Player dataCFN 3481933708

qwerty

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 8 rows on page 1; 8 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AlexPrinny eLZangiefW
Details for Stored matches from player perspective, row 1
Replay ID
RCV8QU5GR
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,495MR points
Pre-match LP
81,482LP points
Opponent CFN ID
1327139564
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,489MR points
Opponent pre-match LP
38,470LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
AlexPrinny eLZangiefW
Details for Stored matches from player perspective, row 2
Replay ID
5JD5DYPDF
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,487MR points
Pre-match LP
81,432LP points
Opponent CFN ID
1327139564
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,497MR points
Opponent pre-match LP
38,510LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
Alex我可能永远不会赢吧SagatL
Details for Stored matches from player perspective, row 3
Replay ID
P5A44YXCX
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,477MR points
Pre-match LP
80,962LP points
Opponent CFN ID
1592574302
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,620MR points
Opponent pre-match LP
58,053LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Alex我可能永远不会赢吧SagatL
Details for Stored matches from player perspective, row 4
Replay ID
4CUENTBRY
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,482MR points
Pre-match LP
81,002LP points
Opponent CFN ID
1592574302
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,615MR points
Opponent pre-match LP
57,803LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Standard victory
AlexTakahashiEdL
Details for Stored matches from player perspective, row 5
Replay ID
FTD6UTJVB
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,415MR points
Pre-match LP
66,137LP points
Opponent CFN ID
4222562736
Opponent selected character
Ed
Opponent controls
Modern
Opponent pre-match MR
1,366MR points
Opponent pre-match LP
117,740LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
AlexTakahashiEdL
Details for Stored matches from player perspective, row 6
Replay ID
NHTMUQPRY
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Alex
Controls
Classic
Pre-match MR
1,425MR points
Pre-match LP
66,177LP points
Opponent CFN ID
4222562736
Opponent selected character
Ed
Opponent controls
Modern
Opponent pre-match MR
1,356MR points
Opponent pre-match LP
117,690LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Overdrive attack
Guile科斯莫大人YasmineW
Details for Stored matches from player perspective, row 7
Replay ID
PWSVAPRLH
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
10,828LP points
Opponent CFN ID
2906109849
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,856LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
3,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Time over; Round lost; Round lost
Guile科斯莫大人YasmineW
Details for Stored matches from player perspective, row 8
Replay ID
7DHVY838K
Mode
Ranked
Player CFN ID
3481933708
Player
qwerty
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
10,742LP points
Opponent CFN ID
2906109849
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,896LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
8
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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