Player dataCFN 3565836359
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Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 1.7 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.5 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 2.5 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2.7 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 9.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.5 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4258 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0696 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0807 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0627 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1341 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1923 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5769 | fraction |
| gauge_rate_ca | CA usage share | 0.2307 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.2566666666666667 | 0.44333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.7 | 2.03 | -0.32999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.75 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.20333333333333334 | -0.20333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.5 | 0.12333333333333336 | 0.37666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.10000000000000006 | 0.09999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.5 | 2.723333333333333 | -0.22333333333333316 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.41333333333333333 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.2766666666666666 | -0.1766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.7 | 2.1266666666666665 | 0.5733333333333337 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.3 | 12.560000000000004 | -3.2600000000000033 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.5 | 8.679999999999998 | -0.17999999999999794 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4258 | 0.3286133333333333 | 0.0971866666666667 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0696 | 0.06967999999999999 | -0.00007999999999999674 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0807 | 0.1888066666666667 | -0.10810666666666671 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0627 | 0.019799999999999995 | 0.04290000000000001 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1923 | 0.38338000000000005 | -0.19108000000000006 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.1694966666666667 | -0.1694966666666667 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5769 | 0.3490400000000001 | 0.2278599999999999 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2307 | 0.09794333333333335 | 0.13275666666666663 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1341 | 0.13357999999999995 | 0.0005200000000000482 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.7 | 0.15000000000000002 | 0.5499999999999999 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.7 | 1.4733333333333332 | 0.2266666666666668 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.55 | -0.35000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.5 | 0.0866666666666667 | 0.41333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.06000000000000002 | 0.13999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.5 | 2.353333333333333 | 0.14666666666666694 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.3733333333333333 | -0.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.22999999999999998 | -0.12999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 32
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| Got thrown | 2.7 | 2.1166666666666667 | 0.5833333333333335 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.3 | 12.316666666666665 | -3.016666666666664 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.5 | 9.05 | -0.5500000000000007 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4258 | 0.4010099999999999 | 0.02479000000000009 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0696 | 0.04859000000000001 | 0.021009999999999987 | fraction | Details for Saved elite comparisons for played characters, row 39
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| Drive Arts | 0.0807 | 0.15385666666666667 | -0.07315666666666668 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0627 | 0.012873333333333332 | 0.04982666666666667 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.1923 | 0.4429966666666667 | -0.2506966666666667 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0 | 0.15567666666666666 | -0.15567666666666666 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5769 | 0.28147999999999995 | 0.29542 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.2307 | 0.08634666666666667 | 0.14435333333333333 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1341 | 0.09749999999999996 | 0.036600000000000035 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.7 | 0.21000000000000002 | 0.48999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.7 | 1.8900000000000001 | -0.19000000000000017 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.7966666666666666 | -0.5966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.17333333333333334 | -0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.5 | 0.12333333333333336 | 0.37666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.2 | 0.09333333333333337 | 0.10666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 2.5 | 2.4899999999999998 | 0.010000000000000231 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.3 | 0.42666666666666675 | -0.12666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.1 | 0.26 | -0.16 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 2.7 | 2.206666666666666 | 0.49333333333333407 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.07333333333333333 | -0.07333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.05000000000000001 | 0.049999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 9.3 | 12.446666666666664 | -3.146666666666663 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.5 | 9.65 | -1.1500000000000004 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4258 | 0.33432999999999996 | 0.09147000000000005 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0696 | 0.08240666666666666 | -0.01280666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.0807 | 0.16327999999999995 | -0.08257999999999996 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0627 | 0.016436666666666665 | 0.04626333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.1923 | 0.33636000000000005 | -0.14406000000000005 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0 | 0.24539 | -0.24539 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5769 | 0.32814333333333334 | 0.24875666666666663 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.2307 | 0.08990666666666666 | 0.14079333333333333 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1341 | 0.14312333333333335 | -0.009023333333333355 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.7 | 0.18666666666666665 | 0.5133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.7 | 1.8666666666666667 | -0.16666666666666674 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.6966666666666667 | -0.49666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.19000000000000006 | -0.19000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.5 | 0.10333333333333335 | 0.39666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.5 | 2.4900000000000007 | 0.009999999999999343 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.3 | 0.4566666666666667 | -0.15666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.1 | 0.26333333333333336 | -0.16333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.7 | 2.23 | 0.4700000000000002 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.06333333333333335 | -0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 9.3 | 12.98666666666667 | -3.686666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.5 | 9.319999999999999 | -0.8199999999999985 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.4258 | 0.2936966666666667 | 0.1321033333333333 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0696 | 0.07485666666666664 | -0.005256666666666646 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.0807 | 0.22731333333333334 | -0.14661333333333335 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0627 | 0.013463333333333334 | 0.04923666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.1923 | 0.54562 | -0.35331999999999997 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0 | 0.20168000000000003 | -0.20168000000000003 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.5769 | 0.18637 | 0.39052999999999993 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.2307 | 0.06615333333333334 | 0.16454666666666665 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.1341 | 0.1342633333333333 | -0.00016333333333329314 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 27 | 3400122682 | kincho | 27 | 2,229 | 966,707 | 57,316 |
| 27 | 4210220386 | なっつだよ | 27 | 2,210 | 586,815 | 46,979 |
| 27 | 1780568425 | Yassa | 27 | 2,187 | 72,702 | 1,792 |
| 27 | 3592602051 | ばやしこ|VLY | 27 | 2,181 | 688,853 | 38,865 |
| 27 | 3469023159 | あ か た | 27 | 2,151 | 952,129 | 33,071 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 25 | history | ||
| 30d | collecting | 25 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 45
- Stored matches
- 45
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-25
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 16
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

