Player dataCFN 2902687607

Thierry

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.5events/game
drive_parryDrive Parry / game1.7events/game
just_parryPerfect Parry / game0.8events/game
drive_reversalDrive Reversal / game0.2events/game
punish_counterPunish Counter / game0.4events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game1.7events/game
throw_techThrow techs / game0.3events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time10.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8.3Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.2817fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0692fraction
gauge_rate_drive_artsDrive Arts share0.1853fraction
gauge_rate_drive_impactDrive Impact gauge share0.0471fraction
gauge_rate_drive_guardDrive Guard share0.142fraction
gauge_rate_sa_lv1SA1 usage share0.384fraction
gauge_rate_sa_lv2SA2 usage share0.4079fraction
gauge_rate_sa_lv3SA3 usage share0.16fraction
gauge_rate_caCA usage share0.048fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

69 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 69 rows on page 1; 69 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.50.150000000000000020.35events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.71.8500000000000003-0.15000000000000036events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.8see unit column
Comparison
similar
Perfect Parry0.80.8033333333333333-0.0033333333333332993events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
similar
Drive Reversal0.20.21666666666666665-0.016666666666666635events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
similar
Punish Counters landed0.40.083333333333333360.31666666666666665events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.72.14-0.44000000000000017events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
4.3see unit column
Comparison
lower
Throw techs0.30.5366666666666667-0.23666666666666675events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.10.18666666666666668-0.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown22.2366666666666664-0.23666666666666636events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
similar
Stuns landed0.10.063333333333333340.03666666666666667events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure10.313.06-2.76Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.7see unit column
Comparison
lower
Time cornered8.39.260000000000002-0.9600000000000009Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
13.4see unit column
Comparison
similar
Drive Rush (cancel)0.28170.31022999999999995-0.028529999999999944fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1148see unit column
Elite maximum
0.4692see unit column
Comparison
similar
Drive Rush (parry)0.06920.07454666666666669-0.005346666666666694fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0406see unit column
Elite maximum
0.1122see unit column
Comparison
similar
Drive Arts0.18530.180893333333333320.00440666666666667fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0965see unit column
Elite maximum
0.3209see unit column
Comparison
similar
Drive Impact gauge0.04710.011866666666666670.03523333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0015see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.3840.314343333333333360.06965666666666664fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1692see unit column
Elite maximum
0.55see unit column
Comparison
higher
SA20.40790.26291000000000010.1449899999999999fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0967see unit column
Elite maximum
0.6283see unit column
Comparison
higher
SA30.160.32768666666666674-0.16768666666666673fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0884see unit column
Elite maximum
0.5217see unit column
Comparison
lower
CA0.0480.09486333333333333-0.046863333333333326fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.02see unit column
Elite maximum
0.1917see unit column
Comparison
lower
Drive Guard0.1420.13827666666666670.0037233333333333007fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0757see unit column
Elite maximum
0.1928see unit column
Comparison
similar
Drive Impact0.50.166666666666666660.33333333333333337events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.71.61333333333333330.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.80.570.2300000000000001events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
higher
Drive Reversal0.20.180000000000000020.01999999999999999events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
similar
Punish Counters landed0.40.103333333333333370.29666666666666663events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.72.506666666666667-0.8066666666666669events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
lower
Throw techs0.30.3466666666666668-0.0466666666666668events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
similar
Throw parries0.10.22333333333333336-0.12333333333333335events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown21.970.030000000000000027events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
similar
Stuns landed0.10.053333333333333350.046666666666666655events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure10.312.050000000000002-1.7500000000000018Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
similar
Time cornered8.38.403333333333334-0.1033333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
similar
Drive Rush (cancel)0.28170.43118333333333336-0.14948333333333336fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
lower
Drive Rush (parry)0.06920.044546666666666660.02465333333333334fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
higher
Drive Arts0.18530.155753333333333350.029546666666666638fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
higher
Drive Impact gauge0.04710.0145133333333333330.03258666666666667fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA10.3840.33011333333333330.053886666666666694fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.15see unit column
Elite maximum
0.7756see unit column
Comparison
higher
SA20.40790.325500000000000070.08239999999999992fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0853see unit column
Elite maximum
0.5326see unit column
Comparison
higher
SA30.160.2588666666666667-0.09886666666666669fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
lower
CA0.0480.08532333333333335-0.03732333333333335fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
lower
Drive Guard0.1420.095973333333333340.046026666666666646fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
higher
Drive Impact0.50.186666666666666680.31333333333333335events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.71.7700000000000005-0.0700000000000005events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.80.570.2300000000000001events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1see unit column
Comparison
higher
Drive Reversal0.20.32000000000000006-0.12000000000000005events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.40.113333333333333360.2866666666666667events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.093333333333333370.10666666666666665events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.72.4500000000000006-0.7500000000000007events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.8see unit column
Comparison
lower
Throw techs0.30.5400000000000001-0.24000000000000016events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.10.21000000000000002-0.11000000000000001events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown22.3366666666666664-0.33666666666666645events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.0433333333333333350.05666666666666667events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure10.36.7966666666666673.503333333333334Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.4see unit column
Elite maximum
13.4see unit column
Comparison
higher
Time cornered8.39.32333333333333-1.0233333333333299Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
13.2see unit column
Comparison
similar
Drive Rush (cancel)0.28170.42870333333333316-0.14700333333333315fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2189see unit column
Elite maximum
0.5864see unit column
Comparison
lower
Drive Rush (parry)0.06920.0478800000000000060.021319999999999992fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0072see unit column
Elite maximum
0.1167see unit column
Comparison
higher
Drive Arts0.18530.115136666666666640.07016333333333336fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.04see unit column
Elite maximum
0.2823see unit column
Comparison
higher
Drive Impact gauge0.04710.016276666666666670.030823333333333335fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0055see unit column
Elite maximum
0.0461see unit column
Comparison
higher
SA10.3840.31064000000000010.07335999999999993fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1428see unit column
Elite maximum
0.592see unit column
Comparison
higher
SA20.40790.306676666666666650.10122333333333333fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.08see unit column
Elite maximum
0.7664see unit column
Comparison
higher
SA30.160.30038999999999993-0.14038999999999993fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0364see unit column
Elite maximum
0.5see unit column
Comparison
lower
CA0.0480.08209666666666664-0.034096666666666636fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0098see unit column
Elite maximum
0.247see unit column
Comparison
lower
Drive Guard0.1420.110103333333333320.03189666666666667fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.049see unit column
Elite maximum
0.1731see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

15 rows

Scroll if needed to compare columns.

Benchmark sample players. 15 rows on page 1; 15 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
293722662728生駒デビル292,236463,50932,247
293466993951kosaku292,212905,22539,208
293161507819今井 翔太292,209900,86612,428
293708958378あくたがわ292,207334,08366,092
291927204743@SycomのSeichi292,204934,08360,297
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
51900338329Babaaaaa52,238964,25950,586
53708958378あくたがわ52,222999,02966,092
51482676584もっころり52,140900,48130,132
53061502180ありす、宇宙までもから逃げるな52,125870,90021,548
51917947815cokaΣickey52,119910,77650,178
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting239history
30dready1,905Not available
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

23 rows

Scroll if needed to compare columns.

Changes between last-100-match snapshots. 23 rows on page 1; 23 rows total.
Requested interval7d/30dMetricMeaningBaselinesee unit columnLatestsee unit columnLatest minus baselinesee unit columnUnit
30ddrive_impactDrive Impact / game0.30.50.2events/game
30ddrive_parryDrive Parry / game1.11.70.5999999999999999events/game
30djust_parryPerfect Parry / game0.30.80.5events/game
30ddrive_reversalDrive Reversal / game0.30.2-0.09999999999999998events/game
30dpunish_counterPunish Counter / game0.20.40.2events/game
30dreceived_punish_counterGot PC'd / game0.20.20events/game
30dthrow_countThrows / game11.70.7events/game
30dthrow_techThrow techs / game0.10.30.19999999999999998events/game
30dthrow_drive_parryThrow parries / game0.10.10events/game
30dreceived_throw_countGot thrown / game1.820.19999999999999996events/game
30dstunStuns / game0.10.10events/game
30dreceived_stunGot stunned / game0.10-0.1events/game
30dcorner_timeCorner pressure time1410.3-3.6999999999999993Buckler aggregate rate (unit unverified)
30dcornered_timeTime cornered7.98.30.40000000000000036Buckler aggregate rate (unit unverified)
30dgauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.22510.28170.05660000000000001fraction
30dgauge_rate_drive_rush_from_parryDrive Rush (parry) share0.09210.0692-0.022900000000000004fraction
30dgauge_rate_drive_artsDrive Arts share0.21930.1853-0.034fraction
30dgauge_rate_drive_impactDrive Impact gauge share0.02220.04710.024900000000000002fraction
30dgauge_rate_drive_guardDrive Guard share0.14350.142-0.0015000000000000013fraction
30dgauge_rate_sa_lv1SA1 usage share0.31530.3840.06869999999999998fraction
30dgauge_rate_sa_lv2SA2 usage share0.39630.40790.0116fraction
30dgauge_rate_sa_lv3SA3 usage share0.22520.16-0.06520000000000001fraction
30dgauge_rate_caCA usage share0.0630.048-0.015fraction
Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
554
Stored matches
554
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-09
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
29
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage