Player dataCFN 2955138067

YAWDY

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

20 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 20 rows on page 1; 20 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Dee JayleovDee JayW
Details for Stored matches from player perspective, row 1
Replay ID
EH8T4C5YY
Mode
Custom Room
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
3315680409
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,732MR points
Opponent pre-match LP
160,534LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Super Art; Round lost; Round lost
Dee JayleovDee JayW
Details for Stored matches from player perspective, row 2
Replay ID
8QQJ56YVG
Mode
Custom Room
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
3315680409
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,732MR points
Opponent pre-match LP
160,534LP points
Player round result codes
6,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Super Art; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Dee JayleovDee JayW
Details for Stored matches from player perspective, row 3
Replay ID
AW4EJFQKW
Mode
Custom Room
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
3315680409
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,732MR points
Opponent pre-match LP
160,534LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Dee Jay안녕,미미#HelloMimiJuriW
Details for Stored matches from player perspective, row 4
Replay ID
W93EAW3QX
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
1232161392
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
88,238LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Dee Jay안녕,미미#HelloMimiJuriW
Details for Stored matches from player perspective, row 5
Replay ID
3N8MNEXTY
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
1232161392
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
88,238LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee Jay안녕,미미#HelloMimiJuriW
Details for Stored matches from player perspective, row 6
Replay ID
W7K36FCJ7
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
1232161392
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
88,238LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee JayZSF SkyreskRyuL
Details for Stored matches from player perspective, row 7
Replay ID
TXEG3TEEN
Mode
Custom Room
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
3582365694
Opponent selected character
Ryu
Opponent controls
Modern
Opponent pre-match MR
1,644MR points
Opponent pre-match LP
244,135LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Dee JayFly GamerYasmineW
Details for Stored matches from player perspective, row 8
Replay ID
PSHXRSQPU
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
2286813237
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,605MR points
Opponent pre-match LP
30,527LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee JayFly GamerYasmineW
Details for Stored matches from player perspective, row 9
Replay ID
A9T6SQF4P
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
2286813237
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,605MR points
Opponent pre-match LP
30,527LP points
Player round result codes
0,8,5comma-separated codes
Opponent round result codes
8,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Overdrive attack
Opponent round outcomes
Perfect; Round lost; Round lost
Dee JayFly GamerYasmineW
Details for Stored matches from player perspective, row 10
Replay ID
JH3898XAG
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
2286813237
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,605MR points
Opponent pre-match LP
30,527LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Dee JayFly GamerYasmineW
Details for Stored matches from player perspective, row 11
Replay ID
G73VTMSBN
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
2286813237
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,605MR points
Opponent pre-match LP
30,527LP points
Player round result codes
6,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Dee JayFly GamerYasmineW
Details for Stored matches from player perspective, row 12
Replay ID
S65KA556R
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
2286813237
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,605MR points
Opponent pre-match LP
30,527LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee JayBALATRO PLAYERE. HondaW
Details for Stored matches from player perspective, row 13
Replay ID
CXTC5BHMY
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
1,2comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Chip damage
Opponent round outcomes
Round lost; Round lost
Dee JayBALATRO PLAYERE. HondaW
Details for Stored matches from player perspective, row 14
Replay ID
L3VRMGGE4
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
0,7,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Critical Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Dee JayBALATRO PLAYERE. HondaL
Details for Stored matches from player perspective, row 15
Replay ID
Y48N9PJPV
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Standard victory
Dee JayBALATRO PLAYERE. HondaW
Details for Stored matches from player perspective, row 16
Replay ID
YEYLG4799
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
5,0,6comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Super Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
Dee JayBALATRO PLAYERE. HondaW
Details for Stored matches from player perspective, row 17
Replay ID
SDLM8J36Y
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Dee JayBALATRO PLAYERE. HondaL
Details for Stored matches from player perspective, row 18
Replay ID
DTRUVLVVP
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
8,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Perfect; Round lost; Standard victory
Dee JayBALATRO PLAYERE. HondaW
Details for Stored matches from player perspective, row 19
Replay ID
KQ95NLBCH
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Dee JayBALATRO PLAYERE. HondaL
Details for Stored matches from player perspective, row 20
Replay ID
QKTAU5WYC
Mode
Battle Hub
Player CFN ID
2955138067
Player
YAWDY
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
39,065LP points
Opponent CFN ID
4220496952
Opponent selected character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,803MR points
Opponent pre-match LP
638,130LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
20
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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