Player dataCFN 3565836359

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Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.7events/game
drive_parryDrive Parry / game1.7events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.5events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game2.5events/game
throw_techThrow techs / game0.3events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.7events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time9.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8.5Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.4258fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0696fraction
gauge_rate_drive_artsDrive Arts share0.0807fraction
gauge_rate_drive_impactDrive Impact gauge share0.0627fraction
gauge_rate_drive_guardDrive Guard share0.1341fraction
gauge_rate_sa_lv1SA1 usage share0.1923fraction
gauge_rate_sa_lv2SA2 usage share0fraction
gauge_rate_sa_lv3SA3 usage share0.5769fraction
gauge_rate_caCA usage share0.2307fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.70.25666666666666670.44333333333333325events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.72.03-0.32999999999999985events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.7see unit column
Comparison
lower
Perfect Parry0.20.75-0.55events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.20333333333333334-0.20333333333333334events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.50.123333333333333360.37666666666666665events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.100000000000000060.09999999999999995events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.52.723333333333333-0.22333333333333316events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.6see unit column
Comparison
similar
Throw techs0.30.41333333333333333-0.11333333333333334events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.2766666666666666-0.1766666666666666events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.72.12666666666666650.5733333333333337events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.6see unit column
Elite maximum
2.7see unit column
Comparison
higher
Stuns landed00.0866666666666667-0.0866666666666667events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.056666666666666680.04333333333333333events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure9.312.560000000000004-3.2600000000000033Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.9see unit column
Elite maximum
17see unit column
Comparison
lower
Time cornered8.58.679999999999998-0.17999999999999794Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
11see unit column
Comparison
similar
Drive Rush (cancel)0.42580.32861333333333330.0971866666666667fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0263see unit column
Elite maximum
0.5106see unit column
Comparison
higher
Drive Rush (parry)0.06960.06967999999999999-0.00007999999999999674fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0264see unit column
Elite maximum
0.0991see unit column
Comparison
similar
Drive Arts0.08070.1888066666666667-0.10810666666666671fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1074see unit column
Elite maximum
0.2785see unit column
Comparison
lower
Drive Impact gauge0.06270.0197999999999999950.04290000000000001fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0073see unit column
Elite maximum
0.0732see unit column
Comparison
higher
SA10.19230.38338000000000005-0.19108000000000006fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1739see unit column
Elite maximum
0.5978see unit column
Comparison
lower
SA200.1694966666666667-0.1694966666666667fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.4387see unit column
Comparison
lower
SA30.57690.34904000000000010.2278599999999999fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1567see unit column
Elite maximum
0.5333see unit column
Comparison
higher
CA0.23070.097943333333333350.13275666666666663fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0294see unit column
Elite maximum
0.2631see unit column
Comparison
higher
Drive Guard0.13410.133579999999999950.0005200000000000482fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.093see unit column
Elite maximum
0.1846see unit column
Comparison
similar
Drive Impact0.70.150000000000000020.5499999999999999events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.71.47333333333333320.2266666666666668events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0see unit column
Elite maximum
3.2see unit column
Comparison
higher
Perfect Parry0.20.55-0.35000000000000003events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.2-0.2events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.50.08666666666666670.41333333333333333events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.060000000000000020.13999999999999999events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Throws2.52.3533333333333330.14666666666666694events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0see unit column
Elite maximum
3.6see unit column
Comparison
similar
Throw techs0.30.3733333333333333-0.0733333333333333events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Throw parries0.10.22999999999999998-0.12999999999999998events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.72.11666666666666670.5833333333333335events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.3see unit column
Comparison
higher
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure9.312.316666666666665-3.016666666666664Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
0see unit column
Elite maximum
16.2see unit column
Comparison
lower
Time cornered8.59.05-0.5500000000000007Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
27.1see unit column
Comparison
similar
Drive Rush (cancel)0.42580.40100999999999990.02479000000000009fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.5874see unit column
Comparison
similar
Drive Rush (parry)0.06960.048590000000000010.021009999999999987fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0see unit column
Elite maximum
0.1043see unit column
Comparison
higher
Drive Arts0.08070.15385666666666667-0.07315666666666668fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0see unit column
Elite maximum
0.2795see unit column
Comparison
lower
Drive Impact gauge0.06270.0128733333333333320.04982666666666667fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0see unit column
Elite maximum
0.0458see unit column
Comparison
higher
SA10.19230.4429966666666667-0.2506966666666667fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0see unit column
Elite maximum
0.6236see unit column
Comparison
lower
SA200.15567666666666666-0.15567666666666666fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3245see unit column
Comparison
lower
SA30.57690.281479999999999950.29542fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.23070.086346666666666670.14435333333333333fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1511see unit column
Comparison
higher
Drive Guard0.13410.097499999999999960.036600000000000035fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0see unit column
Elite maximum
0.1624see unit column
Comparison
higher
Drive Impact0.70.210000000000000020.48999999999999994events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.71.8900000000000001-0.19000000000000017events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.5see unit column
Comparison
similar
Perfect Parry0.20.7966666666666666-0.5966666666666667events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.8see unit column
Comparison
lower
Drive Reversal00.17333333333333334-0.17333333333333334events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Punish Counters landed0.50.123333333333333360.37666666666666665events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.093333333333333370.10666666666666665events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.52.48999999999999980.010000000000000231events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
3.7see unit column
Comparison
similar
Throw techs0.30.42666666666666675-0.12666666666666676events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.26-0.16events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.72.2066666666666660.49333333333333407events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed00.07333333333333333-0.07333333333333333events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned0.10.050000000000000010.049999999999999996events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure9.312.446666666666664-3.146666666666663Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.2see unit column
Elite maximum
16.7see unit column
Comparison
lower
Time cornered8.59.65-1.1500000000000004Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.1see unit column
Elite maximum
14.2see unit column
Comparison
similar
Drive Rush (cancel)0.42580.334329999999999960.09147000000000005fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.204see unit column
Elite maximum
0.5838see unit column
Comparison
higher
Drive Rush (parry)0.06960.08240666666666666-0.01280666666666666fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0209see unit column
Elite maximum
0.1442see unit column
Comparison
lower
Drive Arts0.08070.16327999999999995-0.08257999999999996fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0877see unit column
Elite maximum
0.3018see unit column
Comparison
lower
Drive Impact gauge0.06270.0164366666666666650.04626333333333334fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0038see unit column
Elite maximum
0.0511see unit column
Comparison
higher
SA10.19230.33636000000000005-0.14406000000000005fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1538see unit column
Elite maximum
0.6535see unit column
Comparison
lower
SA200.24539-0.24539fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0944see unit column
Elite maximum
0.7307see unit column
Comparison
lower
SA30.57690.328143333333333340.24875666666666663fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0846see unit column
Elite maximum
0.5783see unit column
Comparison
higher
CA0.23070.089906666666666660.14079333333333333fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0307see unit column
Elite maximum
0.1714see unit column
Comparison
higher
Drive Guard0.13410.14312333333333335-0.009023333333333355fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0385see unit column
Elite maximum
0.2062see unit column
Comparison
similar
Drive Impact0.70.186666666666666650.5133333333333333events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.71.8666666666666667-0.16666666666666674events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
similar
Perfect Parry0.20.6966666666666667-0.49666666666666665events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.19000000000000006-0.19000000000000006events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.50.103333333333333350.39666666666666667events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.52.49000000000000070.009999999999999343events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
similar
Throw techs0.30.4566666666666667-0.15666666666666673events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.26333333333333336-0.16333333333333336events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.72.230.4700000000000002events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed00.06333333333333335-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure9.312.98666666666667-3.686666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
lower
Time cornered8.59.319999999999999-0.8199999999999985Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.42580.29369666666666670.1321033333333333fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
higher
Drive Rush (parry)0.06960.07485666666666664-0.005256666666666646fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
similar
Drive Arts0.08070.22731333333333334-0.14661333333333335fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
lower
Drive Impact gauge0.06270.0134633333333333340.04923666666666667fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
higher
SA10.19230.54562-0.35331999999999997fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1923see unit column
Elite maximum
0.8333see unit column
Comparison
lower
SA200.20168000000000003-0.20168000000000003fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0943see unit column
Elite maximum
0.4226see unit column
Comparison
lower
SA30.57690.186370.39052999999999993fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
higher
CA0.23070.066153333333333340.16454666666666665fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
higher
Drive Guard0.13410.1342633333333333-0.00016333333333329314fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
93026932565fumi39dc_pc92,230925,45718,086
91321583500pc-jieba551292,192963,36031,720
936230077292BASSA92,182936,42973,726
92827969522Tradz baruji92,181919,78249,601
91497476764†卍♨♨卍†|ぬーどる(本人)92,180909,85737,884
273400122682kincho272,229966,70757,316
274210220386なっつだよ272,210586,81546,979
271780568425Yassa272,18772,7021,792
273592602051ばやしこ|VLY272,181688,85338,865
273469023159あ か た272,151952,12933,071
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting25history
30dcollecting25history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
45
Stored matches
45
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-25
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
16
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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