Player dataCFN 3290517457
假小子和小南娘哪个更性感
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 1.8 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.6 | events/game |
| throw_count | Throws / game | 2.4 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 8.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 11.1 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.1128 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1415 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.03 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0221 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.2116 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.6956 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0434 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.0434 | fraction |
| gauge_rate_ca | CA usage share | 0.2173 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.22000000000000006 | 0.07999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.8 | 1.8499999999999994 | -0.04999999999999938 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.57 | -0.36999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.4033333333333332 | -0.4033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.6 | 0.09333333333333335 | 0.5066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.4 | 2.3333333333333335 | 0.06666666666666643 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.5566666666666668 | 0.043333333333333224 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.30000000000000004 | -0.10000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.3 | 2.333333333333334 | 0.9666666666666659 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.08000000000000003 | -0.08000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.05000000000000001 | 0.049999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8.3 | 11.636666666666668 | -3.336666666666668 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 11.1 | 9.556666666666667 | 1.543333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.1128 | 0.23259333333333332 | -0.11979333333333332 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1415 | 0.10252666666666667 | 0.03897333333333332 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.03 | 0.21899999999999994 | -0.18899999999999995 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0221 | 0.018060000000000003 | 0.0040399999999999985 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.6956 | 0.39007 | 0.30553 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0434 | 0.21579999999999994 | -0.17239999999999994 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.0434 | 0.3065833333333333 | -0.2631833333333333 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2173 | 0.08734333333333331 | 0.12995666666666666 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.2116 | 0.1626433333333334 | 0.04895666666666662 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.15000000000000002 | 0.14999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.8 | 1.4733333333333332 | 0.3266666666666669 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.55 | -0.35000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.0866666666666667 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.6 | 0.06000000000000002 | 0.5399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.4 | 2.353333333333333 | 0.046666666666666856 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.3733333333333333 | 0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.3 | 2.1166666666666667 | 1.1833333333333331 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8.3 | 12.316666666666665 | -4.016666666666664 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 11.1 | 9.05 | 2.049999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.1128 | 0.4010099999999999 | -0.2882099999999999 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1415 | 0.04859000000000001 | 0.09290999999999998 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.03 | 0.15385666666666667 | -0.12385666666666667 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0221 | 0.012873333333333332 | 0.00922666666666667 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.6956 | 0.4429966666666667 | 0.2526033333333333 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0434 | 0.15567666666666666 | -0.11227666666666666 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.0434 | 0.28147999999999995 | -0.23807999999999996 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.2173 | 0.08634666666666667 | 0.1309533333333333 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.2116 | 0.09749999999999996 | 0.11410000000000005 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.3 | 0.21333333333333337 | 0.08666666666666661 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 1.8 | 1.853333333333333 | -0.05333333333333301 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.7066666666666668 | -0.5066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.26666666666666666 | -0.26666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.2 | 0.08333333333333336 | 0.11666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.6 | 0.06666666666666668 | 0.5333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 2.4 | 2.4133333333333336 | -0.013333333333333641 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.6 | 0.38 | 0.21999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.1966666666666667 | 0.0033333333333332993 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 3.3 | 2 | 1.2999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 8.3 | 15.383333333333331 | -7.08333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 11.1 | 7.993333333333334 | 3.1066666666666656 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.1128 | 0.3308866666666666 | -0.2180866666666666 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.1415 | 0.06303666666666667 | 0.07846333333333332 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.03 | 0.23383333333333325 | -0.20383333333333326 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0221 | 0.014323333333333332 | 0.00777666666666667 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.6956 | 0.3152233333333333 | 0.3803766666666667 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.0434 | 0.21017666666666665 | -0.16677666666666666 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.0434 | 0.3889533333333333 | -0.3455533333333333 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.2173 | 0.08545333333333333 | 0.13184666666666667 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.2116 | 0.11811333333333332 | 0.09348666666666669 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.8 | 1.8966666666666667 | -0.09666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.6999999999999998 | -0.49999999999999983 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.22999999999999995 | -0.22999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.6 | 0.06333333333333334 | 0.5366666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.4 | 2.523333333333333 | -0.12333333333333307 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.6 | 0.4799999999999999 | 0.12000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3.3 | 2.336666666666666 | 0.9633333333333338 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.1 | 0.06000000000000002 | 0.03999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 8.3 | 13.01333333333333 | -4.713333333333329 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 11.1 | 9.066666666666666 | 2.033333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.1128 | 0.29727666666666663 | -0.18447666666666662 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.1415 | 0.08405666666666668 | 0.057443333333333305 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.03 | 0.17518666666666668 | -0.14518666666666669 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0221 | 0.013603333333333332 | 0.00849666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.6956 | 0.30884 | 0.38676 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.0434 | 0.24219000000000002 | -0.19879000000000002 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.0434 | 0.35669333333333336 | -0.31329333333333337 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.2173 | 0.09209000000000002 | 0.12521 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.2116 | 0.14528333333333335 | 0.06631666666666666 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 13 | 3434437969 | hikaru_shiftne | 13 | 2,229 | 939,055 | 45,592 |
| 13 | 4186916094 | ネコと和解せよ | 13 | 2,220 | 726,744 | 11,210 |
| 13 | 2741726179 | Motchan | 13 | 2,202 | 945,715 | 36,329 |
| 13 | 3363723521 | M.M. | 13 | 2,164 | 661,703 | 7,890 |
| 13 | 1351572443 | yama | 13 | 2,156 | 342,694 | 2,868 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 33 | 2650298964 | naruo | 33 | 2,177 | 181,378 | 63,203 |
| 33 | 1497101254 | ファイナルあつし | 33 | 2,177 | 89,878 | 13,868 |
| 33 | 2621667629 | ぷんぷんパンダ | 33 | 2,168 | 164,910 | 8,380 |
| 33 | 2349896121 | 頭痛が痛い | 33 | 2,145 | 264,644 | 14,168 |
| 33 | 4076601818 | Hand Me Downs | 33 | 2,143 | 66,931 | 26,933 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 158 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 199
- Stored matches
- 199
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-14
- Sample ends (UTC)
- 2026-08-14
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 13
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

