Player dataCFN 3145712841
Half_The_Combo
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.6 | events/game |
| drive_parry | Drive Parry / game | 1.6 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 2.1 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 7.8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 9.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4208 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0237 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.153 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0725 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0773 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5206 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.2975 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.157 | fraction |
| gauge_rate_ca | CA usage share | 0.0247 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
46 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.6 | 0.18666666666666668 | 0.41333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.6 | 1.7700000000000005 | -0.17000000000000037 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.57 | -0.26999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.32000000000000006 | -0.32000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.11333333333333336 | 0.2866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.09333333333333337 | 0.2066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.1 | 2.4500000000000006 | -0.35000000000000053 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.5400000000000001 | 0.05999999999999983 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.21000000000000002 | -0.11000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2 | 2.3366666666666664 | -0.33666666666666645 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7.8 | 6.796666666666667 | 1.003333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 9.3 | 9.32333333333333 | -0.023333333333329875 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4208 | 0.42870333333333316 | -0.007903333333333151 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0237 | 0.047880000000000006 | -0.024180000000000007 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.153 | 0.11513666666666664 | 0.03786333333333336 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0725 | 0.01627666666666667 | 0.05622333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5206 | 0.3106400000000001 | 0.20995999999999987 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.2975 | 0.30667666666666665 | -0.009176666666666666 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.157 | 0.30038999999999993 | -0.14338999999999993 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0247 | 0.08209666666666664 | -0.05739666666666664 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0773 | 0.11010333333333332 | -0.03280333333333332 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.6 | 0.18666666666666665 | 0.41333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.6 | 1.8666666666666667 | -0.2666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.6966666666666667 | -0.39666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.19000000000000006 | -0.19000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.4 | 0.10333333333333335 | 0.2966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.07333333333333335 | 0.22666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.1 | 2.4900000000000007 | -0.39000000000000057 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.4566666666666667 | 0.14333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.26333333333333336 | -0.16333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2 | 2.23 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.06333333333333335 | -0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 7.8 | 12.98666666666667 | -5.18666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 9.3 | 9.319999999999999 | -0.019999999999997797 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4208 | 0.2936966666666667 | 0.1271033333333333 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0237 | 0.07485666666666664 | -0.05115666666666664 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.153 | 0.22731333333333334 | -0.07431333333333334 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0725 | 0.013463333333333334 | 0.05903666666666666 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.5206 | 0.54562 | -0.025020000000000042 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.2975 | 0.20168000000000003 | 0.09581999999999996 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.157 | 0.18637 | -0.029370000000000007 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0247 | 0.06615333333333334 | -0.04145333333333334 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0773 | 0.1342633333333333 | -0.056963333333333296 | fraction | Details for Saved elite comparisons for played characters, row 46
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
10 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 72
- Stored matches
- 72
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-19
- Sample ends (UTC)
- 2026-09-06
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 5
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

