Player dataCFN 2865717742

Abyssal

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

24 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 24 rows on page 1; 24 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
LukekawaiiJuriL
Details for Stored matches from player perspective, row 1
Replay ID
KCS35M5G4
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,710MR points
Pre-match LP
146,591LP points
Opponent CFN ID
3803643931
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
1,690MR points
Opponent pre-match LP
296,612LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
JPHand Me DownsLukeL
Details for Stored matches from player perspective, row 2
Replay ID
BJKYWAAMG
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,929MR points
Pre-match LP
510,026LP points
Opponent CFN ID
4076601818
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,793MR points
Opponent pre-match LP
162,618LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Standard victory
JPHand Me DownsLukeL
Details for Stored matches from player perspective, row 3
Replay ID
FY9DMBCCB
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,940MR points
Pre-match LP
510,066LP points
Opponent CFN ID
4076601818
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,782MR points
Opponent pre-match LP
162,368LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
JPHand Me DownsLukeW
Details for Stored matches from player perspective, row 4
Replay ID
4DKDHEXQN
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,935MR points
Pre-match LP
510,016LP points
Opponent CFN ID
4076601818
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,787MR points
Opponent pre-match LP
162,408LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Super Art; Round lost
JPHand Me DownsSagatL
Details for Stored matches from player perspective, row 5
Replay ID
QGT7Q5UWR
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,923MR points
Pre-match LP
509,586LP points
Opponent CFN ID
4076601818
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
2,154MR points
Opponent pre-match LP
638,072LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Standard victory
JPHand Me DownsSagatL
Details for Stored matches from player perspective, row 6
Replay ID
H4P4GVKR3
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,926MR points
Pre-match LP
509,626LP points
Opponent CFN ID
4076601818
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
2,151MR points
Opponent pre-match LP
638,022LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
JPHand Me DownsSagatL
Details for Stored matches from player perspective, row 7
Replay ID
GKDQQEGRF
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,916MR points
Pre-match LP
509,566LP points
Opponent CFN ID
4076601818
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
2,164MR points
Opponent pre-match LP
638,052LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Perfect
JPHand Me DownsSagatL
Details for Stored matches from player perspective, row 8
Replay ID
7EL9WGN6M
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,919MR points
Pre-match LP
509,606LP points
Opponent CFN ID
4076601818
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
2,161MR points
Opponent pre-match LP
638,002LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
LukeHeatCheckKenL
Details for Stored matches from player perspective, row 9
Replay ID
LJQ4B8KRW
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,685MR points
Pre-match LP
143,681LP points
Opponent CFN ID
2233371119
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,618MR points
Opponent pre-match LP
259,529LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
LukeHeatCheckKenW
Details for Stored matches from player perspective, row 10
Replay ID
K59AKBMLB
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,678MR points
Pre-match LP
143,431LP points
Opponent CFN ID
2233371119
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,625MR points
Opponent pre-match LP
259,569LP points
Player round result codes
1,2comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Chip damage
Opponent round outcomes
Round lost; Round lost
LukeHeatCheckKenL
Details for Stored matches from player perspective, row 11
Replay ID
MPFW4CDBP
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,688MR points
Pre-match LP
143,471LP points
Opponent CFN ID
2233371119
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,615MR points
Opponent pre-match LP
259,519LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
LukeCaptainMurdaYasmineL
Details for Stored matches from player perspective, row 12
Replay ID
3MS4TQL9B
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,695MR points
Pre-match LP
143,511LP points
Opponent CFN ID
3136262076
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,759MR points
Opponent pre-match LP
112,706LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
LukeRJZ DUBZRyuW
Details for Stored matches from player perspective, row 13
Replay ID
HVNUNXF99
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,669MR points
Pre-match LP
140,801LP points
Opponent CFN ID
1974860063
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,556MR points
Opponent pre-match LP
94,192LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
JPBAM'S 83ZangiefL
Details for Stored matches from player perspective, row 14
Replay ID
UQWVKT978
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,921MR points
Pre-match LP
504,206LP points
Opponent CFN ID
4100034331
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,929MR points
Opponent pre-match LP
125,196LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Overdrive attack
JPBAM'S 83ZangiefL
Details for Stored matches from player perspective, row 15
Replay ID
NWJKDYE4A
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,929MR points
Pre-match LP
504,246LP points
Opponent CFN ID
4100034331
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,921MR points
Opponent pre-match LP
124,946LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
JPBAM'S 83ZangiefW
Details for Stored matches from player perspective, row 16
Replay ID
4JEFC5F46
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,921MR points
Pre-match LP
504,196LP points
Opponent CFN ID
4100034331
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,929MR points
Opponent pre-match LP
124,986LP points
Player round result codes
0,8,6comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Super Art
Opponent round outcomes
Overdrive attack; Round lost; Round lost
LukeMangiefManonL
Details for Stored matches from player perspective, row 17
Replay ID
GMM9LBPGG
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
Luke
Controls
Classic
Pre-match MR
1,640MR points
Pre-match LP
136,641LP points
Opponent CFN ID
1380707270
Opponent selected character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,602MR points
Opponent pre-match LP
91,596LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPLudilueZangiefW
Details for Stored matches from player perspective, row 18
Replay ID
LBT9FKFQJ
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,917MR points
Pre-match LP
503,916LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,941MR points
Opponent pre-match LP
904,540LP points
Player round result codes
6,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Super Art; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
JPLudilueZangiefL
Details for Stored matches from player perspective, row 19
Replay ID
8CXNXHRNT
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,925MR points
Pre-match LP
503,956LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,933MR points
Opponent pre-match LP
904,490LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
JPLudilueZangiefW
Details for Stored matches from player perspective, row 20
Replay ID
8H356G4PN
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,916MR points
Pre-match LP
503,706LP points
Opponent CFN ID
2597759663
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,942MR points
Opponent pre-match LP
904,530LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
JPoceanTerryW
Details for Stored matches from player perspective, row 21
Replay ID
SULRANLCK
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,738MR points
Pre-match LP
499,186LP points
Opponent CFN ID
3758154330
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,610MR points
Opponent pre-match LP
152,554LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
JPoceanTerryW
Details for Stored matches from player perspective, row 22
Replay ID
DX7NMJRUM
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
JP
Controls
Classic
Pre-match MR
1,733MR points
Pre-match LP
499,136LP points
Opponent CFN ID
3758154330
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,615MR points
Opponent pre-match LP
152,594LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
M. BisonBigPorchSagatL
Details for Stored matches from player perspective, row 23
Replay ID
8NNSPEGK5
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,542MR points
Pre-match LP
132,164LP points
Opponent CFN ID
3338246120
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,581MR points
Opponent pre-match LP
161,532LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,8,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Perfect; Super Art
M. BisonBigPorchSagatL
Details for Stored matches from player perspective, row 24
Replay ID
FNDXYYJSX
Mode
Ranked
Player CFN ID
2865717742
Player
Abyssal
Selected character
M. Bison
Controls
Classic
Pre-match MR
1,549MR points
Pre-match LP
132,204LP points
Opponent CFN ID
3338246120
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,574MR points
Opponent pre-match LP
161,482LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
24
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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