Player dataCFN 3581237709

GhostZooka

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 10 rows on page 1; 10 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
RyuMoratoriumKimberlyL
Details for Stored matches from player perspective, row 1
Replay ID
SYR46PLRX
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
14,389LP points
Opponent CFN ID
4080407729
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,833LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Standard victory
RyuMoratoriumKimberlyL
Details for Stored matches from player perspective, row 2
Replay ID
YPNXHQN99
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
14,429LP points
Opponent CFN ID
4080407729
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,278LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
RyubwahLilyL
Details for Stored matches from player perspective, row 3
Replay ID
3JTT9BU5E
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
14,162LP points
Opponent CFN ID
1454790740
Opponent selected character
Lily
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,258LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
RyuLampshineEdW
Details for Stored matches from player perspective, row 4
Replay ID
3WXFUEM4G
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,802LP points
Opponent CFN ID
3229914897
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,379LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
RyuLampshineEdW
Details for Stored matches from player perspective, row 5
Replay ID
RDTMVG9L5
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,746LP points
Opponent CFN ID
3229914897
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,419LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
RyuModernTrashTerryW
Details for Stored matches from player perspective, row 6
Replay ID
J9JNXQH3T
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,221LP points
Opponent CFN ID
3810596411
Opponent selected character
Terry
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,215LP points
Player round result codes
0,6,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
RyuModernTrashTerryL
Details for Stored matches from player perspective, row 7
Replay ID
3TBUT4PXC
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,261LP points
Opponent CFN ID
3810596411
Opponent selected character
Terry
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,160LP points
Player round result codes
0,7,0comma-separated codes
Opponent round result codes
2,0,5comma-separated codes
Player round outcomes
Round lost; Critical Art; Round lost
Opponent round outcomes
Chip damage; Round lost; Overdrive attack
RyuModernTrashTerryW
Details for Stored matches from player perspective, row 8
Replay ID
6GLXCS6CW
Mode
Ranked
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,202LP points
Opponent CFN ID
3810596411
Opponent selected character
Terry
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,200LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
RyuAnder-casM. BisonW
Details for Stored matches from player perspective, row 9
Replay ID
YYKGA5H45
Mode
Casual
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,142LP points
Opponent CFN ID
4159613190
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,823LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
RyuAnder-casM. BisonL
Details for Stored matches from player perspective, row 10
Replay ID
45G5CXSCX
Mode
Casual
Player CFN ID
3581237709
Player
GhostZooka
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,142LP points
Opponent CFN ID
4159613190
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,823LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
10
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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