Player dataCFN 3146538747
luckyzhi
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 1.7 | events/game |
| drive_parry | Drive Parry / game | 1.2 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.9 | events/game |
| received_punish_counter | Got PC'd / game | 0.5 | events/game |
| throw_count | Throws / game | 4.4 | events/game |
| throw_tech | Throw techs / game | 0.5 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2.7 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0318 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.3356 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.2851 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0545 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.3472 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1111 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.4583 | fraction |
| gauge_rate_ca | CA usage share | 0.0833 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 1.7 | 0.18666666666666665 | 1.5133333333333332 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.2 | 1.8666666666666667 | -0.6666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.6966666666666667 | -0.5966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.19000000000000006 | -0.19000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.9 | 0.10333333333333335 | 0.7966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.5 | 0.07333333333333335 | 0.42666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 4.4 | 2.4900000000000007 | 1.9099999999999997 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.5 | 0.4566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.26333333333333336 | -0.16333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.7 | 2.23 | 0.4700000000000002 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.06333333333333335 | 0.03666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8 | 12.98666666666667 | -4.98666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5 | 9.319999999999999 | -4.3199999999999985 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0318 | 0.2936966666666667 | -0.2618966666666667 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0 | 0.07485666666666664 | -0.07485666666666664 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.3356 | 0.22731333333333334 | 0.10828666666666667 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.2851 | 0.013463333333333334 | 0.2716366666666667 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.3472 | 0.54562 | -0.19841999999999999 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1111 | 0.20168000000000003 | -0.09058000000000002 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.4583 | 0.18637 | 0.27193 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0833 | 0.06615333333333334 | 0.017146666666666657 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0545 | 0.1342633333333333 | -0.0797633333333333 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 1.7 | 0.16000000000000006 | 1.5399999999999998 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.2 | 1.7066666666666668 | -0.5066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.11333333333333334 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.9 | 0.07 | 0.8300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.5 | 0.07333333333333335 | 0.42666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 4.4 | 2.293333333333334 | 2.1066666666666665 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.5 | 0.4466666666666666 | 0.0533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.22 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.7 | 2.066666666666667 | 0.6333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.056666666666666664 | 0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8 | 11.483333333333333 | -3.4833333333333325 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 5 | 8.743333333333334 | -3.743333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0318 | 0.38670999999999994 | -0.35490999999999995 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0 | 0.05834333333333333 | -0.05834333333333333 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.3356 | 0.18837000000000004 | 0.14722999999999997 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.2851 | 0.010866666666666669 | 0.27423333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.3472 | 0.34208333333333335 | 0.005116666666666658 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1111 | 0.19278 | -0.08168 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.4583 | 0.37557333333333337 | 0.08272666666666662 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0833 | 0.08937666666666665 | -0.006076666666666647 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0545 | 0.1127166666666667 | -0.0582166666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 1.7 | 0.19666666666666674 | 1.5033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.2 | 1.8699999999999999 | -0.6699999999999999 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.1 | 0.7699999999999998 | -0.6699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0 | 0.21666666666666667 | -0.21666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.9 | 0.10000000000000005 | 0.7999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.5 | 0.09000000000000004 | 0.41 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 4.4 | 2.3466666666666667 | 2.0533333333333337 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.5 | 0.45999999999999996 | 0.040000000000000036 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.21 | -0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.7 | 2.1133333333333333 | 0.5866666666666669 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8 | 13.809999999999995 | -5.809999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 5 | 8.849999999999998 | -3.849999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0318 | 0.36986333333333327 | -0.33806333333333327 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0 | 0.07740333333333332 | -0.07740333333333332 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.3356 | 0.16337666666666664 | 0.17222333333333337 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.2851 | 0.014010000000000002 | 0.27109 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.3472 | 0.30001999999999995 | 0.047180000000000055 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.1111 | 0.2686166666666666 | -0.1575166666666666 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.4583 | 0.33703000000000005 | 0.12126999999999993 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0833 | 0.09416666666666666 | -0.010866666666666663 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0545 | 0.13693666666666668 | -0.08243666666666669 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 1.7 | 0.2533333333333333 | 1.4466666666666668 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.2 | 2.0300000000000007 | -0.8300000000000007 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.7533333333333334 | -0.6533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.9 | 0.17666666666666672 | 0.7233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.5 | 0.1366666666666667 | 0.3633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 4.4 | 2.7100000000000004 | 1.69 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.5 | 0.61 | -0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.1 | 0.2366666666666667 | -0.1366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.7 | 2.4266666666666663 | 0.27333333333333387 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8 | 6.466666666666665 | 1.533333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 5 | 10.730000000000002 | -5.730000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0318 | 0.3424266666666667 | -0.3106266666666667 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0 | 0.07858666666666667 | -0.07858666666666667 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.3356 | 0.13010666666666665 | 0.20549333333333336 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.2851 | 0.020693333333333334 | 0.2644066666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.3472 | 0.25316 | 0.09404000000000001 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.1111 | 0.3541333333333333 | -0.2430333333333333 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.4583 | 0.29187666666666673 | 0.16642333333333326 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0833 | 0.10063000000000001 | -0.017330000000000012 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0545 | 0.14382666666666666 | -0.08932666666666667 | fraction | Details for Saved elite comparisons for played characters, row 92
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| Drive Impact | 1.7 | 0.15000000000000002 | 1.5499999999999998 | events/game | Details for Saved elite comparisons for played characters, row 93
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| Drive Parry | 1.2 | 1.4733333333333332 | -0.2733333333333332 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.1 | 0.55 | -0.45000000000000007 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.9 | 0.0866666666666667 | 0.8133333333333334 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.5 | 0.06000000000000002 | 0.44 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 4.4 | 2.353333333333333 | 2.0466666666666673 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.5 | 0.3733333333333333 | 0.1266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 17
- Stored matches
- 17
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-27
- Sample ends (UTC)
- 2026-08-29
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 28
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

