Player dataCFN 3084869775
TurboLou
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.2 | events/game |
| drive_parry | Drive Parry / game | 1.4 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 2 | events/game |
| throw_tech | Throw techs / game | 0.2 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 1.9 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 7.2 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 11.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4438 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0653 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0425 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0194 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1216 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1311 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0163 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.754 | fraction |
| gauge_rate_ca | CA usage share | 0.0983 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 299 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.2 | 0.16000000000000006 | 0.03999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.4 | 1.7066666666666668 | -0.30666666666666687 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7533333333333333 | -0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.11333333333333334 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.07 | 0.13 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.07333333333333335 | 0.22666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2 | 2.293333333333334 | -0.2933333333333339 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.2 | 0.4466666666666666 | -0.2466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.22 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.9 | 2.066666666666667 | -0.16666666666666696 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7.2 | 11.483333333333333 | -4.283333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 11.3 | 8.743333333333334 | 2.5566666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4438 | 0.38670999999999994 | 0.05709000000000003 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0653 | 0.05834333333333333 | 0.0069566666666666666 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0425 | 0.18837000000000004 | -0.14587000000000003 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0194 | 0.010866666666666669 | 0.008533333333333332 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1311 | 0.34208333333333335 | -0.21098333333333336 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0163 | 0.19278 | -0.17648 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.754 | 0.37557333333333337 | 0.37842666666666663 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0983 | 0.08937666666666665 | 0.008923333333333353 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1216 | 0.1127166666666667 | 0.008883333333333299 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.2 | 0.19666666666666674 | 0.0033333333333332715 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.4 | 1.8699999999999999 | -0.47 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.7699999999999998 | -0.5699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.21666666666666667 | -0.21666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.09000000000000004 | 0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2 | 2.3466666666666667 | -0.3466666666666667 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.2 | 0.45999999999999996 | -0.25999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.21 | -0.10999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.9 | 2.1133333333333333 | -0.21333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 7.2 | 13.809999999999995 | -6.609999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 11.3 | 8.849999999999998 | 2.450000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4438 | 0.36986333333333327 | 0.0739366666666667 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0653 | 0.07740333333333332 | -0.012103333333333327 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.0425 | 0.16337666666666664 | -0.12087666666666663 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0194 | 0.014010000000000002 | 0.005389999999999999 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.1311 | 0.30001999999999995 | -0.16891999999999996 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0163 | 0.2686166666666666 | -0.25231666666666663 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.754 | 0.33703000000000005 | 0.41696999999999995 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0983 | 0.09416666666666666 | 0.004133333333333336 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1216 | 0.13693666666666668 | -0.015336666666666679 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.2 | 0.33333333333333337 | -0.13333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.4 | 2.0000000000000004 | -0.6000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.2 | 0.7633333333333334 | -0.5633333333333335 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0 | 0.17333333333333334 | -0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.13000000000000003 | 0.06999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2 | 2.0166666666666666 | -0.016666666666666607 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.2 | 0.4066666666666666 | -0.2066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.38333333333333336 | -0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.9 | 2.29 | -0.3900000000000001 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.10000000000000005 | -0.10000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.029999999999999995 | -0.029999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 7.2 | 10.696666666666665 | -3.4966666666666653 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 11.3 | 12.000000000000004 | -0.7000000000000028 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4438 | 0.22115666666666664 | 0.22264333333333333 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0653 | 0.06729 | -0.0019900000000000057 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.0425 | 0.31380000000000013 | -0.27130000000000015 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0194 | 0.020836666666666667 | -0.001436666666666666 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.1311 | 0.22584666666666656 | -0.09474666666666656 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0163 | 0.54152 | -0.52522 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.754 | 0.18078999999999995 | 0.57321 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.0983 | 0.051636666666666664 | 0.046663333333333334 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.1216 | 0.13032 | -0.008719999999999992 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 0.2 | 0.22666666666666674 | -0.026666666666666727 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 1.4 | 1.6033333333333333 | -0.20333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 71
|
| Perfect Parry | 0.2 | 0.5000000000000001 | -0.3000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0 | 0.5666666666666667 | -0.5666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.2 | 0.12333333333333335 | 0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.3 | 0.08000000000000004 | 0.21999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 2 | 1.77 | 0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.2 | 0.3700000000000001 | -0.1700000000000001 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.1 | 0.25666666666666665 | -0.15666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 1.9 | 2.0533333333333332 | -0.15333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.08333333333333336 | -0.08333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 7.2 | 7.926666666666667 | -0.7266666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 11.3 | 11.68666666666667 | -0.3866666666666685 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.4438 | 0.29986333333333337 | 0.1439366666666666 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0653 | 0.07365666666666666 | -0.008356666666666665 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.0425 | 0.22028999999999999 | -0.17778999999999998 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0194 | 0.016426666666666662 | 0.0029733333333333382 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.1311 | 0.53975 | -0.40864999999999996 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0163 | 0.14373333333333332 | -0.12743333333333332 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.754 | 0.24982333333333334 | 0.5041766666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0983 | 0.06650666666666667 | 0.031793333333333326 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.1216 | 0.12724999999999997 | -0.0056499999999999745 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.2 | 0.15000000000000002 | 0.04999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.4 | 1.4733333333333332 | -0.07333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.2 | 0.55 | -0.35000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.2 | 0.0866666666666667 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.3 | 0.06000000000000002 | 0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2 | 2.353333333333333 | -0.35333333333333306 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.2 | 0.3733333333333333 | -0.17333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
65 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 7 | 3139764784 | takepi | 7 | 2,275 | 1,132,999 | 23,189 |
| 7 | 1514694876 | m1Ng | 7 | 2,239 | 963,540 | 55,434 |
| 7 | 3211815315 | Erua/えるあ | 7 | 2,201 | 939,177 | 18,145 |
| 7 | 1776730157 | Juicyjoe2000 | 7 | 2,200 | 797,860 | 16,518 |
| 7 | 1213065008 | byako | 7 | 2,170 | 918,386 | 75,313 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 25 | 4076601818 | Hand Me Downs | 25 | 2,230 | 656,769 | 26,922 |
| 25 | 2344551857 | BonchanRB | 25 | 2,209 | 652,766 | 20,544 |
| 25 | 1775935259 | Kushina | 25 | 2,201 | 504,167 | 29,993 |
| 25 | 2399060619 | hinao | 25 | 2,199 | 699,065 | 35,477 |
| 25 | 1471410494 | Yanai | 25 | 2,142 | 925,224 | 53,257 |
| 27 | 3400122682 | kincho | 27 | 2,229 | 966,707 | 57,316 |
| 27 | 4210220386 | なっつだよ | 27 | 2,210 | 586,815 | 46,979 |
| 27 | 1780568425 | Yassa | 27 | 2,187 | 72,702 | 1,792 |
| 27 | 3592602051 | ばやしこ|VLY | 27 | 2,181 | 688,853 | 38,865 |
| 27 | 3469023159 | あ か た | 27 | 2,151 | 952,129 | 33,071 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | Not available | 0 | history | |
| 30d | collecting | Not available | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 88
- Stored matches
- 88
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-08
- Sample ends (UTC)
- 2026-09-14
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

