Player dataCFN 3264603736
ArcangelUY
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 1.3 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 1.3 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 2.7 | events/game |
| throw_tech | Throw techs / game | 0.5 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 2.5 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 10.4 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4713 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0196 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0872 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0297 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0642 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.4642 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0357 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.4166 | fraction |
| gauge_rate_ca | CA usage share | 0.0833 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.15000000000000002 | 0.14999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.3 | 1.4733333333333332 | -0.17333333333333312 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.55 | -0.25000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 1.3 | 0.2 | 1.1 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.0866666666666667 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.06000000000000002 | 0.13999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.7 | 2.353333333333333 | 0.3466666666666671 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.5 | 0.3733333333333333 | 0.1266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.22999999999999998 | 0.17000000000000004 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.5 | 2.1166666666666667 | 0.3833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 10.4 | 12.316666666666665 | -1.9166666666666643 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5.2 | 9.05 | -3.8500000000000005 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4713 | 0.4010099999999999 | 0.07029000000000007 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0196 | 0.04859000000000001 | -0.02899000000000001 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0872 | 0.15385666666666667 | -0.06665666666666667 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0297 | 0.012873333333333332 | 0.01682666666666667 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.4642 | 0.4429966666666667 | 0.021203333333333296 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0357 | 0.15567666666666666 | -0.11997666666666665 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.4166 | 0.28147999999999995 | 0.13512000000000007 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0833 | 0.08634666666666667 | -0.0030466666666666697 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0642 | 0.09749999999999996 | -0.03329999999999997 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.19666666666666674 | 0.10333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.3 | 1.8699999999999999 | -0.5699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.7699999999999998 | -0.4699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 1.3 | 0.21666666666666667 | 1.0833333333333335 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.09000000000000004 | 0.10999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.7 | 2.3466666666666667 | 0.3533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.5 | 0.45999999999999996 | 0.040000000000000036 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.4 | 0.21 | 0.19000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.5 | 2.1133333333333333 | 0.3866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 10.4 | 13.809999999999995 | -3.409999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 5.2 | 8.849999999999998 | -3.6499999999999977 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4713 | 0.36986333333333327 | 0.10143666666666673 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0196 | 0.07740333333333332 | -0.057803333333333325 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.0872 | 0.16337666666666664 | -0.07617666666666664 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0297 | 0.014010000000000002 | 0.01569 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.4642 | 0.30001999999999995 | 0.16418000000000005 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0357 | 0.2686166666666666 | -0.2329166666666666 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.4166 | 0.33703000000000005 | 0.07956999999999997 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0833 | 0.09416666666666666 | -0.010866666666666663 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0642 | 0.13693666666666668 | -0.07273666666666669 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.3 | 0.2533333333333333 | 0.04666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.3 | 2.0300000000000007 | -0.7300000000000006 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.3 | 0.7533333333333334 | -0.4533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 1.3 | 0.49666666666666676 | 0.8033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.17666666666666672 | 0.02333333333333329 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.1366666666666667 | 0.06333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.7 | 2.7100000000000004 | -0.010000000000000231 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.5 | 0.61 | -0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.4 | 0.2366666666666667 | 0.16333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.5 | 2.4266666666666663 | 0.0733333333333337 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 10.4 | 6.466666666666665 | 3.9333333333333353 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 5.2 | 10.730000000000002 | -5.530000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4713 | 0.3424266666666667 | 0.12887333333333328 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0196 | 0.07858666666666667 | -0.058986666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.0872 | 0.13010666666666665 | -0.04290666666666665 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0297 | 0.020693333333333334 | 0.009006666666666666 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.4642 | 0.25316 | 0.21104 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0357 | 0.3541333333333333 | -0.3184333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.4166 | 0.29187666666666673 | 0.1247233333333333 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.0833 | 0.10063000000000001 | -0.017330000000000012 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0642 | 0.14382666666666666 | -0.07962666666666667 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.19333333333333336 | 0.10666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 1.3 | 1.8933333333333333 | -0.5933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.3 | 0.8400000000000001 | -0.54 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 1.3 | 0.22666666666666668 | 1.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.2 | 0.10333333333333337 | 0.09666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.2 | 0.08000000000000003 | 0.11999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.7 | 2.5700000000000003 | 0.1299999999999999 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.5 | 0.4366666666666667 | 0.0633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.4 | 0.21 | 0.19000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.5 | 2.263333333333333 | 0.2366666666666668 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.04666666666666667 | 0.05333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 10.4 | 13.123333333333333 | -2.7233333333333327 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 5.2 | 8.953333333333331 | -3.753333333333331 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.4713 | 0.3819133333333334 | 0.08938666666666661 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0196 | 0.06761666666666666 | -0.04801666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.0872 | 0.14925333333333332 | -0.06205333333333332 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0297 | 0.013870000000000002 | 0.015829999999999997 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.4642 | 0.2727866666666667 | 0.19141333333333332 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0357 | 0.2588066666666667 | -0.22310666666666668 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.4166 | 0.35772 | 0.05888000000000004 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0833 | 0.11049666666666666 | -0.02719666666666666 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.0642 | 0.12742 | -0.06322000000000001 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.3 | 0.2566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.3 | 2.03 | -0.7299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.3 | 0.75 | -0.45 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 1.3 | 0.20333333333333334 | 1.0966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.2 | 0.12333333333333336 | 0.07666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.2 | 0.10000000000000006 | 0.09999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2.7 | 2.723333333333333 | -0.023333333333332984 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.5 | 0.41333333333333333 | 0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 108
- Stored matches
- 108
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-12
- Sample ends (UTC)
- 2026-09-15
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 9
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

