Player dataCFN 3004126021

Kano

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 5 rows on page 1; 5 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Yasminebond#AkumaW
Details for Stored matches from player perspective, row 1
Replay ID
WS83DHB6M
Mode
Ranked
Player CFN ID
3004126021
Player
Kano
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,361MR points
Pre-match LP
32,576LP points
Opponent CFN ID
1703330632
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,322MR points
Opponent pre-match LP
136,743LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Yasminebond#AkumaW
Details for Stored matches from player perspective, row 2
Replay ID
D6S4LN87X
Mode
Ranked
Player CFN ID
3004126021
Player
Kano
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,354MR points
Pre-match LP
32,326LP points
Opponent CFN ID
1703330632
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,329MR points
Opponent pre-match LP
136,783LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Yasmine最弱の敗北王たけやん@VTChun-LiL
Details for Stored matches from player perspective, row 3
Replay ID
JLPBE8955
Mode
Ranked
Player CFN ID
3004126021
Player
Kano
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,363MR points
Pre-match LP
32,366LP points
Opponent CFN ID
1157848778
Opponent selected character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
1,340MR points
Opponent pre-match LP
196,572LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Yasmine最弱の敗北王たけやん@VTChun-LiL
Details for Stored matches from player perspective, row 4
Replay ID
XQHQLSCWU
Mode
Ranked
Player CFN ID
3004126021
Player
Kano
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,372MR points
Pre-match LP
32,406LP points
Opponent CFN ID
1157848778
Opponent selected character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
1,331MR points
Opponent pre-match LP
196,522LP points
Player round result codes
0,8,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Perfect; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Yasmine最弱の敗北王たけやん@VTChun-LiW
Details for Stored matches from player perspective, row 5
Replay ID
BK77FQJKJ
Mode
Ranked
Player CFN ID
3004126021
Player
Kano
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,365MR points
Pre-match LP
32,156LP points
Opponent CFN ID
1157848778
Opponent selected character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
1,338MR points
Opponent pre-match LP
196,562LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
5
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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