Player dataCFN 3161759263

Sugara

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

12 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 12 rows on page 1; 12 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
LuketenioAkumaW
Details for Stored matches from player perspective, row 1
Replay ID
FKTRY3UTF
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
26,558LP points
Opponent CFN ID
1876050389
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,513MR points
Opponent pre-match LP
47,331LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LuketenioAkumaW
Details for Stored matches from player perspective, row 2
Replay ID
GJQQ5D7KE
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
26,558LP points
Opponent CFN ID
1876050389
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,513MR points
Opponent pre-match LP
47,331LP points
Player round result codes
6,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Overdrive attack
Opponent round outcomes
Round lost; Round lost
KenWKM621RyuW
Details for Stored matches from player perspective, row 3
Replay ID
UD9VT49BV
Mode
Ranked
Player CFN ID
3161759263
Player
Sugara
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
18,334LP points
Opponent CFN ID
2080984364
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
16,635LP points
Player round result codes
8,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Perfect; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
KenWKM621RyuW
Details for Stored matches from player perspective, row 4
Replay ID
D7PNQMXU5
Mode
Ranked
Player CFN ID
3161759263
Player
Sugara
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
18,269LP points
Opponent CFN ID
2080984364
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
16,675LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeイチアキAkumaL
Details for Stored matches from player perspective, row 5
Replay ID
TPKAJ4EHP
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
26,558LP points
Opponent CFN ID
1391176001
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,518MR points
Opponent pre-match LP
220,152LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,8comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Perfect
RyuオリオンEdW
Details for Stored matches from player perspective, row 6
Replay ID
3GYFGP6YM
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,044LP points
Opponent CFN ID
2104522257
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,538MR points
Opponent pre-match LP
195,885LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Ryu今天也没变成玩偶呢M. BisonW
Details for Stored matches from player perspective, row 7
Replay ID
6C6BW8FPQ
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,044LP points
Opponent CFN ID
3652157988
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Ryu今天也没变成玩偶呢M. BisonL
Details for Stored matches from player perspective, row 8
Replay ID
EQXPXTN9W
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,044LP points
Opponent CFN ID
3652157988
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Ryu今天也没变成玩偶呢M. BisonW
Details for Stored matches from player perspective, row 9
Replay ID
SRBS4T475
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,044LP points
Opponent CFN ID
3652157988
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
AkumasdkajdC. ViperW
Details for Stored matches from player perspective, row 10
Replay ID
L5PGLUMBH
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Akuma
Controls
Classic
Pre-match MR
1,474MR points
Pre-match LP
34,183LP points
Opponent CFN ID
1240384262
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,020LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AkumasdkajdC. ViperW
Details for Stored matches from player perspective, row 11
Replay ID
47VKTMWFB
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Akuma
Controls
Classic
Pre-match MR
1,474MR points
Pre-match LP
34,183LP points
Opponent CFN ID
1240384262
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,020LP points
Player round result codes
0,8,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
MarisaGureJPL
Details for Stored matches from player perspective, row 12
Replay ID
E8663KQ3U
Mode
Casual
Player CFN ID
3161759263
Player
Sugara
Selected character
Marisa
Controls
Classic
Pre-match MR
1,500MR points
Pre-match LP
25,032LP points
Opponent CFN ID
2504936665
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,602MR points
Opponent pre-match LP
67,912LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
12
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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