Player dataCFN 2916686134

Samuelplays1

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.3events/game
drive_parryDrive Parry / game1events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.2events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game2.1events/game
throw_techThrow techs / game0.8events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.1events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0.3events/game
corner_timeCorner pressure time4.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered18.8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.1145fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0504fraction
gauge_rate_drive_artsDrive Arts share0.4327fraction
gauge_rate_drive_impactDrive Impact gauge share0.0263fraction
gauge_rate_drive_guardDrive Guard share0.0839fraction
gauge_rate_sa_lv1SA1 usage share0.7241fraction
gauge_rate_sa_lv2SA2 usage share0.0775fraction
gauge_rate_sa_lv3SA3 usage share0.1465fraction
gauge_rate_caCA usage share0.0517fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 299 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 299 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.30.249999999999999970.05000000000000002events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry12.1166666666666663-1.1166666666666663events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
4.2see unit column
Comparison
lower
Perfect Parry0.10.7366666666666667-0.6366666666666667events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
2.8see unit column
Comparison
lower
Drive Reversal00.1633333333333333-0.1633333333333333events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.20.156666666666666730.04333333333333328events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.20.130000000000000060.06999999999999995events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.11.82666666666666670.27333333333333343events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
2.6see unit column
Comparison
similar
Throw techs0.80.453333333333333370.3466666666666667events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.2733333333333334-0.17333333333333337events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown2.12.06999999999999940.030000000000000693events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed0.10.056666666666666680.04333333333333333events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.30.0533333333333333440.24666666666666665events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.39.036666666666669-4.736666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
14see unit column
Comparison
lower
Time cornered18.810.5533333333333338.246666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.2see unit column
Elite maximum
16.9see unit column
Comparison
higher
Drive Rush (cancel)0.11450.2954566666666666-0.1809566666666666fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1482see unit column
Elite maximum
0.5116see unit column
Comparison
lower
Drive Rush (parry)0.05040.08967333333333331-0.03927333333333331fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0357see unit column
Elite maximum
0.1324see unit column
Comparison
lower
Drive Arts0.43270.176760.25593999999999995fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0873see unit column
Elite maximum
0.3462see unit column
Comparison
higher
Drive Impact gauge0.02630.017710.00859fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0059see unit column
Elite maximum
0.0436see unit column
Comparison
higher
SA10.72410.45337666666666680.27072333333333315fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2352see unit column
Elite maximum
0.6074see unit column
Comparison
higher
SA20.07750.26667666666666673-0.18917666666666672fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0923see unit column
Elite maximum
0.4558see unit column
Comparison
lower
SA30.14650.2180666666666667-0.0715666666666667fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0984see unit column
Elite maximum
0.3611see unit column
Comparison
lower
CA0.05170.061700000000000005-0.010000000000000002fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0084see unit column
Elite maximum
0.1388see unit column
Comparison
lower
Drive Guard0.08390.15471333333333334-0.07081333333333334fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0869see unit column
Elite maximum
0.2373see unit column
Comparison
lower
Drive Impact0.30.160000000000000060.13999999999999993events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry11.7066666666666668-0.7066666666666668events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
4.3see unit column
Comparison
lower
Perfect Parry0.10.7533333333333333-0.6533333333333333events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.11333333333333334-0.11333333333333334events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.20.070.13events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.12.293333333333334-0.1933333333333338events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
4.2see unit column
Comparison
similar
Throw techs0.80.44666666666666660.35333333333333344events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.22-0.12events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.12.0666666666666670.033333333333333215events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3see unit column
Comparison
similar
Stuns landed0.10.0566666666666666640.04333333333333334events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.30.056666666666666680.24333333333333332events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.311.483333333333333-7.183333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4see unit column
Elite maximum
19.2see unit column
Comparison
lower
Time cornered18.88.74333333333333410.056666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
2.8see unit column
Elite maximum
12see unit column
Comparison
higher
Drive Rush (cancel)0.11450.38670999999999994-0.27220999999999995fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1495see unit column
Elite maximum
0.6845see unit column
Comparison
lower
Drive Rush (parry)0.05040.05834333333333333-0.00794333333333333fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0253see unit column
Elite maximum
0.105see unit column
Comparison
similar
Drive Arts0.43270.188370000000000040.24432999999999994fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1065see unit column
Elite maximum
0.3005see unit column
Comparison
higher
Drive Impact gauge0.02630.0108666666666666690.015433333333333332fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0004see unit column
Elite maximum
0.0345see unit column
Comparison
higher
SA10.72410.342083333333333350.3820166666666666fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1132see unit column
Elite maximum
0.4945see unit column
Comparison
higher
SA20.07750.19278-0.11528000000000001fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3457see unit column
Comparison
lower
SA30.14650.37557333333333337-0.22907333333333338fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.6415see unit column
Comparison
lower
CA0.05170.08937666666666665-0.03767666666666664fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0215see unit column
Elite maximum
0.1645see unit column
Comparison
lower
Drive Guard0.08390.1127166666666667-0.0288166666666667fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0468see unit column
Elite maximum
0.2017see unit column
Comparison
lower
Drive Impact0.30.196666666666666740.10333333333333325events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry11.8699999999999999-0.8699999999999999events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.10.7699999999999998-0.6699999999999998events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.21666666666666667-0.21666666666666667events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.20.100000000000000050.09999999999999996events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.090000000000000040.10999999999999997events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.12.3466666666666667-0.2466666666666666events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.4see unit column
Comparison
similar
Throw techs0.80.459999999999999960.3400000000000001events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.10.21-0.10999999999999999events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.12.1133333333333333-0.013333333333333197events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.1see unit column
Comparison
similar
Stuns landed0.10.076666666666666690.023333333333333317events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.30.066666666666666680.2333333333333333events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure4.313.809999999999995-9.509999999999994Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.5see unit column
Elite maximum
18.6see unit column
Comparison
lower
Time cornered18.88.8499999999999989.950000000000003Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
12.1see unit column
Comparison
higher
Drive Rush (cancel)0.11450.36986333333333327-0.2553633333333333fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2304see unit column
Elite maximum
0.5281see unit column
Comparison
lower
Drive Rush (parry)0.05040.07740333333333332-0.027003333333333324fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0427see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.43270.163376666666666640.26932333333333336fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1014see unit column
Elite maximum
0.2607see unit column
Comparison
higher
Drive Impact gauge0.02630.0140100000000000020.012289999999999999fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0052see unit column
Elite maximum
0.0277see unit column
Comparison
higher
SA10.72410.300019999999999950.42408fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1511see unit column
Elite maximum
0.4065see unit column
Comparison
higher
SA20.07750.2686166666666666-0.1911166666666666fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.13see unit column
Elite maximum
0.5238see unit column
Comparison
lower
SA30.14650.33703000000000005-0.19053000000000006fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1523see unit column
Elite maximum
0.5058see unit column
Comparison
lower
CA0.05170.09416666666666666-0.04246666666666666fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0273see unit column
Elite maximum
0.186see unit column
Comparison
lower
Drive Guard0.08390.13693666666666668-0.053036666666666676fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0951see unit column
Elite maximum
0.1694see unit column
Comparison
lower
Drive Impact0.30.166666666666666660.13333333333333333events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry11.6133333333333333-0.6133333333333333events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.10.57-0.47events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.18000000000000002-0.18000000000000002events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.103333333333333370.09666666666666664events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.12.506666666666667-0.40666666666666673events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
lower
Throw techs0.80.34666666666666680.45333333333333325events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.10.22333333333333336-0.12333333333333335events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.11.970.13000000000000012events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
similar
Stuns landed0.10.053333333333333350.046666666666666655events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.30.0533333333333333440.24666666666666665events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.312.050000000000002-7.750000000000003Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
lower
Time cornered18.88.40333333333333410.396666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
higher
Drive Rush (cancel)0.11450.43118333333333336-0.31668333333333337fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
lower
Drive Rush (parry)0.05040.044546666666666660.005853333333333342fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
similar
Drive Arts0.43270.155753333333333350.2769466666666666fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
higher
Drive Impact gauge0.02630.0145133333333333330.011786666666666668fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA10.72410.33011333333333330.39398666666666665fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.15see unit column
Elite maximum
0.7756see unit column
Comparison
higher
SA20.07750.32550000000000007-0.24800000000000005fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0853see unit column
Elite maximum
0.5326see unit column
Comparison
lower
SA30.14650.2588666666666667-0.1123666666666667fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
lower
CA0.05170.08532333333333335-0.033623333333333345fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
lower
Drive Guard0.08390.09597333333333334-0.012073333333333339fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
similar
Drive Impact0.30.186666666666666680.11333333333333331events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry11.7700000000000005-0.7700000000000005events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.10.57-0.47events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal00.32000000000000006-0.32000000000000006events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.113333333333333360.08666666666666666events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.093333333333333370.10666666666666665events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.12.4500000000000006-0.35000000000000053events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.80.54000000000000010.2599999999999999events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

65 rows

Scroll if needed to compare columns.

Benchmark sample players. 65 rows on page 1; 65 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
181981551637niruhiru PC182,247953,40637,591
182164528577ranapower182,2461,180,33885,566
183550331968ひぐち!182,237873,78018,429
182102208224Foodie182,239785,9247,167
183499601255へいぽんガイル182,205526,38416,514
11304269231Shuto12,303785,52142,370
11051410689Sahara12,231622,00458,229
11825731477Tigger12,230927,27553,491
12399060619hinao12,224912,05535,520
13501662962SDUINJNKPAADQQE12,18483,795880
23552769545jazzzzy22,275879,76544,658
23274317482kuromame22,251956,77367,516
22606550179ChrisWong22,223883,65853,842
23705769796watyawacha22,212720,6238,551
24067979107コウキ_ルーク使いの人22,206442,4934,009
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
51900338329Babaaaaa52,238964,25950,586
53708958378あくたがわ52,222999,02966,092
51482676584もっころり52,140900,48130,132
53061502180ありす、宇宙までもから逃げるな52,125870,90021,548
51917947815cokaΣickey52,119910,77650,178
62028457703海底撈月62,244944,69022,731
62838390560めんたらこ62,215959,25358,484
63363933856ザンギ太郎62,207149,4591,092
62467341012Junior62,200881,00147,178
61213256182kobayan62,184954,72144,841
93026932565fumi39dc_pc92,230925,45718,086
91321583500pc-jieba551292,192963,36031,720
936230077292BASSA92,182936,42973,726
92827969522Tradz baruji92,181919,78249,601
91497476764†卍♨♨卍†|ぬーどる(本人)92,180909,85737,884
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
123108342606SBI_Hibiki122,210929,85629,024
121154964181Mira122,202905,30936,372
124036668756シュラリス122,179985,26136,222
122426719754ド)アットティム122,172504,4654,641
123309991061itagaki_122,163944,38659,734
193297851278あでりい192,268758,00020,523
191051410689Sahara192,209904,33158,458
193927143850ONYX | えびはら192,203944,72945,178
194024172770IGZ ssm192,171953,93626,801
191780568425Yassa192,151161,1731,792
213381453962blaz 2g212,368474,75436,913
211124619630DFM竹内ジョン(新婚)212,170945,13135,324
211972230337ナイト894@Twitch212,163899,95843,822
212626960876Kazunoko212,158757,15748,869
213285613978ゆーけー212,138822,89742,180
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dready146Not available
30dcollecting350history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

23 rows

Scroll if needed to compare columns.

Changes between last-100-match snapshots. 23 rows on page 1; 23 rows total.
Requested interval7d/30dMetricMeaningBaselinesee unit columnLatestsee unit columnLatest minus baselinesee unit columnUnit
7ddrive_impactDrive Impact / game0.50.3-0.2events/game
7ddrive_parryDrive Parry / game0.810.19999999999999996events/game
7djust_parryPerfect Parry / game00.10.1events/game
7ddrive_reversalDrive Reversal / game000events/game
7dpunish_counterPunish Counter / game0.40.2-0.2events/game
7dreceived_punish_counterGot PC'd / game0.30.2-0.09999999999999998events/game
7dthrow_countThrows / game2.52.1-0.3999999999999999events/game
7dthrow_techThrow techs / game1.10.8-0.30000000000000004events/game
7dthrow_drive_parryThrow parries / game0.20.1-0.1events/game
7dreceived_throw_countGot thrown / game2.52.1-0.3999999999999999events/game
7dstunStuns / game0.10.10events/game
7dreceived_stunGot stunned / game0.30.30events/game
7dcorner_timeCorner pressure time5.34.3-1Buckler aggregate rate (unit unverified)
7dcornered_timeTime cornered18.718.80.10000000000000142Buckler aggregate rate (unit unverified)
7dgauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.13770.1145-0.023199999999999985fraction
7dgauge_rate_drive_rush_from_parryDrive Rush (parry) share0.05310.0504-0.002700000000000001fraction
7dgauge_rate_drive_artsDrive Arts share0.43410.4327-0.0014000000000000123fraction
7dgauge_rate_drive_impactDrive Impact gauge share0.0310.0263-0.004699999999999999fraction
7dgauge_rate_drive_guardDrive Guard share0.07540.08390.008500000000000008fraction
7dgauge_rate_sa_lv1SA1 usage share0.71620.72410.007900000000000018fraction
7dgauge_rate_sa_lv2SA2 usage share0.04050.07750.037fraction
7dgauge_rate_sa_lv3SA3 usage share0.18910.1465-0.0426fraction
7dgauge_rate_caCA usage share0.0540.0517-0.0022999999999999965fraction
Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
179
Stored matches
179
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-10
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
18
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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