Player dataCFN 3015874807

Michael

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game2.3events/game
drive_parryDrive Parry / game0.3events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0.1events/game
punish_counterPunish Counter / game1.4events/game
received_punish_counterGot PC'd / game1events/game
throw_countThrows / game3.3events/game
throw_techThrow techs / game0.5events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game3.6events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered5.7Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0063fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0147fraction
gauge_rate_drive_artsDrive Arts share0.1367fraction
gauge_rate_drive_impactDrive Impact gauge share0.2918fraction
gauge_rate_drive_guardDrive Guard share0.0316fraction
gauge_rate_sa_lv1SA1 usage share0.2881fraction
gauge_rate_sa_lv2SA2 usage share0.4576fraction
gauge_rate_sa_lv3SA3 usage share0.1525fraction
gauge_rate_caCA usage share0.1016fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 138 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 138 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact2.30.150000000000000022.15events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry0.31.4733333333333332-1.1733333333333331events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0see unit column
Elite maximum
3.2see unit column
Comparison
lower
Perfect Parry00.55-0.55events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal0.10.2-0.1events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed1.40.08666666666666671.3133333333333332events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered10.060000000000000020.94events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Throws3.32.3533333333333330.9466666666666668events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0see unit column
Elite maximum
3.6see unit column
Comparison
higher
Throw techs0.50.37333333333333330.1266666666666667events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.20.22999999999999998-0.02999999999999997events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown3.62.11666666666666671.4833333333333334events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.3see unit column
Comparison
higher
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure312.316666666666665-9.316666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
0see unit column
Elite maximum
16.2see unit column
Comparison
lower
Time cornered5.79.05-3.3500000000000005Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
27.1see unit column
Comparison
lower
Drive Rush (cancel)0.00630.4010099999999999-0.3947099999999999fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.5874see unit column
Comparison
lower
Drive Rush (parry)0.01470.04859000000000001-0.03389000000000001fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0see unit column
Elite maximum
0.1043see unit column
Comparison
lower
Drive Arts0.13670.15385666666666667-0.01715666666666668fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0see unit column
Elite maximum
0.2795see unit column
Comparison
similar
Drive Impact gauge0.29180.0128733333333333320.27892666666666666fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0see unit column
Elite maximum
0.0458see unit column
Comparison
higher
SA10.28810.4429966666666667-0.15489666666666668fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0see unit column
Elite maximum
0.6236see unit column
Comparison
lower
SA20.45760.155676666666666660.3019233333333333fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3245see unit column
Comparison
higher
SA30.15250.28147999999999995-0.12897999999999996fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
CA0.10160.086346666666666670.015253333333333327fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1511see unit column
Comparison
higher
Drive Guard0.03160.09749999999999996-0.06589999999999996fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0see unit column
Elite maximum
0.1624see unit column
Comparison
lower
Drive Impact2.30.160000000000000062.1399999999999997events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry0.31.7066666666666668-1.4066666666666667events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
4.3see unit column
Comparison
lower
Perfect Parry00.7533333333333333-0.7533333333333333events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal0.10.11333333333333334-0.013333333333333336events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Punish Counters landed1.40.071.3299999999999998events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered10.073333333333333350.9266666666666666events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.32.2933333333333341.006666666666666events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
4.2see unit column
Comparison
higher
Throw techs0.50.44666666666666660.0533333333333334events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.20.22-0.01999999999999999events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown3.62.0666666666666671.5333333333333332events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.056666666666666664-0.056666666666666664events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.05666666666666668-0.05666666666666668events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure311.483333333333333-8.483333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4see unit column
Elite maximum
19.2see unit column
Comparison
lower
Time cornered5.78.743333333333334-3.043333333333334Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
2.8see unit column
Elite maximum
12see unit column
Comparison
lower
Drive Rush (cancel)0.00630.38670999999999994-0.3804099999999999fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1495see unit column
Elite maximum
0.6845see unit column
Comparison
lower
Drive Rush (parry)0.01470.05834333333333333-0.04364333333333333fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0253see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.13670.18837000000000004-0.05167000000000005fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1065see unit column
Elite maximum
0.3005see unit column
Comparison
lower
Drive Impact gauge0.29180.0108666666666666690.2809333333333333fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0004see unit column
Elite maximum
0.0345see unit column
Comparison
higher
SA10.28810.34208333333333335-0.05398333333333333fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1132see unit column
Elite maximum
0.4945see unit column
Comparison
lower
SA20.45760.192780.26482fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3457see unit column
Comparison
higher
SA30.15250.37557333333333337-0.22307333333333337fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.6415see unit column
Comparison
lower
CA0.10160.089376666666666650.01222333333333335fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0215see unit column
Elite maximum
0.1645see unit column
Comparison
similar
Drive Guard0.03160.1127166666666667-0.0811166666666667fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0468see unit column
Elite maximum
0.2017see unit column
Comparison
lower
Drive Impact2.30.166666666666666662.1333333333333333events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry0.31.6133333333333333-1.3133333333333332events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry00.57-0.57events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.10.18000000000000002-0.08000000000000002events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed1.40.103333333333333371.2966666666666666events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered10.073333333333333350.9266666666666666events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.32.5066666666666670.793333333333333events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
higher
Throw techs0.50.34666666666666680.1533333333333332events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.20.22333333333333336-0.023333333333333345events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown3.61.971.6300000000000001events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed00.05333333333333335-0.05333333333333335events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure312.050000000000002-9.050000000000002Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
lower
Time cornered5.78.403333333333334-2.703333333333334Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
lower
Drive Rush (cancel)0.00630.43118333333333336-0.4248833333333334fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
lower
Drive Rush (parry)0.01470.04454666666666666-0.02984666666666666fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
lower
Drive Arts0.13670.15575333333333335-0.019053333333333367fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
similar
Drive Impact gauge0.29180.0145133333333333330.2772866666666667fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA10.28810.3301133333333333-0.04201333333333329fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.15see unit column
Elite maximum
0.7756see unit column
Comparison
similar
SA20.45760.325500000000000070.13209999999999994fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0853see unit column
Elite maximum
0.5326see unit column
Comparison
higher
SA30.15250.2588666666666667-0.10636666666666669fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
lower
CA0.10160.085323333333333350.016276666666666648fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
higher
Drive Guard0.03160.09597333333333334-0.06437333333333334fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
lower
Drive Impact2.30.226666666666666742.0733333333333333events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry0.31.6033333333333333-1.3033333333333332events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry00.5000000000000001-0.5000000000000001events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Drive Reversal0.10.5666666666666667-0.4666666666666667events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.4see unit column
Comparison
lower
Punish Counters landed1.40.123333333333333351.2766666666666666events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered10.080000000000000040.9199999999999999events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.31.771.5299999999999998events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.9see unit column
Elite maximum
2.8see unit column
Comparison
higher
Throw techs0.50.37000000000000010.1299999999999999events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.20.25666666666666665-0.05666666666666664events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.62.05333333333333321.5466666666666669events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed00.08333333333333336-0.08333333333333336events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04666666666666667-0.04666666666666667events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure37.926666666666667-4.926666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.7see unit column
Elite maximum
14.3see unit column
Comparison
lower
Time cornered5.711.68666666666667-5.986666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.3see unit column
Elite maximum
17.4see unit column
Comparison
lower
Drive Rush (cancel)0.00630.29986333333333337-0.2935633333333334fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0943see unit column
Elite maximum
0.5515see unit column
Comparison
lower
Drive Rush (parry)0.01470.07365666666666666-0.058956666666666664fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0224see unit column
Elite maximum
0.1387see unit column
Comparison
lower
Drive Arts0.13670.22028999999999999-0.08359fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1043see unit column
Elite maximum
0.4138see unit column
Comparison
lower
Drive Impact gauge0.29180.0164266666666666620.27537333333333336fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0051see unit column
Elite maximum
0.0372see unit column
Comparison
higher
SA10.28810.53975-0.25164999999999993fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1964see unit column
Elite maximum
0.7569see unit column
Comparison
lower
SA20.45760.143733333333333320.3138666666666667fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0202see unit column
Elite maximum
0.5913see unit column
Comparison
higher
SA30.15250.24982333333333334-0.09732333333333335fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0869see unit column
Elite maximum
0.5see unit column
Comparison
lower
CA0.10160.066506666666666670.035093333333333324fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0138see unit column
Elite maximum
0.1607see unit column
Comparison
higher
Drive Guard0.03160.12724999999999997-0.09564999999999997fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0732see unit column
Elite maximum
0.2282see unit column
Comparison
lower
Drive Impact2.30.25666666666666672.043333333333333events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry0.32.03-1.7299999999999998events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.7see unit column
Comparison
lower
Perfect Parry00.75-0.75events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal0.10.20333333333333334-0.10333333333333333events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed1.40.123333333333333361.2766666666666666events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered10.100000000000000060.8999999999999999events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.32.7233333333333330.5766666666666667events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.6see unit column
Comparison
higher
Throw techs0.50.413333333333333330.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

30 rows

Scroll if needed to compare columns.

Benchmark sample players. 30 rows on page 1; 30 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
93026932565fumi39dc_pc92,230925,45718,086
91321583500pc-jieba551292,192963,36031,720
936230077292BASSA92,182936,42973,726
92827969522Tradz baruji92,181919,78249,601
91497476764†卍♨♨卍†|ぬーどる(本人)92,180909,85737,884
11304269231Shuto12,303785,52142,370
11051410689Sahara12,231622,00458,229
11825731477Tigger12,230927,27553,491
12399060619hinao12,224912,05535,520
13501662962SDUINJNKPAADQQE12,18483,795880
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
83833467565YHC-餅82,3681,103,42641,265
81396895782Torimeshi82,304952,95929,610
82234633659Monsterjujuju82,207937,78321,851
82778926938未覚醒ハルミチ82,201909,90751,549
83488795807daijin/WIM82,141910,72534,667
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
100
Stored matches
100
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-30
Sample ends (UTC)
2026-09-09
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
9
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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