Player dataCFN 3553010543
Agul
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.4 | events/game |
| drive_parry | Drive Parry / game | 0.6 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.4 | events/game |
| throw_count | Throws / game | 1.4 | events/game |
| throw_tech | Throw techs / game | 0.2 | events/game |
| throw_drive_parry | Throw parries / game | 0 | events/game |
| received_throw_count | Got thrown / game | 2.5 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 3.5 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 9.8 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0323 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1104 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2564 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0662 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1427 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.0256 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1282 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5641 | fraction |
| gauge_rate_ca | CA usage share | 0.282 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
46 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.4 | 0.2533333333333333 | 0.14666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.6 | 2.0300000000000007 | -1.4300000000000006 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7533333333333334 | -0.7533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.17666666666666672 | 0.02333333333333329 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.4 | 0.1366666666666667 | 0.2633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.4 | 2.7100000000000004 | -1.3100000000000005 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.2 | 0.61 | -0.41 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0 | 0.2366666666666667 | -0.2366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.5 | 2.4266666666666663 | 0.0733333333333337 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 3.5 | 6.466666666666665 | -2.966666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 9.8 | 10.730000000000002 | -0.9300000000000015 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0323 | 0.3424266666666667 | -0.3101266666666667 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1104 | 0.07858666666666667 | 0.03181333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2564 | 0.13010666666666665 | 0.12629333333333337 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0662 | 0.020693333333333334 | 0.04550666666666666 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.0256 | 0.25316 | -0.22755999999999998 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1282 | 0.3541333333333333 | -0.2259333333333333 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5641 | 0.29187666666666673 | 0.2722233333333333 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.282 | 0.10063000000000001 | 0.18136999999999998 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1427 | 0.14382666666666666 | -0.0011266666666666647 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.4 | 0.19 | 0.21000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.6 | 1.9266666666666663 | -1.3266666666666662 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.6 | -0.6 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.34 | -0.34 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10666666666666672 | 0.0933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.4 | 0.0933333333333334 | 0.30666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.4 | 1.9566666666666668 | -0.5566666666666669 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.2 | 0.5766666666666667 | -0.37666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0 | 0.25000000000000006 | -0.25000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.5 | 2.4166666666666665 | 0.08333333333333348 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05000000000000001 | -0.05000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 3.5 | 9.639999999999999 | -6.139999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 9.8 | 9.950000000000001 | -0.15000000000000036 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0323 | 0.23454666666666668 | -0.20224666666666669 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1104 | 0.08503333333333335 | 0.02536666666666665 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2564 | 0.2162166666666666 | 0.040183333333333404 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0662 | 0.017326666666666664 | 0.04887333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.0256 | 0.38907 | -0.36347 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1282 | 0.13399666666666668 | -0.005796666666666672 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5641 | 0.36005333333333334 | 0.2040466666666667 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.282 | 0.11669000000000002 | 0.16530999999999996 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1427 | 0.14964333333333332 | -0.006943333333333329 | fraction | Details for Saved elite comparisons for played characters, row 46
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
10 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 222 | history | ||
| 30d | collecting | 222 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 248
- Stored matches
- 248
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-15
- Sample ends (UTC)
- 2026-09-11
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 6
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

