drive Rush (parry)0.10830.048590000000000010.059709999999999985fraction
Details for Saved elite comparisons for played characters, row 131
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0see unit column
Elite maximum
0.1043see unit column
Comparison
higher
Drive Arts0.08440.15385666666666667-0.06945666666666667fraction
Details for Saved elite comparisons for played characters, row 132
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0see unit column
Elite maximum
0.2795see unit column
Comparison
lower
Drive Impact gauge0.01490.0128733333333333320.002026666666666668fraction
Details for Saved elite comparisons for played characters, row 133
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0see unit column
Elite maximum
0.0458see unit column
Comparison
higher
SA10.140.4429966666666667-0.3029966666666667fraction
Details for Saved elite comparisons for played characters, row 134
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0see unit column
Elite maximum
0.6236see unit column
Comparison
lower
SA20.060.15567666666666666-0.09567666666666666fraction
Details for Saved elite comparisons for played characters, row 135
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3245see unit column
Comparison
lower
SA30.620.281479999999999950.33852000000000004fraction
Details for Saved elite comparisons for played characters, row 136
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.180.086346666666666670.09365333333333332fraction
Details for Saved elite comparisons for played characters, row 137
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1511see unit column
Comparison
higher
Drive Guard0.19650.097499999999999960.09900000000000005fraction
Details for Saved elite comparisons for played characters, row 138
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0see unit column
Elite maximum
0.1624see unit column
Comparison
higher
Drive Impact0.10.22000000000000006-0.12000000000000005events/game
Details for Saved elite comparisons for played characters, row 139
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Drive Parry2.61.67666666666666670.9233333333333333events/game
Details for Saved elite comparisons for played characters, row 140
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
3.1see unit column
Comparison
higher
Perfect Parry0.60.7166666666666667-0.1166666666666667events/game
Details for Saved elite comparisons for played characters, row 141
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.10.17333333333333334-0.07333333333333333events/game
Details for Saved elite comparisons for played characters, row 142
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed00.13333333333333336-0.13333333333333336events/game
Details for Saved elite comparisons for played characters, row 143
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got Punish Countered0.10.1066666666666667-0.006666666666666696events/game
Details for Saved elite comparisons for played characters, row 144
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Throws3.52.41.1events/game
Details for Saved elite comparisons for played characters, row 145
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.5see unit column
Elite maximum
4.1see unit column
Comparison
higher
Throw techs0.50.5666666666666669-0.06666666666666687events/game
Details for Saved elite comparisons for played characters, row 146
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
similar
Throw parries0.20.2033333333333334-0.0033333333333333826events/game
Details for Saved elite comparisons for played characters, row 147
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got thrown2.32.230.06999999999999984events/game
Details for Saved elite comparisons for played characters, row 148
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.050.05events/game
Details for Saved elite comparisons for played characters, row 149
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.063333333333333340.03666666666666667events/game
Details for Saved elite comparisons for played characters, row 150
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure11.711.0666666666666650.6333333333333346Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 151
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.2see unit column
Elite maximum
15see unit column
Comparison
similar
Time cornered10.79.7100000000000030.9899999999999967Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 152
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.4see unit column
Elite maximum
16.3see unit column
Comparison
similar
Drive Rush (cancel)0.3110.35328999999999994-0.04228999999999994fraction
Details for Saved elite comparisons for played characters, row 153
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.116see unit column
Elite maximum
0.4709see unit column
Comparison
similar
Drive Rush (parry)0.10830.069390000000000010.038909999999999986fraction
Details for Saved elite comparisons for played characters, row 154
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0028see unit column
Elite maximum
0.1213see unit column
Comparison
higher
Drive Arts0.08440.18154999999999996-0.09714999999999996fraction
Details for Saved elite comparisons for played characters, row 155
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0923see unit column
Elite maximum
0.3011see unit column
Comparison
lower
Drive Impact gauge0.01490.017656666666666668-0.0027566666666666677fraction
Details for Saved elite comparisons for played characters, row 156
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0036see unit column
Elite maximum
0.0519see unit column
Comparison
lower
SA10.140.30902333333333326-0.16902333333333325fraction
Details for Saved elite comparisons for played characters, row 157
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1384see unit column
Elite maximum
0.5839see unit column
Comparison
lower
SA20.060.24987666666666672-0.18987666666666672fraction
Details for Saved elite comparisons for played characters, row 158
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.544see unit column
Comparison
lower
SA30.620.344110.27588999999999997fraction
Details for Saved elite comparisons for played characters, row 159
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.124see unit column
Elite maximum
0.6461see unit column
Comparison
higher
CA0.180.096810.08319fraction
Details for Saved elite comparisons for played characters, row 160
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.016see unit column
Elite maximum
0.238see unit column
Comparison
higher
Drive Guard0.19650.124890.07161000000000001fraction
Details for Saved elite comparisons for played characters, row 161
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0187see unit column
Elite maximum
0.1943see unit column
Comparison
higher
Drive Impact0.10.18999999999999995-0.08999999999999994events/game
Details for Saved elite comparisons for played characters, row 162
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Drive Parry2.61.750.8500000000000001events/game
Details for Saved elite comparisons for played characters, row 163
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
higher
Perfect Parry0.60.7433333333333333-0.1433333333333333events/game
Details for Saved elite comparisons for played characters, row 164
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.10.33333333333333326-0.23333333333333325events/game
Details for Saved elite comparisons for played characters, row 165
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed00.11333333333333338-0.11333333333333338events/game
Details for Saved elite comparisons for played characters, row 166
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.086666666666666710.013333333333333294events/game
Details for Saved elite comparisons for played characters, row 167
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.52.421.08events/game
Details for Saved elite comparisons for played characters, row 168
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.7see unit column
Comparison
higher
Throw techs0.50.5666666666666667-0.06666666666666665events/game
Details for Saved elite comparisons for played characters, row 169
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
similar
Throw parries0.20.2566666666666667-0.0566666666666667events/game
Details for Saved elite comparisons for played characters, row 170
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.32.5899999999999994-0.2899999999999996events/game
Details for Saved elite comparisons for played characters, row 171
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.6see unit column
Comparison
similar
Stuns landed0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 172
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned0.10.0433333333333333350.05666666666666667events/game
Details for Saved elite comparisons for played characters, row 173
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure11.711.909999999999998-0.20999999999999908Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 174
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.8see unit column
Elite maximum
14.9see unit column
Comparison
similar
Time cornered10.79.8466666666666660.8533333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 175
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.2see unit column
Elite maximum
13see unit column
Comparison
similar
Drive Rush (cancel)0.3110.29987333333333340.011126666666666618fraction
Details for Saved elite comparisons for played characters, row 176
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1536see unit column
Elite maximum
0.507see unit column
Comparison
similar
Drive Rush (parry)0.10830.072030.03627fraction
Details for Saved elite comparisons for played characters, row 177
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
higher
Drive Arts0.08440.18744000000000002-0.10304000000000002fraction
Details for Saved elite comparisons for played characters, row 178
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0516see unit column
Elite maximum
0.2887see unit column
Comparison
lower
Drive Impact gauge0.01490.01506666666666667-0.00016666666666666913fraction
Details for Saved elite comparisons for played characters, row 179
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0323see unit column
Comparison
similar
SA10.140.33650666666666673-0.19650666666666672fraction
Details for Saved elite comparisons for played characters, row 180
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1475see unit column
Elite maximum
0.5905see unit column
Comparison
lower
SA20.060.20956666666666665-0.14956666666666665fraction
Details for Saved elite comparisons for played characters, row 181
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0352see unit column
Elite maximum
0.5172see unit column
Comparison
lower
SA30.620.351766666666666560.26823333333333343fraction
Details for Saved elite comparisons for played characters, row 182
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1807see unit column
Elite maximum
0.5783see unit column
Comparison
higher
CA0.180.101983333333333330.07801666666666666fraction
Details for Saved elite comparisons for played characters, row 183
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0246see unit column
Elite maximum
0.2027see unit column
Comparison
higher
Drive Guard0.19650.133510.06299000000000002fraction
Details for Saved elite comparisons for played characters, row 184
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.2077see unit column
Comparison
higher
Drive Impact0.10.18666666666666665-0.08666666666666664events/game
Details for Saved elite comparisons for played characters, row 185
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Drive Parry2.61.86666666666666670.7333333333333334events/game
Details for Saved elite comparisons for played characters, row 186
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
higher
Perfect Parry0.60.6966666666666667-0.09666666666666668events/game
Details for Saved elite comparisons for played characters, row 187
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
similar
Drive Reversal0.10.19000000000000006-0.09000000000000005events/game
Details for Saved elite comparisons for played characters, row 188
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed00.10333333333333335-0.10333333333333335events/game
Details for Saved elite comparisons for played characters, row 189
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 190
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.52.49000000000000071.0099999999999993events/game
Details for Saved elite comparisons for played characters, row 191
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
higher
Throw techs0.50.45666666666666670.04333333333333328events/game
Details for Saved elite comparisons for played characters, row 192
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.20.26333333333333336-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 193
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.32.230.06999999999999984events/game
Details for Saved elite comparisons for played characters, row 194
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed0.10.063333333333333350.03666666666666665events/game
Details for Saved elite comparisons for played characters, row 195
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 196
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure11.712.98666666666667-1.2866666666666706Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 197
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
similar
Time cornered10.79.3199999999999991.3800000000000008Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 198
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.3110.29369666666666670.01730333333333328fraction
Details for Saved elite comparisons for played characters, row 199
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
similar
Drive Rush (parry)0.10830.074856666666666640.03344333333333335fraction
Details for Saved elite comparisons for played characters, row 200
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

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Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

0 of 2 rows
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Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 of 23 rows
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Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
268
Stored matches
268
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-21
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
33
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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