Player dataCFN 3145712841

Half_The_Combo

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.6events/game
drive_parryDrive Parry / game1.6events/game
just_parryPerfect Parry / game0.3events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.4events/game
received_punish_counterGot PC'd / game0.3events/game
throw_countThrows / game2.1events/game
throw_techThrow techs / game0.6events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time7.8Buckler aggregate rate (unit unverified)
cornered_timeTime cornered9.3Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.4208fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0237fraction
gauge_rate_drive_artsDrive Arts share0.153fraction
gauge_rate_drive_impactDrive Impact gauge share0.0725fraction
gauge_rate_drive_guardDrive Guard share0.0773fraction
gauge_rate_sa_lv1SA1 usage share0.5206fraction
gauge_rate_sa_lv2SA2 usage share0.2975fraction
gauge_rate_sa_lv3SA3 usage share0.157fraction
gauge_rate_caCA usage share0.0247fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

46 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 46 rows on page 1; 46 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.60.186666666666666680.41333333333333333events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.61.7700000000000005-0.17000000000000037events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.30.57-0.26999999999999996events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal00.32000000000000006-0.32000000000000006events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.40.113333333333333360.2866666666666667events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.30.093333333333333370.2066666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.12.4500000000000006-0.35000000000000053events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.60.54000000000000010.05999999999999983events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries0.10.21000000000000002-0.11000000000000001events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown22.3366666666666664-0.33666666666666645events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed00.043333333333333335-0.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure7.86.7966666666666671.003333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.4see unit column
Elite maximum
13.4see unit column
Comparison
similar
Time cornered9.39.32333333333333-0.023333333333329875Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
13.2see unit column
Comparison
similar
Drive Rush (cancel)0.42080.42870333333333316-0.007903333333333151fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2189see unit column
Elite maximum
0.5864see unit column
Comparison
similar
Drive Rush (parry)0.02370.047880000000000006-0.024180000000000007fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0072see unit column
Elite maximum
0.1167see unit column
Comparison
lower
Drive Arts0.1530.115136666666666640.03786333333333336fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.04see unit column
Elite maximum
0.2823see unit column
Comparison
higher
Drive Impact gauge0.07250.016276666666666670.05622333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0055see unit column
Elite maximum
0.0461see unit column
Comparison
higher
SA10.52060.31064000000000010.20995999999999987fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1428see unit column
Elite maximum
0.592see unit column
Comparison
higher
SA20.29750.30667666666666665-0.009176666666666666fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.08see unit column
Elite maximum
0.7664see unit column
Comparison
similar
SA30.1570.30038999999999993-0.14338999999999993fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0364see unit column
Elite maximum
0.5see unit column
Comparison
lower
CA0.02470.08209666666666664-0.05739666666666664fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0098see unit column
Elite maximum
0.247see unit column
Comparison
lower
Drive Guard0.07730.11010333333333332-0.03280333333333332fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.049see unit column
Elite maximum
0.1731see unit column
Comparison
lower
Drive Impact0.60.186666666666666650.41333333333333333events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.61.8666666666666667-0.2666666666666666events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
similar
Perfect Parry0.30.6966666666666667-0.39666666666666667events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.19000000000000006-0.19000000000000006events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.40.103333333333333350.2966666666666667events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.30.073333333333333350.22666666666666663events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.12.4900000000000007-0.39000000000000057events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
lower
Throw techs0.60.45666666666666670.14333333333333326events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.26333333333333336-0.16333333333333336events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown22.23-0.22999999999999998events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed00.06333333333333335-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure7.812.98666666666667-5.18666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
lower
Time cornered9.39.319999999999999-0.019999999999997797Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.42080.29369666666666670.1271033333333333fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
higher
Drive Rush (parry)0.02370.07485666666666664-0.05115666666666664fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
lower
Drive Arts0.1530.22731333333333334-0.07431333333333334fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
lower
Drive Impact gauge0.07250.0134633333333333340.05903666666666666fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
higher
SA10.52060.54562-0.025020000000000042fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1923see unit column
Elite maximum
0.8333see unit column
Comparison
similar
SA20.29750.201680000000000030.09581999999999996fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0943see unit column
Elite maximum
0.4226see unit column
Comparison
higher
SA30.1570.18637-0.029370000000000007fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
lower
CA0.02470.06615333333333334-0.04145333333333334fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
lower
Drive Guard0.07730.1342633333333333-0.056963333333333296fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

10 rows

Scroll if needed to compare columns.

Benchmark sample players. 10 rows on page 1; 10 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
51900338329Babaaaaa52,238964,25950,586
53708958378あくたがわ52,222999,02966,092
51482676584もっころり52,140900,48130,132
53061502180ありす、宇宙までもから逃げるな52,125870,90021,548
51917947815cokaΣickey52,119910,77650,178
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
72
Stored matches
72
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-19
Sample ends (UTC)
2026-09-06
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
5
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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