Player dataCFN 2881114009

kai1028ggg

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 16 rows on page 1; 16 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Luke你太依赖一键居合了JamieW
Details for Stored matches from player perspective, row 1
Replay ID
8UHSRYDPH
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,455MR points
Pre-match LP
26,878LP points
Opponent CFN ID
3156124129
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,459MR points
Opponent pre-match LP
25,870LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Luke你太依赖一键居合了JamieW
Details for Stored matches from player perspective, row 2
Replay ID
A5CWU7SCV
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,446MR points
Pre-match LP
26,828LP points
Opponent CFN ID
3156124129
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,468MR points
Opponent pre-match LP
25,910LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeToyama KasumiM. BisonL
Details for Stored matches from player perspective, row 3
Replay ID
68H63MR3Q
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,454MR points
Pre-match LP
26,868LP points
Opponent CFN ID
3871962715
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,455MR points
Opponent pre-match LP
101,543LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
LukeToyama KasumiM. BisonL
Details for Stored matches from player perspective, row 4
Replay ID
MRKXUXNBP
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,462MR points
Pre-match LP
26,908LP points
Opponent CFN ID
3871962715
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,447MR points
Opponent pre-match LP
101,493LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Standard victory
LukeToyama KasumiM. BisonW
Details for Stored matches from player perspective, row 5
Replay ID
5YEK9MPXK
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,454MR points
Pre-match LP
26,658LP points
Opponent CFN ID
3871962715
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,455MR points
Opponent pre-match LP
101,533LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Dee Jaykiyo-TEXKenL
Details for Stored matches from player perspective, row 6
Replay ID
X756L74KV
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Dee Jay
Controls
Classic
Pre-match MR
1,516MR points
Pre-match LP
41,636LP points
Opponent CFN ID
2263490047
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,554MR points
Opponent pre-match LP
216,274LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Dee Jaykiyo-TEXKenL
Details for Stored matches from player perspective, row 7
Replay ID
K8BUVETRC
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Dee Jay
Controls
Classic
Pre-match MR
1,523MR points
Pre-match LP
41,676LP points
Opponent CFN ID
2263490047
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,547MR points
Opponent pre-match LP
216,224LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
JP暴力的小鸡TerryL
Details for Stored matches from player perspective, row 8
Replay ID
Y4P8A4AHP
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
JP
Controls
Classic
Pre-match MR
1,502MR points
Pre-match LP
40,200LP points
Opponent CFN ID
2389467432
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,510MR points
Opponent pre-match LP
79,730LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JP暴力的小鸡TerryL
Details for Stored matches from player perspective, row 9
Replay ID
LVSWYUJJ3
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
JP
Controls
Classic
Pre-match MR
1,510MR points
Pre-match LP
40,240LP points
Opponent CFN ID
2389467432
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,502MR points
Opponent pre-match LP
79,680LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JP暴力的小鸡TerryW
Details for Stored matches from player perspective, row 10
Replay ID
VUEB77M7T
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
JP
Controls
Classic
Pre-match MR
1,502MR points
Pre-match LP
39,990LP points
Opponent CFN ID
2389467432
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,510MR points
Opponent pre-match LP
79,720LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Ken__ももんが__AkumaL
Details for Stored matches from player perspective, row 11
Replay ID
JPMQ7TTK4
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Ken
Controls
Classic
Pre-match MR
1,525MR points
Pre-match LP
44,006LP points
Opponent CFN ID
1161621334
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,505MR points
Opponent pre-match LP
241,517LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Ken__ももんが__AkumaL
Details for Stored matches from player perspective, row 12
Replay ID
6XS5YX3WH
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Ken
Controls
Classic
Pre-match MR
1,534MR points
Pre-match LP
44,046LP points
Opponent CFN ID
1161621334
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,496MR points
Opponent pre-match LP
241,467LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Super Art
Luke一气贯通KenL
Details for Stored matches from player perspective, row 13
Replay ID
XL3XAA6EQ
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,462MR points
Pre-match LP
25,651LP points
Opponent CFN ID
2279422825
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,497MR points
Opponent pre-match LP
94,686LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Luke一气贯通KenL
Details for Stored matches from player perspective, row 14
Replay ID
DYEPHPY8L
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
1,470MR points
Pre-match LP
25,691LP points
Opponent CFN ID
2279422825
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,489MR points
Opponent pre-match LP
94,636LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
LukephydoxLukeW
Details for Stored matches from player perspective, row 15
Replay ID
QF8WMDDME
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,239LP points
Opponent CFN ID
2661413208
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,692LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
LukephydoxLukeW
Details for Stored matches from player perspective, row 16
Replay ID
MFUH6JGG3
Mode
Ranked
Player CFN ID
2881114009
Player
kai1028ggg
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,184LP points
Opponent CFN ID
2661413208
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,732LP points
Player round result codes
5,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
16
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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