Player dataCFN 3555167756

tomato

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 10 rows on page 1; 10 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
EddetteniSagatW
Details for Stored matches from player perspective, row 1
Replay ID
M9MGRFKN3
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ed
Controls
Classic
Pre-match MR
1,452MR points
Pre-match LP
25,772LP points
Opponent CFN ID
3996615811
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
28,288LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
EddetteniSagatW
Details for Stored matches from player perspective, row 2
Replay ID
AMNSSVUPD
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ed
Controls
Classic
Pre-match MR
1,444MR points
Pre-match LP
25,696LP points
Opponent CFN ID
3996615811
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,459MR points
Opponent pre-match LP
28,328LP points
Player round result codes
2,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Chip damage; Standard victory
Opponent round outcomes
Round lost; Round lost
EddetteniSagatL
Details for Stored matches from player perspective, row 3
Replay ID
755KNRXUW
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ed
Controls
Classic
Pre-match MR
1,452MR points
Pre-match LP
25,736LP points
Opponent CFN ID
3996615811
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
28,278LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
EdkumaAceKenL
Details for Stored matches from player perspective, row 4
Replay ID
DFUHSNS94
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ed
Controls
Classic
Pre-match MR
1,484MR points
Pre-match LP
25,726LP points
Opponent CFN ID
3071874619
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,479MR points
Opponent pre-match LP
198,450LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,2,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Chip damage; Standard victory
EdkumaAceKenL
Details for Stored matches from player perspective, row 5
Replay ID
L6F5FRU6D
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ed
Controls
Classic
Pre-match MR
1,492MR points
Pre-match LP
25,766LP points
Opponent CFN ID
3071874619
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,471MR points
Opponent pre-match LP
198,400LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
RyuBackspaceAlexL
Details for Stored matches from player perspective, row 6
Replay ID
TJAVNM6Q3
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ryu
Controls
Classic
Pre-match MR
1,470MR points
Pre-match LP
89,192LP points
Opponent CFN ID
2116595251
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,466MR points
Opponent pre-match LP
57,575LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Critical Art
RyuBackspaceAlexL
Details for Stored matches from player perspective, row 7
Replay ID
4JDJACXV8
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ryu
Controls
Classic
Pre-match MR
1,479MR points
Pre-match LP
89,232LP points
Opponent CFN ID
2116595251
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,457MR points
Opponent pre-match LP
57,325LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Standard victory
KenFυcκ MeJuriW
Details for Stored matches from player perspective, row 8
Replay ID
SWY8FFYQU
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ken
Controls
Classic
Pre-match MR
1,440MR points
Pre-match LP
28,628LP points
Opponent CFN ID
1581816111
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,456MR points
Opponent pre-match LP
224,990LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
KenFυcκ MeJuriW
Details for Stored matches from player perspective, row 9
Replay ID
R3PV59UHK
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ken
Controls
Classic
Pre-match MR
1,431MR points
Pre-match LP
28,378LP points
Opponent CFN ID
1581816111
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,465MR points
Opponent pre-match LP
225,030LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
KenFυcκ MeJuriL
Details for Stored matches from player perspective, row 10
Replay ID
N8JJ5V6FW
Mode
Ranked
Player CFN ID
3555167756
Player
tomato
Selected character
Ken
Controls
Classic
Pre-match MR
1,439MR points
Pre-match LP
28,418LP points
Opponent CFN ID
1581816111
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,457MR points
Opponent pre-match LP
224,980LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
10
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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