Player dataCFN 3198713721

ジェームズ

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 19 rows on page 1; 19 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
C. ViperConquestKenL
Details for Stored matches from player perspective, row 1
Replay ID
WBNC6VPE5
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,750MR points
Pre-match LP
254,782LP points
Opponent CFN ID
3469045684
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,716MR points
Opponent pre-match LP
377,378LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
C. ViperConquestKenW
Details for Stored matches from player perspective, row 2
Replay ID
EHND5D8DG
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,742MR points
Pre-match LP
254,532LP points
Opponent CFN ID
3469045684
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,724MR points
Opponent pre-match LP
377,418LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
C. ViperDreadxdragonAlexL
Details for Stored matches from player perspective, row 3
Replay ID
MHS6V4546
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,759MR points
Pre-match LP
252,661LP points
Opponent CFN ID
1073389081
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,732MR points
Opponent pre-match LP
382,348LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
CammyMR ATMZangiefL
Details for Stored matches from player perspective, row 4
Replay ID
KSCXTXVPX
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
Cammy
Controls
Classic
Pre-match MR
1,591MR points
Pre-match LP
299,404LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,936MR points
Opponent pre-match LP
921,210LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
CammyMR ATMZangiefL
Details for Stored matches from player perspective, row 5
Replay ID
P4FT5PTM5
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
Cammy
Controls
Classic
Pre-match MR
1,593MR points
Pre-match LP
299,444LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,934MR points
Opponent pre-match LP
921,160LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Overdrive attack
CammyMR ATMZangiefW
Details for Stored matches from player perspective, row 6
Replay ID
LJS6WKLEJ
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
Cammy
Controls
Classic
Pre-match MR
1,579MR points
Pre-match LP
299,194LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,948MR points
Opponent pre-match LP
921,200LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
C. ViperUltimateBirderRyuW
Details for Stored matches from player perspective, row 7
Replay ID
TV5SWMBEN
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,729MR points
Pre-match LP
246,781LP points
Opponent CFN ID
3517457029
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,549MR points
Opponent pre-match LP
328,620LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
C. ViperUltimateBirderRyuW
Details for Stored matches from player perspective, row 8
Replay ID
XULMG5E8G
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,725MR points
Pre-match LP
246,531LP points
Opponent CFN ID
3517457029
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,553MR points
Opponent pre-match LP
328,660LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
C. ViperYour_MomHlubKuvAkumaW
Details for Stored matches from player perspective, row 9
Replay ID
3CLX5RFMB
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,732MR points
Pre-match LP
241,991LP points
Opponent CFN ID
2317729418
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,683MR points
Opponent pre-match LP
524,176LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
C. ViperYour_MomHlubKuvAkumaW
Details for Stored matches from player perspective, row 10
Replay ID
R9XPG6JT9
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,725MR points
Pre-match LP
241,741LP points
Opponent CFN ID
2317729418
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,690MR points
Opponent pre-match LP
524,216LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
C. ViperSomuchfudgeYasmineL
Details for Stored matches from player perspective, row 11
Replay ID
XCXHHRUGK
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,709MR points
Pre-match LP
241,521LP points
Opponent CFN ID
2543936621
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,696MR points
Opponent pre-match LP
88,740LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
C. ViperSomuchfudgeYasmineW
Details for Stored matches from player perspective, row 12
Replay ID
N6VY98HU6
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,701MR points
Pre-match LP
241,471LP points
Opponent CFN ID
2543936621
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,704MR points
Opponent pre-match LP
88,780LP points
Player round result codes
6,0,6comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Super Art; Round lost; Super Art
Opponent round outcomes
Round lost; Super Art; Round lost
C. ViperSomuchfudgeYasmineL
Details for Stored matches from player perspective, row 13
Replay ID
7GYGYBSQ4
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,709MR points
Pre-match LP
241,511LP points
Opponent CFN ID
2543936621
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,696MR points
Opponent pre-match LP
88,530LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
C. ViperthebeluvdtrexKimberlyW
Details for Stored matches from player perspective, row 14
Replay ID
CDGKNVVQG
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,674MR points
Pre-match LP
237,459LP points
Opponent CFN ID
4019216878
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,680MR points
Opponent pre-match LP
978,819LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
C. ViperLisuzuCammyW
Details for Stored matches from player perspective, row 15
Replay ID
DFGJR73T6
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,660MR points
Pre-match LP
237,059LP points
Opponent CFN ID
1517321356
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,622MR points
Opponent pre-match LP
290,284LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
C. ViperLisuzuCammyW
Details for Stored matches from player perspective, row 16
Replay ID
37TB4BHSJ
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,653MR points
Pre-match LP
236,809LP points
Opponent CFN ID
1517321356
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,629MR points
Opponent pre-match LP
290,324LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
C. ViperscruboptimalA.K.I.L
Details for Stored matches from player perspective, row 17
Replay ID
XWWJ3CSGH
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,651MR points
Pre-match LP
235,729LP points
Opponent CFN ID
2634688393
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,662MR points
Opponent pre-match LP
537,177LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
C. ViperscruboptimalA.K.I.L
Details for Stored matches from player perspective, row 18
Replay ID
GXNVFKNYD
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,659MR points
Pre-match LP
235,769LP points
Opponent CFN ID
2634688393
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,654MR points
Opponent pre-match LP
537,127LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Super Art
C. ViperscruboptimalA.K.I.W
Details for Stored matches from player perspective, row 19
Replay ID
XG8G9VS3Q
Mode
Ranked
Player CFN ID
3198713721
Player
ジェームズ
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,651MR points
Pre-match LP
235,519LP points
Opponent CFN ID
2634688393
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,662MR points
Opponent pre-match LP
537,167LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
19
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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