Player dataCFN 3045434310

ataiikuyo

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.2events/game
drive_parryDrive Parry / game0.5events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0.6events/game
punish_counterPunish Counter / game0.1events/game
received_punish_counterGot PC'd / game0events/game
throw_countThrows / game2.4events/game
throw_techThrow techs / game0.4events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game2.6events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time11.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered11.4Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.2457fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0966fraction
gauge_rate_drive_artsDrive Arts share0.145fraction
gauge_rate_drive_impactDrive Impact gauge share0.0156fraction
gauge_rate_drive_guardDrive Guard share0.1185fraction
gauge_rate_sa_lv1SA1 usage share0.3229fraction
gauge_rate_sa_lv2SA2 usage share0.3958fraction
gauge_rate_sa_lv3SA3 usage share0.2083fraction
gauge_rate_caCA usage share0.0729fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 253 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 253 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.20.150000000000000020.04999999999999999events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry0.51.8500000000000003-1.3500000000000003events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.8see unit column
Comparison
lower
Perfect Parry0.10.8033333333333333-0.7033333333333334events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal0.60.216666666666666650.3833333333333333events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
higher
Punish Counters landed0.10.083333333333333360.01666666666666665events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Throws2.42.140.2599999999999998events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
4.3see unit column
Comparison
similar
Throw techs0.40.5366666666666667-0.13666666666666671events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.20.186666666666666680.013333333333333336events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown2.62.23666666666666640.36333333333333373events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
higher
Stuns landed0.10.063333333333333340.03666666666666667events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure11.313.06-1.7599999999999998Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.7see unit column
Comparison
similar
Time cornered11.49.2600000000000022.139999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
13.4see unit column
Comparison
higher
Drive Rush (cancel)0.24570.31022999999999995-0.06452999999999995fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1148see unit column
Elite maximum
0.4692see unit column
Comparison
lower
Drive Rush (parry)0.09660.074546666666666690.022053333333333314fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0406see unit column
Elite maximum
0.1122see unit column
Comparison
higher
Drive Arts0.1450.18089333333333332-0.03589333333333333fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0965see unit column
Elite maximum
0.3209see unit column
Comparison
lower
Drive Impact gauge0.01560.011866666666666670.00373333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0015see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.32290.314343333333333360.008556666666666657fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1692see unit column
Elite maximum
0.55see unit column
Comparison
similar
SA20.39580.26291000000000010.1328899999999999fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0967see unit column
Elite maximum
0.6283see unit column
Comparison
higher
SA30.20830.32768666666666674-0.11938666666666672fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0884see unit column
Elite maximum
0.5217see unit column
Comparison
lower
CA0.07290.09486333333333333-0.02196333333333332fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.02see unit column
Elite maximum
0.1917see unit column
Comparison
lower
Drive Guard0.11850.1382766666666667-0.019776666666666692fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0757see unit column
Elite maximum
0.1928see unit column
Comparison
similar
Drive Impact0.20.160000000000000060.03999999999999995events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry0.51.7066666666666668-1.2066666666666668events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
4.3see unit column
Comparison
lower
Perfect Parry0.10.7533333333333333-0.6533333333333333events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal0.60.113333333333333340.48666666666666664events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Punish Counters landed0.10.070.03events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Throws2.42.2933333333333340.10666666666666602events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
4.2see unit column
Comparison
similar
Throw techs0.40.4466666666666666-0.04666666666666658events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.20.22-0.01999999999999999events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown2.62.0666666666666670.5333333333333332events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed0.10.0566666666666666640.04333333333333334events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.05666666666666668-0.05666666666666668events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure11.311.483333333333333-0.1833333333333318Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4see unit column
Elite maximum
19.2see unit column
Comparison
similar
Time cornered11.48.7433333333333342.6566666666666663Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
2.8see unit column
Elite maximum
12see unit column
Comparison
higher
Drive Rush (cancel)0.24570.38670999999999994-0.14100999999999994fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1495see unit column
Elite maximum
0.6845see unit column
Comparison
lower
Drive Rush (parry)0.09660.058343333333333330.038256666666666675fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0253see unit column
Elite maximum
0.105see unit column
Comparison
higher
Drive Arts0.1450.18837000000000004-0.04337000000000005fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1065see unit column
Elite maximum
0.3005see unit column
Comparison
lower
Drive Impact gauge0.01560.0108666666666666690.004733333333333331fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0004see unit column
Elite maximum
0.0345see unit column
Comparison
higher
SA10.32290.34208333333333335-0.01918333333333333fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1132see unit column
Elite maximum
0.4945see unit column
Comparison
similar
SA20.39580.192780.20301999999999998fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3457see unit column
Comparison
higher
SA30.20830.37557333333333337-0.16727333333333336fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.6415see unit column
Comparison
lower
CA0.07290.08937666666666665-0.01647666666666664fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0215see unit column
Elite maximum
0.1645see unit column
Comparison
lower
Drive Guard0.11850.11271666666666670.005783333333333293fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0468see unit column
Elite maximum
0.2017see unit column
Comparison
similar
Drive Impact0.20.20333333333333334-0.003333333333333327events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Drive Parry0.51.6700000000000002-1.1700000000000002events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
lower
Perfect Parry0.10.5533333333333332-0.45333333333333325events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.60.176666666666666670.42333333333333334events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
higher
Punish Counters landed0.10.11666666666666671-0.016666666666666705events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got Punish Countered00.10333333333333337-0.10333333333333337events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Throws2.42.520000000000001-0.120000000000001events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.7see unit column
Elite maximum
3.5see unit column
Comparison
similar
Throw techs0.40.46333333333333343-0.06333333333333341events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
similar
Throw parries0.20.2733333333333334-0.07333333333333336events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.62.21666666666666630.38333333333333375events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure11.312.343333333333332-1.0433333333333312Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.9see unit column
Elite maximum
17.8see unit column
Comparison
similar
Time cornered11.49.4500000000000011.9499999999999993Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6see unit column
Elite maximum
13.4see unit column
Comparison
higher
Drive Rush (cancel)0.24570.227520.01818fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0955see unit column
Elite maximum
0.4265see unit column
Comparison
similar
Drive Rush (parry)0.09660.091223333333333340.0053766666666666685fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0548see unit column
Elite maximum
0.138see unit column
Comparison
similar
Drive Arts0.1450.25097-0.10597000000000004fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1135see unit column
Elite maximum
0.4135see unit column
Comparison
lower
Drive Impact gauge0.01560.0154233333333333320.00017666666666666699fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0058see unit column
Elite maximum
0.0276see unit column
Comparison
similar
SA10.32290.3330599999999999-0.010159999999999891fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1343see unit column
Elite maximum
0.5447see unit column
Comparison
similar
SA20.39580.237663333333333370.15813666666666662fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0119see unit column
Elite maximum
0.4953see unit column
Comparison
higher
SA30.20830.3299466666666666-0.1216466666666666fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1214see unit column
Elite maximum
0.5714see unit column
Comparison
lower
CA0.07290.09914333333333333-0.026243333333333327fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0467see unit column
Elite maximum
0.1612see unit column
Comparison
lower
Drive Guard0.11850.14932999999999996-0.03082999999999997fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.1004see unit column
Elite maximum
0.2127see unit column
Comparison
lower
Drive Impact0.20.22000000000000006-0.020000000000000046events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
similar
Drive Parry0.51.8499999999999994-1.3499999999999994events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.10.57-0.47events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.60.40333333333333320.19666666666666677events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
higher
Punish Counters landed0.10.10000000000000005-0.00000000000000004163events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Got Punish Countered00.09333333333333335-0.09333333333333335events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Throws2.42.33333333333333350.06666666666666643events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4see unit column
Comparison
similar
Throw techs0.40.5566666666666668-0.15666666666666673events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.20.30000000000000004-0.10000000000000003events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown2.62.3333333333333340.26666666666666616events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
0.8see unit column
Elite maximum
3.6see unit column
Comparison
similar
Stuns landed0.10.080000000000000030.019999999999999976events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.05000000000000001-0.05000000000000001events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Corner pressure11.311.636666666666668-0.3366666666666678Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.4see unit column
Elite maximum
18.4see unit column
Comparison
similar
Time cornered11.49.5566666666666671.8433333333333337Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
1.6see unit column
Elite maximum
13.5see unit column
Comparison
higher
Drive Rush (cancel)0.24570.232593333333333320.013106666666666683fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1019see unit column
Elite maximum
0.4033see unit column
Comparison
similar
Drive Rush (parry)0.09660.10252666666666667-0.005926666666666663fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0479see unit column
Elite maximum
0.163see unit column
Comparison
similar
Drive Arts0.1450.21899999999999994-0.07399999999999995fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1149see unit column
Elite maximum
0.363see unit column
Comparison
lower
Drive Impact gauge0.01560.018060000000000003-0.002460000000000004fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.005see unit column
Elite maximum
0.0494see unit column
Comparison
similar
SA10.32290.39007-0.06716999999999995fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2213see unit column
Elite maximum
0.6879see unit column
Comparison
lower
SA20.39580.215799999999999940.18000000000000005fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0526see unit column
Elite maximum
0.4508see unit column
Comparison
higher
SA30.20830.3065833333333333-0.0982833333333333fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1369see unit column
Elite maximum
0.4761see unit column
Comparison
lower
CA0.07290.08734333333333331-0.014443333333333308fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0136see unit column
Elite maximum
0.1797see unit column
Comparison
lower
Drive Guard0.11850.1626433333333334-0.044143333333333395fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0792see unit column
Elite maximum
0.2459see unit column
Comparison
lower
Drive Impact0.20.24000000000000005-0.040000000000000036events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Drive Parry0.51.7666666666666668-1.2666666666666668events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry0.10.6266666666666666-0.5266666666666666events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal0.60.323333333333333360.2766666666666666events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
higher
Punish Counters landed0.10.12333333333333338-0.023333333333333373events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered00.10333333333333336-0.10333333333333336events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Throws2.42.603333333333333-0.20333333333333314events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.40.4133333333333333-0.013333333333333253events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.9see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

55 rows

Scroll if needed to compare columns.

Benchmark sample players. 55 rows on page 1; 55 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
293722662728生駒デビル292,236463,50932,247
293466993951kosaku292,212905,22539,208
293161507819今井 翔太292,209900,86612,428
293708958378あくたがわ292,207334,08366,092
291927204743@SycomのSeichi292,204934,08360,297
11304269231Shuto12,303785,52142,370
11051410689Sahara12,231622,00458,229
11825731477Tigger12,230927,27553,491
12399060619hinao12,224912,05535,520
13501662962SDUINJNKPAADQQE12,18483,795880
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
133434437969hikaru_shiftne132,229939,05545,592
134186916094ネコと和解せよ132,220726,74411,210
132741726179Motchan132,202945,71536,329
133363723521M.M.132,164661,7037,890
131351572443yama132,156342,6942,868
141947638102TsuneHERO142,303901,29211,299
141732856596Nth_satoru142,225969,48964,927
142978676776山田の隣142,200944,60939,722
143301319708とす__142,1641,051,49862,056
141443977771Dual_Kevin142,128706,17119,459
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
222011017170Naooonn222,213975,80574,966
223466035121DaigoTheBeasTV222,204960,43839,520
221713289305一瞬一瞬222,158349,23121,238
221924478936touwa222,114907,62926,137
222275763050ドスバギイ222,113937,12446,321
254076601818Hand Me Downs252,230656,76926,922
252344551857BonchanRB252,209652,76620,544
251775935259Kushina252,201504,16729,993
252399060619hinao252,199699,06535,477
251471410494Yanai252,142925,22453,257
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
312487852696きどーー312,201666,87549,298
313657572044cream312,141199,19846,176
312608161406Shinto312,140928,33317,917
313470214422ゆーざー312,129757,40037,664
312833718589ラッシュ中段どわーw312,127212,8413,162
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
27
Stored matches
27
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-04
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
29
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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