Player dataCFN 2922474008

wampy

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.7events/game
drive_parryDrive Parry / game2.3events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.6events/game
received_punish_counterGot PC'd / game0.5events/game
throw_countThrows / game0.9events/game
throw_techThrow techs / game0.4events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game3.7events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time7.2Buckler aggregate rate (unit unverified)
cornered_timeTime cornered12.2Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0406fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0665fraction
gauge_rate_drive_artsDrive Arts share0.3163fraction
gauge_rate_drive_impactDrive Impact gauge share0.0545fraction
gauge_rate_drive_guardDrive Guard share0.1589fraction
gauge_rate_sa_lv1SA1 usage share0.3271fraction
gauge_rate_sa_lv2SA2 usage share0.2242fraction
gauge_rate_sa_lv3SA3 usage share0.3271fraction
gauge_rate_caCA usage share0.1214fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 138 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 138 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.70.173333333333333340.5266666666666666events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.31.89666666666666670.4033333333333331events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
3.1see unit column
Comparison
higher
Perfect Parry0.20.6999999999999998-0.49999999999999983events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.22999999999999995-0.22999999999999995events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Punish Counters landed0.60.100000000000000050.49999999999999994events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.50.063333333333333340.43666666666666665events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.523333333333333-1.623333333333333events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
3.9see unit column
Comparison
lower
Throw techs0.40.4799999999999999-0.0799999999999999events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.22999999999999998-0.12999999999999998events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.72.3366666666666661.3633333333333342events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.06000000000000002-0.06000000000000002events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure7.213.01333333333333-5.81333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
19.8see unit column
Comparison
lower
Time cornered12.29.0666666666666663.133333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.2see unit column
Elite maximum
14see unit column
Comparison
higher
Drive Rush (cancel)0.04060.29727666666666663-0.25667666666666666fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1368see unit column
Elite maximum
0.5527see unit column
Comparison
lower
Drive Rush (parry)0.06650.08405666666666668-0.01755666666666668fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0377see unit column
Elite maximum
0.1513see unit column
Comparison
lower
Drive Arts0.31630.175186666666666680.14111333333333334fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.054see unit column
Elite maximum
0.3018see unit column
Comparison
higher
Drive Impact gauge0.05450.0136033333333333320.040896666666666665fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0049see unit column
Elite maximum
0.0288see unit column
Comparison
higher
SA10.32710.308840.01826fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1562see unit column
Elite maximum
0.5137see unit column
Comparison
similar
SA20.22420.24219000000000002-0.017990000000000006fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0746see unit column
Elite maximum
0.505see unit column
Comparison
similar
SA30.32710.35669333333333336-0.02959333333333336fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1392see unit column
Elite maximum
0.6406see unit column
Comparison
similar
CA0.12140.092090000000000020.029309999999999975fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.04see unit column
Elite maximum
0.1538see unit column
Comparison
higher
Drive Guard0.15890.145283333333333350.013616666666666666fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0583see unit column
Elite maximum
0.2188see unit column
Comparison
similar
Drive Impact0.70.150000000000000020.5499999999999999events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.31.47333333333333320.8266666666666667events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0see unit column
Elite maximum
3.2see unit column
Comparison
higher
Perfect Parry0.20.55-0.35000000000000003events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.2-0.2events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.60.08666666666666670.5133333333333333events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.50.060000000000000020.44events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Throws0.92.353333333333333-1.4533333333333331events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0see unit column
Elite maximum
3.6see unit column
Comparison
lower
Throw techs0.40.37333333333333330.026666666666666727events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
similar
Throw parries0.10.22999999999999998-0.12999999999999998events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown3.72.11666666666666671.5833333333333335events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.3see unit column
Comparison
higher
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure7.212.316666666666665-5.1166666666666645Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
0see unit column
Elite maximum
16.2see unit column
Comparison
lower
Time cornered12.29.053.1499999999999986Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
27.1see unit column
Comparison
higher
Drive Rush (cancel)0.04060.4010099999999999-0.3604099999999999fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.5874see unit column
Comparison
lower
Drive Rush (parry)0.06650.048590000000000010.017909999999999995fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0see unit column
Elite maximum
0.1043see unit column
Comparison
higher
Drive Arts0.31630.153856666666666670.16244333333333336fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0see unit column
Elite maximum
0.2795see unit column
Comparison
higher
Drive Impact gauge0.05450.0128733333333333320.041626666666666666fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0see unit column
Elite maximum
0.0458see unit column
Comparison
higher
SA10.32710.4429966666666667-0.1158966666666667fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0see unit column
Elite maximum
0.6236see unit column
Comparison
lower
SA20.22420.155676666666666660.06852333333333335fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3245see unit column
Comparison
higher
SA30.32710.281479999999999950.04562000000000005fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.12140.086346666666666670.035053333333333325fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1511see unit column
Comparison
higher
Drive Guard0.15890.097499999999999960.06140000000000005fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
9
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0see unit column
Elite maximum
0.1624see unit column
Comparison
higher
Drive Impact0.70.193333333333333360.5066666666666666events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry2.31.89333333333333330.4066666666666665events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
higher
Perfect Parry0.20.8400000000000001-0.6400000000000001events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.60.103333333333333370.4966666666666666events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.50.080000000000000030.42events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.5700000000000003-1.6700000000000004events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
lower
Throw techs0.40.4366666666666667-0.03666666666666668events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries0.10.21-0.10999999999999999events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.72.2633333333333331.436666666666667events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.07000000000000002-0.07000000000000002events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04666666666666667-0.04666666666666667events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure7.213.123333333333333-5.923333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
lower
Time cornered12.28.9533333333333313.246666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
higher
Drive Rush (cancel)0.04060.3819133333333334-0.34131333333333336fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
lower
Drive Rush (parry)0.06650.06761666666666666-0.0011166666666666547fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
similar
Drive Arts0.31630.149253333333333320.1670466666666667fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
higher
Drive Impact gauge0.05450.0138700000000000020.04063fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
higher
SA10.32710.27278666666666670.054313333333333325fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
higher
SA20.22420.2588066666666667-0.034606666666666674fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
similar
SA30.32710.35772-0.03061999999999998fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
similar
CA0.12140.110496666666666660.010903333333333334fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
similar
Drive Guard0.15890.127420.03148000000000001fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
higher
Drive Impact0.70.203333333333333340.4966666666666666events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.31.67000000000000020.6299999999999997events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
higher
Perfect Parry0.20.5533333333333332-0.3533333333333332events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.17666666666666667-0.17666666666666667events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.60.116666666666666710.4833333333333333events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.50.103333333333333370.3966666666666666events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.520000000000001-1.620000000000001events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.7see unit column
Elite maximum
3.5see unit column
Comparison
lower
Throw techs0.40.46333333333333343-0.06333333333333341events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
similar
Throw parries0.10.2733333333333334-0.17333333333333337events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown3.72.21666666666666631.4833333333333338events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure7.212.343333333333332-5.143333333333332Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.9see unit column
Elite maximum
17.8see unit column
Comparison
lower
Time cornered12.29.4500000000000012.7499999999999982Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6see unit column
Elite maximum
13.4see unit column
Comparison
higher
Drive Rush (cancel)0.04060.22752-0.18692fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0955see unit column
Elite maximum
0.4265see unit column
Comparison
lower
Drive Rush (parry)0.06650.09122333333333334-0.024723333333333333fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0548see unit column
Elite maximum
0.138see unit column
Comparison
lower
Drive Arts0.31630.250970.06533fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1135see unit column
Elite maximum
0.4135see unit column
Comparison
higher
Drive Impact gauge0.05450.0154233333333333320.03907666666666667fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0058see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.32710.3330599999999999-0.00595999999999991fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1343see unit column
Elite maximum
0.5447see unit column
Comparison
similar
SA20.22420.23766333333333337-0.013463333333333355fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0119see unit column
Elite maximum
0.4953see unit column
Comparison
similar
SA30.32710.3299466666666666-0.0028466666666666085fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1214see unit column
Elite maximum
0.5714see unit column
Comparison
similar
CA0.12140.099143333333333330.02225666666666666fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0467see unit column
Elite maximum
0.1612see unit column
Comparison
higher
Drive Guard0.15890.149329999999999960.00957000000000005fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.1004see unit column
Elite maximum
0.2127see unit column
Comparison
similar
Drive Impact0.70.25666666666666670.44333333333333325events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry2.32.030.27events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.7see unit column
Comparison
similar
Perfect Parry0.20.75-0.55events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.20333333333333334-0.20333333333333334events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.60.123333333333333360.4766666666666666events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.50.100000000000000060.3999999999999999events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.723333333333333-1.8233333333333333events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.6see unit column
Comparison
lower
Throw techs0.40.41333333333333333-0.013333333333333308events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

30 rows

Scroll if needed to compare columns.

Benchmark sample players. 30 rows on page 1; 30 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
332650298964naruo332,177181,37863,203
331497101254ファイナルあつし332,17789,87813,868
332621667629ぷんぷんパンダ332,168164,9108,380
332349896121頭痛が痛い332,145264,64414,168
334076601818Hand Me Downs332,14366,93126,933
93026932565fumi39dc_pc92,230925,45718,086
91321583500pc-jieba551292,192963,36031,720
936230077292BASSA92,182936,42973,726
92827969522Tradz baruji92,181919,78249,601
91497476764†卍♨♨卍†|ぬーどる(本人)92,180909,85737,884
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
88
Stored matches
88
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-20
Sample ends (UTC)
2026-09-09
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
33
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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