Player dataCFN 2851429699

PATRICK_04

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

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Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.9events/game
drive_parryDrive Parry / game2.3events/game
just_parryPerfect Parry / game0.4events/game
drive_reversalDrive Reversal / game1.2events/game
punish_counterPunish Counter / game0.5events/game
received_punish_counterGot PC'd / game0.4events/game
throw_countThrows / game1.8events/game
throw_techThrow techs / game0.2events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.3events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time5.9Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8.4Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.2104fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.065fraction
gauge_rate_drive_artsDrive Arts share0.182fraction
gauge_rate_drive_impactDrive Impact gauge share0.0736fraction
gauge_rate_drive_guardDrive Guard share0.1352fraction
gauge_rate_sa_lv1SA1 usage share0.0175fraction
gauge_rate_sa_lv2SA2 usage share0.3859fraction
gauge_rate_sa_lv3SA3 usage share0.4385fraction
gauge_rate_caCA usage share0.1578fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 23 rows on page 1; 23 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.90.25333333333333330.6466666666666667events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry2.32.03000000000000070.26999999999999913events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.2see unit column
Elite maximum
3.8see unit column
Comparison
similar
Perfect Parry0.40.7533333333333334-0.3533333333333334events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal1.20.496666666666666760.7033333333333331events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
higher
Punish Counters landed0.50.176666666666666720.32333333333333325events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.40.13666666666666670.2633333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.82.7100000000000004-0.9100000000000004events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.5see unit column
Comparison
lower
Throw techs0.20.61-0.41events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Throw parries0.10.2366666666666667-0.1366666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.32.4266666666666663-0.12666666666666648events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.9see unit column
Comparison
similar
Stuns landed00.0666666666666667-0.0666666666666667events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.076666666666666690.023333333333333317events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure5.96.466666666666665-0.5666666666666647Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.6see unit column
Elite maximum
13.8see unit column
Comparison
similar
Time cornered8.410.730000000000002-2.330000000000002Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
15see unit column
Comparison
lower
Drive Rush (cancel)0.21040.3424266666666667-0.1320266666666667fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2292see unit column
Elite maximum
0.4431see unit column
Comparison
lower
Drive Rush (parry)0.0650.07858666666666667-0.013586666666666664fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.125see unit column
Comparison
lower
Drive Arts0.1820.130106666666666650.05189333333333335fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0512see unit column
Elite maximum
0.2316see unit column
Comparison
higher
Drive Impact gauge0.07360.0206933333333333340.052906666666666664fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0101see unit column
Elite maximum
0.0521see unit column
Comparison
higher
SA10.01750.25316-0.23565999999999998fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0384see unit column
Elite maximum
0.5584see unit column
Comparison
lower
SA20.38590.35413333333333330.03176666666666672fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1346see unit column
Elite maximum
0.6447see unit column
Comparison
similar
SA30.43850.291876666666666730.14662333333333327fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0897see unit column
Elite maximum
0.6923see unit column
Comparison
higher
CA0.15780.100630000000000010.057169999999999985fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0243see unit column
Elite maximum
0.1707see unit column
Comparison
higher
Drive Guard0.13520.14382666666666666-0.008626666666666671fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0986see unit column
Elite maximum
0.1991see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

5 rows

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Benchmark sample players. 5 rows on page 1; 5 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
62028457703海底撈月62,244944,69022,731
62838390560めんたらこ62,215959,25358,484
63363933856ザンギ太郎62,207149,4591,092
62467341012Junior62,200881,00147,178
61213256182kobayan62,184954,72144,841
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting29history
30dcollecting29history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
124
Stored matches
124
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-07
Sample ends (UTC)
2026-09-06
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
6
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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