Player dataCFN 3015874807
Michael
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 2.3 | events/game |
| drive_parry | Drive Parry / game | 0.3 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.1 | events/game |
| punish_counter | Punish Counter / game | 1.4 | events/game |
| received_punish_counter | Got PC'd / game | 1 | events/game |
| throw_count | Throws / game | 3.3 | events/game |
| throw_tech | Throw techs / game | 0.5 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.6 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5.7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0063 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0147 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1367 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.2918 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0316 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2881 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.4576 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.1525 | fraction |
| gauge_rate_ca | CA usage share | 0.1016 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 138 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 2.3 | 0.15000000000000002 | 2.15 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.3 | 1.4733333333333332 | -1.1733333333333331 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.1 | 0.2 | -0.1 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 1.4 | 0.0866666666666667 | 1.3133333333333332 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 1 | 0.06000000000000002 | 0.94 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.3 | 2.353333333333333 | 0.9466666666666668 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.5 | 0.3733333333333333 | 0.1266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.6 | 2.1166666666666667 | 1.4833333333333334 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 3 | 12.316666666666665 | -9.316666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5.7 | 9.05 | -3.3500000000000005 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0063 | 0.4010099999999999 | -0.3947099999999999 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0147 | 0.04859000000000001 | -0.03389000000000001 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1367 | 0.15385666666666667 | -0.01715666666666668 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.2918 | 0.012873333333333332 | 0.27892666666666666 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2881 | 0.4429966666666667 | -0.15489666666666668 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.4576 | 0.15567666666666666 | 0.3019233333333333 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.1525 | 0.28147999999999995 | -0.12897999999999996 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1016 | 0.08634666666666667 | 0.015253333333333327 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0316 | 0.09749999999999996 | -0.06589999999999996 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 2.3 | 0.16000000000000006 | 2.1399999999999997 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.3 | 1.7066666666666668 | -1.4066666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.7533333333333333 | -0.7533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.1 | 0.11333333333333334 | -0.013333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 1.4 | 0.07 | 1.3299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 1 | 0.07333333333333335 | 0.9266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.3 | 2.293333333333334 | 1.006666666666666 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.5 | 0.4466666666666666 | 0.0533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.6 | 2.066666666666667 | 1.5333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 3 | 11.483333333333333 | -8.483333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 5.7 | 8.743333333333334 | -3.043333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0063 | 0.38670999999999994 | -0.3804099999999999 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0147 | 0.05834333333333333 | -0.04364333333333333 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1367 | 0.18837000000000004 | -0.05167000000000005 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.2918 | 0.010866666666666669 | 0.2809333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2881 | 0.34208333333333335 | -0.05398333333333333 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.4576 | 0.19278 | 0.26482 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.1525 | 0.37557333333333337 | -0.22307333333333337 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1016 | 0.08937666666666665 | 0.01222333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0316 | 0.1127166666666667 | -0.0811166666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 2.3 | 0.16666666666666666 | 2.1333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.3 | 1.6133333333333333 | -1.3133333333333332 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.57 | -0.57 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.1 | 0.18000000000000002 | -0.08000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 1.4 | 0.10333333333333337 | 1.2966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 1 | 0.07333333333333335 | 0.9266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 3.3 | 2.506666666666667 | 0.793333333333333 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.5 | 0.3466666666666668 | 0.1533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.22333333333333336 | -0.023333333333333345 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 3.6 | 1.97 | 1.6300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.05333333333333335 | -0.05333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 3 | 12.050000000000002 | -9.050000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 5.7 | 8.403333333333334 | -2.703333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0063 | 0.43118333333333336 | -0.4248833333333334 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0147 | 0.04454666666666666 | -0.02984666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1367 | 0.15575333333333335 | -0.019053333333333367 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.2918 | 0.014513333333333333 | 0.2772866666666667 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.2881 | 0.3301133333333333 | -0.04201333333333329 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.4576 | 0.32550000000000007 | 0.13209999999999994 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.1525 | 0.2588666666666667 | -0.10636666666666669 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.1016 | 0.08532333333333335 | 0.016276666666666648 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0316 | 0.09597333333333334 | -0.06437333333333334 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 2.3 | 0.22666666666666674 | 2.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.3 | 1.6033333333333333 | -1.3033333333333332 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0 | 0.5000000000000001 | -0.5000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.1 | 0.5666666666666667 | -0.4666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 1.4 | 0.12333333333333335 | 1.2766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 1 | 0.08000000000000004 | 0.9199999999999999 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3.3 | 1.77 | 1.5299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.5 | 0.3700000000000001 | 0.1299999999999999 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.25666666666666665 | -0.05666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3.6 | 2.0533333333333332 | 1.5466666666666669 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.08333333333333336 | -0.08333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 3 | 7.926666666666667 | -4.926666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 5.7 | 11.68666666666667 | -5.986666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0063 | 0.29986333333333337 | -0.2935633333333334 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0147 | 0.07365666666666666 | -0.058956666666666664 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1367 | 0.22028999999999999 | -0.08359 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.2918 | 0.016426666666666662 | 0.27537333333333336 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.2881 | 0.53975 | -0.25164999999999993 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.4576 | 0.14373333333333332 | 0.3138666666666667 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.1525 | 0.24982333333333334 | -0.09732333333333335 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.1016 | 0.06650666666666667 | 0.035093333333333324 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0316 | 0.12724999999999997 | -0.09564999999999997 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 2.3 | 0.2566666666666667 | 2.043333333333333 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 0.3 | 2.03 | -1.7299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0 | 0.75 | -0.75 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.1 | 0.20333333333333334 | -0.10333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 1.4 | 0.12333333333333336 | 1.2766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 1 | 0.10000000000000006 | 0.8999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 3.3 | 2.723333333333333 | 0.5766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.5 | 0.41333333333333333 | 0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
30 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 100
- Stored matches
- 100
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-30
- Sample ends (UTC)
- 2026-09-09
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 9
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

