Player dataCFN 3450001708
"蛇ノ目vt"
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 1.6 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 1.1 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 3.4 | events/game |
| throw_tech | Throw techs / game | 0.2 | events/game |
| throw_drive_parry | Throw parries / game | 0.3 | events/game |
| received_throw_count | Got thrown / game | 2 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 9.9 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 6.4 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0762 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1162 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2845 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0405 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1694 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2769 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.5384 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.0615 | fraction |
| gauge_rate_ca | CA usage share | 0.123 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 138 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.22000000000000003 | 0.07999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.6 | 1.663333333333333 | -0.06333333333333302 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.5200000000000001 | -0.42000000000000015 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 1.1 | 0.45666666666666667 | 0.6433333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.10666666666666672 | 0.0933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.09000000000000002 | 0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.4 | 2.6466666666666674 | 0.7533333333333325 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.2 | 0.32 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.3 | 0.35333333333333333 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2 | 1.9633333333333334 | 0.036666666666666625 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.9 | 11.99 | -2.09 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 6.4 | 9.613333333333333 | -3.213333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0762 | 0.2940266666666666 | -0.2178266666666666 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1162 | 0.06536 | 0.050839999999999996 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2845 | 0.24388666666666664 | 0.040613333333333335 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0405 | 0.01748 | 0.023020000000000002 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2769 | 0.28506666666666663 | -0.008166666666666655 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.5384 | 0.5142033333333332 | 0.024196666666666755 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.0615 | 0.15861666666666668 | -0.09711666666666668 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.123 | 0.0419 | 0.0811 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1694 | 0.12049333333333334 | 0.048906666666666654 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.16000000000000006 | 0.13999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.6 | 1.7066666666666668 | -0.10666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 1.1 | 0.11333333333333334 | 0.9866666666666668 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.07 | 0.13 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.07333333333333335 | 0.22666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.4 | 2.293333333333334 | 1.106666666666666 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.2 | 0.4466666666666666 | -0.2466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.3 | 0.22 | 0.07999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2 | 2.066666666666667 | -0.06666666666666687 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.9 | 11.483333333333333 | -1.5833333333333321 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 6.4 | 8.743333333333334 | -2.3433333333333337 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0762 | 0.38670999999999994 | -0.31050999999999995 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1162 | 0.05834333333333333 | 0.05785666666666667 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2845 | 0.18837000000000004 | 0.09612999999999994 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0405 | 0.010866666666666669 | 0.02963333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2769 | 0.34208333333333335 | -0.06518333333333337 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.5384 | 0.19278 | 0.34562 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.0615 | 0.37557333333333337 | -0.31407333333333337 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.123 | 0.08937666666666665 | 0.03362333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1694 | 0.1127166666666667 | 0.056683333333333294 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.3 | 0.22666666666666674 | 0.07333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 1.6 | 1.6033333333333333 | -0.0033333333333331883 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.1 | 0.5000000000000001 | -0.40000000000000013 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 1.1 | 0.5666666666666667 | 0.5333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.2 | 0.12333333333333335 | 0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.3 | 0.08000000000000004 | 0.21999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 3.4 | 1.77 | 1.63 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.2 | 0.3700000000000001 | -0.1700000000000001 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.3 | 0.25666666666666665 | 0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2 | 2.0533333333333332 | -0.05333333333333323 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.08333333333333336 | -0.08333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.04666666666666667 | 0.05333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 9.9 | 7.926666666666667 | 1.9733333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 6.4 | 11.68666666666667 | -5.286666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0762 | 0.29986333333333337 | -0.22366333333333338 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.1162 | 0.07365666666666666 | 0.042543333333333336 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2845 | 0.22028999999999999 | 0.06420999999999999 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0405 | 0.016426666666666662 | 0.02407333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.2769 | 0.53975 | -0.26285 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.5384 | 0.14373333333333332 | 0.39466666666666667 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.0615 | 0.24982333333333334 | -0.18832333333333334 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.123 | 0.06650666666666667 | 0.056493333333333326 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1694 | 0.12724999999999997 | 0.04215000000000002 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.24999999999999997 | 0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.6 | 2.1166666666666663 | -0.5166666666666662 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.7366666666666667 | -0.6366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 1.1 | 0.1633333333333333 | 0.9366666666666668 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.2 | 0.15666666666666673 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.3 | 0.13000000000000006 | 0.16999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3.4 | 1.8266666666666667 | 1.5733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.2 | 0.45333333333333337 | -0.25333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.3 | 0.2733333333333334 | 0.026666666666666616 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2 | 2.0699999999999994 | -0.0699999999999994 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 9.9 | 9.036666666666669 | 0.8633333333333315 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 6.4 | 10.553333333333333 | -4.153333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0762 | 0.2954566666666666 | -0.2192566666666666 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.1162 | 0.08967333333333331 | 0.026526666666666684 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.2845 | 0.17676 | 0.10773999999999997 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0405 | 0.01771 | 0.02279 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.2769 | 0.4533766666666668 | -0.17647666666666684 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.5384 | 0.26667666666666673 | 0.27172333333333326 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.0615 | 0.2180666666666667 | -0.1565666666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.123 | 0.061700000000000005 | 0.06129999999999999 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.1694 | 0.15471333333333334 | 0.014686666666666653 | fraction | Details for Saved elite comparisons for played characters, row 92
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| Drive Impact | 0.3 | 0.22000000000000006 | 0.07999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.6 | 1.6766666666666667 | -0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.1 | 0.7166666666666667 | -0.6166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 1.1 | 0.17333333333333334 | 0.9266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.2 | 0.13333333333333336 | 0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.3 | 0.1066666666666667 | 0.1933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 3.4 | 2.4 | 1 | events/game | Details for Saved elite comparisons for played characters, row 99
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| Throw techs | 0.2 | 0.5666666666666669 | -0.36666666666666686 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
30 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 129
- Stored matches
- 129
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-05
- Sample ends (UTC)
- 2026-09-12
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 15
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

