Player dataCFN 3609959166
Doorock
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.8 | events/game |
| drive_parry | Drive Parry / game | 0.2 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.6 | events/game |
| received_punish_counter | Got PC'd / game | 0.7 | events/game |
| throw_count | Throws / game | 1.5 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0 | events/game |
| received_throw_count | Got thrown / game | 3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 2.7 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5.7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0234 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0042 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.3804 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.1107 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0205 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.6818 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1363 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.0909 | fraction |
| gauge_rate_ca | CA usage share | 0.0909 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
23 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.8 | 0.18 | 0.6200000000000001 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.2 | 1.8066666666666664 | -1.6066666666666665 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7366666666666667 | -0.7366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.23666666666666664 | -0.23666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.6 | 0.11000000000000006 | 0.48999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.7 | 0.09333333333333337 | 0.6066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.5 | 2.2266666666666666 | -0.7266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.4566666666666666 | 0.14333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0 | 0.25 | -0.25 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3 | 2.2066666666666674 | 0.7933333333333326 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.08333333333333338 | -0.08333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 2.7 | 12.433333333333335 | -9.733333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5.7 | 8.883333333333335 | -3.1833333333333345 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0234 | 0.3402866666666667 | -0.3168866666666667 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0042 | 0.08447666666666666 | -0.08027666666666666 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.3804 | 0.16042333333333333 | 0.21997666666666668 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.1107 | 0.01347666666666667 | 0.09722333333333334 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.6818 | 0.24581333333333338 | 0.4359866666666666 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1363 | 0.26399 | -0.12769 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.0909 | 0.3991533333333333 | -0.3082533333333333 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0909 | 0.09085666666666667 | 0.00004333333333332579 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0205 | 0.14178333333333332 | -0.12128333333333331 | fraction | Details for Saved elite comparisons for played characters, row 23
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
5 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 25 | 4076601818 | Hand Me Downs | 25 | 2,230 | 656,769 | 26,922 |
| 25 | 2344551857 | BonchanRB | 25 | 2,209 | 652,766 | 20,544 |
| 25 | 1775935259 | Kushina | 25 | 2,201 | 504,167 | 29,993 |
| 25 | 2399060619 | hinao | 25 | 2,199 | 699,065 | 35,477 |
| 25 | 1471410494 | Yanai | 25 | 2,142 | 925,224 | 53,257 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 90 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 199
- Stored matches
- 199
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-03
- Sample ends (UTC)
- 2026-09-04
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 25
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

