Player dataCFN 3457684607
あんかば
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 1.6 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 0.2 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 2.7 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.3 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 8.8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 10.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3174 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0707 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1086 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0266 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1168 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2241 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0517 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5344 | fraction |
| gauge_rate_ca | CA usage share | 0.1896 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.16000000000000006 | 0.13999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.6 | 1.7066666666666668 | -0.10666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.7533333333333333 | -0.4533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.2 | 0.11333333333333334 | 0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.07 | 0.13 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.7 | 2.293333333333334 | 0.4066666666666663 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.4466666666666666 | 0.15333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.3 | 2.066666666666667 | 1.233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.056666666666666664 | 0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8.8 | 11.483333333333333 | -2.683333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 10.2 | 8.743333333333334 | 1.4566666666666652 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3174 | 0.38670999999999994 | -0.06930999999999993 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0707 | 0.05834333333333333 | 0.012356666666666669 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1086 | 0.18837000000000004 | -0.07977000000000004 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0266 | 0.010866666666666669 | 0.01573333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2241 | 0.34208333333333335 | -0.11798333333333336 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0517 | 0.19278 | -0.14108 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5344 | 0.37557333333333337 | 0.15882666666666662 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1896 | 0.08937666666666665 | 0.10022333333333334 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1168 | 0.1127166666666667 | 0.0040833333333333 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.2566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.6 | 2.03 | -0.4299999999999997 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.75 | -0.45 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.2 | 0.20333333333333334 | -0.003333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.12333333333333336 | 0.07666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.10000000000000006 | -0.00000000000000005551 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.7 | 2.723333333333333 | -0.023333333333332984 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.41333333333333333 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.2766666666666666 | -0.0766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.3 | 2.1266666666666665 | 1.1733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.0866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8.8 | 12.560000000000004 | -3.7600000000000033 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 10.2 | 8.679999999999998 | 1.5200000000000014 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3174 | 0.3286133333333333 | -0.011213333333333297 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0707 | 0.06967999999999999 | 0.001020000000000007 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1086 | 0.1888066666666667 | -0.0802066666666667 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0266 | 0.019799999999999995 | 0.006800000000000004 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2241 | 0.38338000000000005 | -0.15928000000000006 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0517 | 0.1694966666666667 | -0.11779666666666672 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5344 | 0.3490400000000001 | 0.1853599999999999 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1896 | 0.09794333333333335 | 0.09165666666666664 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1168 | 0.13357999999999995 | -0.016779999999999948 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.3 | 0.22000000000000006 | 0.07999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.6 | 1.6766666666666667 | -0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.3 | 0.7166666666666667 | -0.4166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.2 | 0.17333333333333334 | 0.026666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.13333333333333336 | 0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.1066666666666667 | -0.006666666666666696 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.7 | 2.4 | 0.30000000000000027 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.6 | 0.5666666666666669 | 0.033333333333333104 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.2033333333333334 | -0.0033333333333333826 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 3.3 | 2.23 | 1.0699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.05 | 0.05 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.06333333333333334 | -0.06333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8.8 | 11.066666666666665 | -2.266666666666664 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 10.2 | 9.710000000000003 | 0.48999999999999666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3174 | 0.35328999999999994 | -0.03588999999999992 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0707 | 0.06939000000000001 | 0.0013099999999999917 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1086 | 0.18154999999999996 | -0.07294999999999996 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0266 | 0.017656666666666668 | 0.008943333333333331 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2241 | 0.30902333333333326 | -0.08492333333333327 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.0517 | 0.24987666666666672 | -0.19817666666666672 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5344 | 0.34411 | 0.19028999999999996 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.1896 | 0.09681 | 0.09279 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1168 | 0.12489 | -0.00809 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.21333333333333337 | 0.08666666666666661 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.6 | 1.853333333333333 | -0.25333333333333297 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.3 | 0.7066666666666668 | -0.4066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.2 | 0.26666666666666666 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.2 | 0.08333333333333336 | 0.11666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.7 | 2.4133333333333336 | 0.2866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.6 | 0.38 | 0.21999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.1966666666666667 | 0.0033333333333332993 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3.3 | 2 | 1.2999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8.8 | 15.383333333333331 | -6.58333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 10.2 | 7.993333333333334 | 2.206666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.3174 | 0.3308866666666666 | -0.013486666666666591 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0707 | 0.06303666666666667 | 0.0076633333333333276 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.1086 | 0.23383333333333325 | -0.12523333333333325 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0266 | 0.014323333333333332 | 0.012276666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.2241 | 0.3152233333333333 | -0.0911233333333333 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0517 | 0.21017666666666665 | -0.15847666666666665 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.5344 | 0.3889533333333333 | 0.14544666666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.1896 | 0.08545333333333333 | 0.10414666666666667 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.1168 | 0.11811333333333332 | -0.0013133333333333191 | fraction | Details for Saved elite comparisons for played characters, row 92
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| Drive Impact | 0.3 | 0.18666666666666665 | 0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.6 | 1.8666666666666667 | -0.2666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.3 | 0.6966666666666667 | -0.39666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.2 | 0.19000000000000006 | 0.009999999999999953 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.2 | 0.10333333333333335 | 0.09666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2.7 | 2.4900000000000007 | 0.20999999999999952 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.6 | 0.4566666666666667 | 0.14333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 30 | 2626960876 | Kazunoko | 30 | 2,345 | 694,491 | 48,724 |
| 30 | 2884396961 | Fuudo | 30 | 2,340 | 234,755 | 15,956 |
| 30 | 2596827813 | Yoske | 30 | 2,257 | 920,500 | 49,402 |
| 30 | 1219809704 | やまでステーキやきたい | 30 | 2,238 | 557,904 | 30,462 |
| 30 | 4009642679 | Fujimura | 30 | 2,238 | 191,573 | 12,294 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 792 | history | ||
| 30d | collecting | 792 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 128
- Stored matches
- 128
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-15
- Sample ends (UTC)
- 2026-09-14
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

