Player dataCFN 3601715821

rikyu@あきら待機

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 10 rows on page 1; 10 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Yasmine有钱就能赢C. ViperW
Details for Stored matches from player perspective, row 1
Replay ID
RLDSGQFWE
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,749MR points
Pre-match LP
182,940LP points
Opponent CFN ID
1657304739
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,769MR points
Opponent pre-match LP
230,413LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Yasmine有钱就能赢C. ViperW
Details for Stored matches from player perspective, row 2
Replay ID
9QACAJ683
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,740MR points
Pre-match LP
182,690LP points
Opponent CFN ID
1657304739
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,778MR points
Opponent pre-match LP
230,453LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Perfect; Round lost
Yasmine有钱就能赢C. ViperL
Details for Stored matches from player perspective, row 3
Replay ID
DGYKSKTEN
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,747MR points
Pre-match LP
182,730LP points
Opponent CFN ID
1657304739
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,771MR points
Opponent pre-match LP
230,403LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Yasmine231231ElenaW
Details for Stored matches from player perspective, row 4
Replay ID
NBYTE6N3W
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,698MR points
Pre-match LP
174,040LP points
Opponent CFN ID
4012713907
Opponent selected character
Elena
Opponent controls
Classic
Opponent pre-match MR
1,520MR points
Opponent pre-match LP
259,711LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
Yasmine231231ElenaW
Details for Stored matches from player perspective, row 5
Replay ID
URUXKRY6U
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,694MR points
Pre-match LP
173,790LP points
Opponent CFN ID
4012713907
Opponent selected character
Elena
Opponent controls
Classic
Opponent pre-match MR
1,524MR points
Opponent pre-match LP
259,751LP points
Player round result codes
5,2comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Chip damage
Opponent round outcomes
Round lost; Round lost
YasmineCling_HydraC. ViperL
Details for Stored matches from player perspective, row 6
Replay ID
S4FW3EXSY
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,683MR points
Pre-match LP
166,462LP points
Opponent CFN ID
3066320621
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,665MR points
Opponent pre-match LP
292,577LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
8,0,7comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Perfect; Round lost; Critical Art
YasmineCling_HydraC. ViperL
Details for Stored matches from player perspective, row 7
Replay ID
UMH9HTWXM
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,692MR points
Pre-match LP
166,502LP points
Opponent CFN ID
3066320621
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,656MR points
Opponent pre-match LP
292,527LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
YasmineCling_HydraC. ViperW
Details for Stored matches from player perspective, row 8
Replay ID
KE8JBK3MH
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,685MR points
Pre-match LP
166,252LP points
Opponent CFN ID
3066320621
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,663MR points
Opponent pre-match LP
292,567LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Yasmine豪ワリオAkumaL
Details for Stored matches from player perspective, row 9
Replay ID
YHCG7LDFB
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,675MR points
Pre-match LP
144,419LP points
Opponent CFN ID
2692531552
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,690MR points
Opponent pre-match LP
228,307LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,2comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Chip damage
Yasmine豪ワリオAkumaL
Details for Stored matches from player perspective, row 10
Replay ID
RXLAJMWAJ
Mode
Ranked
Player CFN ID
3601715821
Player
rikyu@あきら待機
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,683MR points
Pre-match LP
144,459LP points
Opponent CFN ID
2692531552
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,682MR points
Opponent pre-match LP
228,257LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
10
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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