Player dataCFN 2902687607
Thierry
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.5 | events/game |
| drive_parry | Drive Parry / game | 1.7 | events/game |
| just_parry | Perfect Parry / game | 0.8 | events/game |
| drive_reversal | Drive Reversal / game | 0.2 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 1.7 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 10.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.2817 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0692 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1853 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0471 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.142 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.384 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.4079 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.16 | fraction |
| gauge_rate_ca | CA usage share | 0.048 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
69 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.5 | 0.15000000000000002 | 0.35 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.7 | 1.8500000000000003 | -0.15000000000000036 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.8 | 0.8033333333333333 | -0.0033333333333332993 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.2 | 0.21666666666666665 | -0.016666666666666635 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.08333333333333336 | 0.31666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.7 | 2.14 | -0.44000000000000017 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.5366666666666667 | -0.23666666666666675 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.18666666666666668 | -0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2 | 2.2366666666666664 | -0.23666666666666636 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 10.3 | 13.06 | -2.76 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.3 | 9.260000000000002 | -0.9600000000000009 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.2817 | 0.31022999999999995 | -0.028529999999999944 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0692 | 0.07454666666666669 | -0.005346666666666694 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1853 | 0.18089333333333332 | 0.00440666666666667 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0471 | 0.01186666666666667 | 0.03523333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.384 | 0.31434333333333336 | 0.06965666666666664 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.4079 | 0.2629100000000001 | 0.1449899999999999 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.16 | 0.32768666666666674 | -0.16768666666666673 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.048 | 0.09486333333333333 | -0.046863333333333326 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.142 | 0.1382766666666667 | 0.0037233333333333007 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.5 | 0.16666666666666666 | 0.33333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.7 | 1.6133333333333333 | 0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.8 | 0.57 | 0.2300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.2 | 0.18000000000000002 | 0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.4 | 0.10333333333333337 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
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| Throws | 1.7 | 2.506666666666667 | -0.8066666666666669 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.3466666666666668 | -0.0466666666666668 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.22333333333333336 | -0.12333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 32
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| Got thrown | 2 | 1.97 | 0.030000000000000027 | events/game | Details for Saved elite comparisons for played characters, row 33
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| Stuns landed | 0.1 | 0.05333333333333335 | 0.046666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 34
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| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 10.3 | 12.050000000000002 | -1.7500000000000018 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.3 | 8.403333333333334 | -0.1033333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.2817 | 0.43118333333333336 | -0.14948333333333336 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0692 | 0.04454666666666666 | 0.02465333333333334 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1853 | 0.15575333333333335 | 0.029546666666666638 | fraction | Details for Saved elite comparisons for played characters, row 40
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| Drive Impact gauge | 0.0471 | 0.014513333333333333 | 0.03258666666666667 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.384 | 0.3301133333333333 | 0.053886666666666694 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.4079 | 0.32550000000000007 | 0.08239999999999992 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.16 | 0.2588666666666667 | -0.09886666666666669 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.048 | 0.08532333333333335 | -0.03732333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.142 | 0.09597333333333334 | 0.046026666666666646 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.5 | 0.18666666666666668 | 0.31333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 1.7 | 1.7700000000000005 | -0.0700000000000005 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.8 | 0.57 | 0.2300000000000001 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.2 | 0.32000000000000006 | -0.12000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.4 | 0.11333333333333336 | 0.2866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.2 | 0.09333333333333337 | 0.10666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 1.7 | 2.4500000000000006 | -0.7500000000000007 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.3 | 0.5400000000000001 | -0.24000000000000016 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.1 | 0.21000000000000002 | -0.11000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 2 | 2.3366666666666664 | -0.33666666666666645 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 10.3 | 6.796666666666667 | 3.503333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.3 | 9.32333333333333 | -1.0233333333333299 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.2817 | 0.42870333333333316 | -0.14700333333333315 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0692 | 0.047880000000000006 | 0.021319999999999992 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1853 | 0.11513666666666664 | 0.07016333333333336 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0471 | 0.01627666666666667 | 0.030823333333333335 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.384 | 0.3106400000000001 | 0.07335999999999993 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.4079 | 0.30667666666666665 | 0.10122333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.16 | 0.30038999999999993 | -0.14038999999999993 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.048 | 0.08209666666666664 | -0.034096666666666636 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.142 | 0.11010333333333332 | 0.03189666666666667 | fraction | Details for Saved elite comparisons for played characters, row 69
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
15 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 29 | 3722662728 | 生駒デビル | 29 | 2,236 | 463,509 | 32,247 |
| 29 | 3466993951 | kosaku | 29 | 2,212 | 905,225 | 39,208 |
| 29 | 3161507819 | 今井 翔太 | 29 | 2,209 | 900,866 | 12,428 |
| 29 | 3708958378 | あくたがわ | 29 | 2,207 | 334,083 | 66,092 |
| 29 | 1927204743 | @SycomのSeichi | 29 | 2,204 | 934,083 | 60,297 |
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 239 | history | ||
| 30d | ready | 1,905 | Not available |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
23 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Metric | Meaning | Baselinesee unit column | Latestsee unit column | Latest minus baselinesee unit column | Unit |
|---|---|---|---|---|---|---|
| 30d | drive_impact | Drive Impact / game | 0.3 | 0.5 | 0.2 | events/game |
| 30d | drive_parry | Drive Parry / game | 1.1 | 1.7 | 0.5999999999999999 | events/game |
| 30d | just_parry | Perfect Parry / game | 0.3 | 0.8 | 0.5 | events/game |
| 30d | drive_reversal | Drive Reversal / game | 0.3 | 0.2 | -0.09999999999999998 | events/game |
| 30d | punish_counter | Punish Counter / game | 0.2 | 0.4 | 0.2 | events/game |
| 30d | received_punish_counter | Got PC'd / game | 0.2 | 0.2 | 0 | events/game |
| 30d | throw_count | Throws / game | 1 | 1.7 | 0.7 | events/game |
| 30d | throw_tech | Throw techs / game | 0.1 | 0.3 | 0.19999999999999998 | events/game |
| 30d | throw_drive_parry | Throw parries / game | 0.1 | 0.1 | 0 | events/game |
| 30d | received_throw_count | Got thrown / game | 1.8 | 2 | 0.19999999999999996 | events/game |
| 30d | stun | Stuns / game | 0.1 | 0.1 | 0 | events/game |
| 30d | received_stun | Got stunned / game | 0.1 | 0 | -0.1 | events/game |
| 30d | corner_time | Corner pressure time | 14 | 10.3 | -3.6999999999999993 | Buckler aggregate rate (unit unverified) |
| 30d | cornered_time | Time cornered | 7.9 | 8.3 | 0.40000000000000036 | Buckler aggregate rate (unit unverified) |
| 30d | gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.2251 | 0.2817 | 0.05660000000000001 | fraction |
| 30d | gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0921 | 0.0692 | -0.022900000000000004 | fraction |
| 30d | gauge_rate_drive_arts | Drive Arts share | 0.2193 | 0.1853 | -0.034 | fraction |
| 30d | gauge_rate_drive_impact | Drive Impact gauge share | 0.0222 | 0.0471 | 0.024900000000000002 | fraction |
| 30d | gauge_rate_drive_guard | Drive Guard share | 0.1435 | 0.142 | -0.0015000000000000013 | fraction |
| 30d | gauge_rate_sa_lv1 | SA1 usage share | 0.3153 | 0.384 | 0.06869999999999998 | fraction |
| 30d | gauge_rate_sa_lv2 | SA2 usage share | 0.3963 | 0.4079 | 0.0116 | fraction |
| 30d | gauge_rate_sa_lv3 | SA3 usage share | 0.2252 | 0.16 | -0.06520000000000001 | fraction |
| 30d | gauge_rate_ca | CA usage share | 0.063 | 0.048 | -0.015 | fraction |
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 554
- Stored matches
- 554
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-09
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 29
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

