Player dataCFN 2990024835
kanda32
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.2 | events/game |
| drive_parry | Drive Parry / game | 1.9 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 0.3 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 2 | events/game |
| throw_tech | Throw techs / game | 0.1 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 14.1 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3152 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0563 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2706 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0136 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.118 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2857 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1142 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5571 | fraction |
| gauge_rate_ca | CA usage share | 0.0428 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.2 | 0.21333333333333337 | -0.013333333333333364 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.9 | 1.853333333333333 | 0.046666666666666856 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.7066666666666668 | -0.4066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.3 | 0.26666666666666666 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.08333333333333336 | 0.01666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.06666666666666668 | 0.13333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2 | 2.4133333333333336 | -0.41333333333333355 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.1 | 0.38 | -0.28 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.1966666666666667 | -0.0966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2 | 2 | 0 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 14.1 | 15.383333333333331 | -1.2833333333333314 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.7 | 7.993333333333334 | 0.7066666666666652 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3152 | 0.3308866666666666 | -0.015686666666666627 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0563 | 0.06303666666666667 | -0.006736666666666669 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2706 | 0.23383333333333325 | 0.03676666666666675 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0136 | 0.014323333333333332 | -0.0007233333333333328 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2857 | 0.3152233333333333 | -0.02952333333333329 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1142 | 0.21017666666666665 | -0.09597666666666665 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5571 | 0.3889533333333333 | 0.16814666666666672 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0428 | 0.08545333333333333 | -0.04265333333333333 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.118 | 0.11811333333333332 | -0.0001133333333333264 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.2 | 0.18666666666666668 | 0.013333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.9 | 1.7700000000000005 | 0.12999999999999945 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.57 | -0.26999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.3 | 0.32000000000000006 | -0.020000000000000073 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.11333333333333336 | -0.01333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.09333333333333337 | 0.10666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2 | 2.4500000000000006 | -0.4500000000000006 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.1 | 0.5400000000000001 | -0.44000000000000017 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.21000000000000002 | -0.11000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2 | 2.3366666666666664 | -0.33666666666666645 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 14.1 | 6.796666666666667 | 7.303333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.7 | 9.32333333333333 | -0.6233333333333313 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3152 | 0.42870333333333316 | -0.11350333333333318 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0563 | 0.047880000000000006 | 0.008419999999999997 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2706 | 0.11513666666666664 | 0.15546333333333337 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0136 | 0.01627666666666667 | -0.002676666666666669 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2857 | 0.3106400000000001 | -0.024940000000000073 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1142 | 0.30667666666666665 | -0.19247666666666666 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5571 | 0.30038999999999993 | 0.2567100000000001 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0428 | 0.08209666666666664 | -0.03929666666666664 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.118 | 0.11010333333333332 | 0.007896666666666677 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.2 | 0.22000000000000006 | -0.020000000000000046 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.9 | 1.6766666666666667 | 0.22333333333333316 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.3 | 0.7166666666666667 | -0.4166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.1 | 0.13333333333333336 | -0.033333333333333354 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.1066666666666667 | 0.09333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2 | 2.4 | -0.3999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.1 | 0.5666666666666669 | -0.4666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.2033333333333334 | -0.10333333333333339 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2 | 2.23 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.05 | -0.05 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 14.1 | 11.066666666666665 | 3.033333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.7 | 9.710000000000003 | -1.0100000000000033 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3152 | 0.35328999999999994 | -0.03808999999999996 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0563 | 0.06939000000000001 | -0.013090000000000004 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2706 | 0.18154999999999996 | 0.08905000000000005 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0136 | 0.017656666666666668 | -0.0040566666666666685 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2857 | 0.30902333333333326 | -0.02332333333333325 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.1142 | 0.24987666666666672 | -0.13567666666666672 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5571 | 0.34411 | 0.21299 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0428 | 0.09681 | -0.054009999999999996 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.118 | 0.12489 | -0.006890000000000007 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.2 | 0.2033333333333334 | -0.0033333333333333826 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.9 | 1.6499999999999997 | 0.2500000000000002 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.3 | 0.7666666666666665 | -0.4666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.3 | 0.19999999999999993 | 0.10000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.1 | 0.1266666666666667 | -0.0266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.2 | 0.0866666666666667 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2 | 2.7366666666666664 | -0.7366666666666664 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.1 | 0.44999999999999996 | -0.35 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.1 | 0.26666666666666666 | -0.16666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2 | 2.086666666666667 | -0.08666666666666689 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.03333333333333333 | -0.03333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.04 | 0.060000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 14.1 | 11.473333333333333 | 2.626666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.7 | 8.546666666666669 | 0.15333333333333066 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.3152 | 0.3270166666666668 | -0.011816666666666809 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0563 | 0.07444666666666665 | -0.018146666666666644 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.2706 | 0.19200666666666663 | 0.07859333333333338 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0136 | 0.014959999999999998 | -0.0013599999999999984 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.2857 | 0.28646333333333335 | -0.0007633333333333381 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.1142 | 0.22754333333333332 | -0.11334333333333332 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.5571 | 0.3866700000000001 | 0.17042999999999991 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0428 | 0.09913 | -0.05633 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.118 | 0.13137000000000001 | -0.01337000000000002 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.2 | 0.21000000000000002 | -0.010000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 1.9 | 1.8900000000000001 | 0.009999999999999787 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.3 | 0.7966666666666666 | -0.49666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.1 | 0.12333333333333336 | -0.02333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.2 | 0.09333333333333337 | 0.10666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2 | 2.4899999999999998 | -0.48999999999999977 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.1 | 0.42666666666666675 | -0.32666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 27 | 3400122682 | kincho | 27 | 2,229 | 966,707 | 57,316 |
| 27 | 4210220386 | なっつだよ | 27 | 2,210 | 586,815 | 46,979 |
| 27 | 1780568425 | Yassa | 27 | 2,187 | 72,702 | 1,792 |
| 27 | 3592602051 | ばやしこ|VLY | 27 | 2,181 | 688,853 | 38,865 |
| 27 | 3469023159 | あ か た | 27 | 2,151 | 952,129 | 33,071 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 226 | history | ||
| 30d | collecting | 472 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 129
- Stored matches
- 129
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-17
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 21
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

