Player dataCFN 3414758607
夜雨中忧郁喂鸡
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 1 | events/game |
| drive_parry | Drive Parry / game | 2.6 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 0.6 | events/game |
| punish_counter | Punish Counter / game | 0.7 | events/game |
| received_punish_counter | Got PC'd / game | 0.7 | events/game |
| throw_count | Throws / game | 4.4 | events/game |
| throw_tech | Throw techs / game | 0.4 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 4.2 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5.8 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0026 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0658 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1661 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.1185 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1738 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5375 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1125 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2 | fraction |
| gauge_rate_ca | CA usage share | 0.15 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
46 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 1 | 0.2566666666666667 | 0.7433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 2.6 | 2.03 | 0.5700000000000003 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.75 | -0.45 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.6 | 0.20333333333333334 | 0.3966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.7 | 0.12333333333333336 | 0.5766666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.7 | 0.10000000000000006 | 0.5999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 4.4 | 2.723333333333333 | 1.6766666666666672 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.4 | 0.41333333333333333 | -0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.2766666666666666 | -0.0766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.3 | 2.1266666666666665 | 1.1733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 4.2 | 12.560000000000004 | -8.360000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5.8 | 8.679999999999998 | -2.879999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0026 | 0.3286133333333333 | -0.3260133333333333 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0658 | 0.06967999999999999 | -0.0038799999999999946 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1661 | 0.1888066666666667 | -0.02270666666666671 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.1185 | 0.019799999999999995 | 0.0987 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5375 | 0.38338000000000005 | 0.15411999999999992 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1125 | 0.1694966666666667 | -0.05699666666666671 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2 | 0.3490400000000001 | -0.14904000000000006 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.15 | 0.09794333333333335 | 0.05205666666666664 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1738 | 0.13357999999999995 | 0.04022000000000006 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 1 | 0.21333333333333337 | 0.7866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 2.6 | 1.853333333333333 | 0.746666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.7066666666666668 | -0.4066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.6 | 0.26666666666666666 | 0.3333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.7 | 0.08333333333333336 | 0.6166666666666666 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.7 | 0.06666666666666668 | 0.6333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 4.4 | 2.4133333333333336 | 1.9866666666666668 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.4 | 0.38 | 0.020000000000000018 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.1966666666666667 | 0.0033333333333332993 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.3 | 2 | 1.2999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 4.2 | 15.383333333333331 | -11.18333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 5.8 | 7.993333333333334 | -2.1933333333333342 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0026 | 0.3308866666666666 | -0.3282866666666666 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0658 | 0.06303666666666667 | 0.002763333333333326 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1661 | 0.23383333333333325 | -0.06773333333333326 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.1185 | 0.014323333333333332 | 0.10417666666666667 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.5375 | 0.3152233333333333 | 0.22227666666666668 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1125 | 0.21017666666666665 | -0.09767666666666665 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.2 | 0.3889533333333333 | -0.1889533333333333 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.15 | 0.08545333333333333 | 0.06454666666666667 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1738 | 0.11811333333333332 | 0.05568666666666669 | fraction | Details for Saved elite comparisons for played characters, row 46
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
10 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 1 | history | ||
| 30d | collecting | 1 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 13
- Stored matches
- 13
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-11
- Sample ends (UTC)
- 2026-09-15
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 16
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

