Player dataCFN 3544357321

マイティー田中

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 16 rows on page 1; 16 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
BlankatrueRyuL
Details for Stored matches from player perspective, row 1
Replay ID
GQ6AUCQUR
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,979LP points
Opponent CFN ID
3970646737
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,216LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Blankakuro-neKenL
Details for Stored matches from player perspective, row 2
Replay ID
CKHCTMNF6
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,220LP points
Opponent CFN ID
1045716294
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,095LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Blanka牛的牛的LukeW
Details for Stored matches from player perspective, row 3
Replay ID
BASNMQQCG
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,956LP points
Opponent CFN ID
1277554931
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,396LP points
Player round result codes
0,5,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
BlankaRENjimJPL
Details for Stored matches from player perspective, row 4
Replay ID
4RHF56QA3
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,120LP points
Opponent CFN ID
3742693295
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,593LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
BlankaRENjimJPL
Details for Stored matches from player perspective, row 5
Replay ID
4CDMLE33K
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,160LP points
Opponent CFN ID
3742693295
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,538LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
BlankayujinRyuL
Details for Stored matches from player perspective, row 6
Replay ID
TQDCHQFVY
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,204LP points
Opponent CFN ID
3053109480
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,759LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Standard victory
BlankayujinRyuL
Details for Stored matches from player perspective, row 7
Replay ID
TAEAD4PGM
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,244LP points
Opponent CFN ID
3053109480
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,699LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
BlankayujinRyuW
Details for Stored matches from player perspective, row 8
Replay ID
EEX8MQ4BF
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,194LP points
Opponent CFN ID
3053109480
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,739LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Blanka曇天森羅AkumaW
Details for Stored matches from player perspective, row 9
Replay ID
N6BMDFCC5
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,224LP points
Opponent CFN ID
1502036315
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,951LP points
Player round result codes
0,6,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
Blanka曇天森羅AkumaW
Details for Stored matches from player perspective, row 10
Replay ID
AWR4DYRLV
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
22,174LP points
Opponent CFN ID
1502036315
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,991LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
BlankaKEKEKEYasmineL
Details for Stored matches from player perspective, row 11
Replay ID
5B7A8JRHL
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,541LP points
Opponent CFN ID
2251858912
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,481LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
BlankaEliotRyuL
Details for Stored matches from player perspective, row 12
Replay ID
7LTFCDRCR
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,842LP points
Opponent CFN ID
4284192354
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,921LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
BlankaEliotRyuW
Details for Stored matches from player perspective, row 13
Replay ID
TG7TSBHJQ
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,791LP points
Opponent CFN ID
4284192354
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,961LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Blankatorikawa ponzKenL
Details for Stored matches from player perspective, row 14
Replay ID
DDTUGF6KN
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,836LP points
Opponent CFN ID
2633466366
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,586LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Blankatorikawa ponzKenL
Details for Stored matches from player perspective, row 15
Replay ID
HPXKUKKQR
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
21,876LP points
Opponent CFN ID
2633466366
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,536LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Super Art
BlankaはるくんYasmineW
Details for Stored matches from player perspective, row 16
Replay ID
QUPC3YE54
Mode
Ranked
Player CFN ID
3544357321
Player
マイティー田中
Selected character
Blanka
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
20,860LP points
Opponent CFN ID
1711247170
Opponent selected character
Yasmine
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,285LP points
Player round result codes
0,5,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
16
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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