Player dataCFN 2822542821

中国人能飞

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

12 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 12 rows on page 1; 12 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
RyuK9999KenW
Details for Stored matches from player perspective, row 1
Replay ID
BNCCHWMM7
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,115LP points
Opponent CFN ID
3655173017
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,244LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
RyuK9999KenW
Details for Stored matches from player perspective, row 2
Replay ID
7WYWXB97X
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,065LP points
Opponent CFN ID
3655173017
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,284LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
EdRalcoYasmineL
Details for Stored matches from player perspective, row 3
Replay ID
KN3J94PF3
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,132LP points
Opponent CFN ID
2197358871
Opponent selected character
Yasmine
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,569LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
EdRalcoYasmineL
Details for Stored matches from player perspective, row 4
Replay ID
AYNMGNGWT
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,172LP points
Opponent CFN ID
2197358871
Opponent selected character
Yasmine
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,519LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
EdDesmondKenW
Details for Stored matches from player perspective, row 5
Replay ID
KQQNETWRN
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
11,634LP points
Opponent CFN ID
1590110912
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,831LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
EdDesmondKenL
Details for Stored matches from player perspective, row 6
Replay ID
YDX9DJ7KR
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
11,674LP points
Opponent CFN ID
1590110912
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,731LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Standard victory
Ed不想被差和CammyW
Details for Stored matches from player perspective, row 7
Replay ID
EVUMNM8VS
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
11,322LP points
Opponent CFN ID
1006749628
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
10,600LP points
Player round result codes
0,7,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Critical Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Ed不想被差和CammyW
Details for Stored matches from player perspective, row 8
Replay ID
VNPVJQHTT
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
11,267LP points
Opponent CFN ID
1006749628
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
10,617LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Ed不想被差和CammyL
Details for Stored matches from player perspective, row 9
Replay ID
VW4RFR5PH
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
11,307LP points
Opponent CFN ID
1006749628
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
10,560LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Akuma狗k还我水机JamieL
Details for Stored matches from player perspective, row 10
Replay ID
4K65NTPCW
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,466LP points
Opponent CFN ID
1465626889
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,861LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Akuma狗k还我水机JamieL
Details for Stored matches from player perspective, row 11
Replay ID
XED3TBJKT
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,506LP points
Opponent CFN ID
1465626889
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,806LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Akuma脚滑的小子JuriL
Details for Stored matches from player perspective, row 12
Replay ID
8CTBWH96G
Mode
Ranked
Player CFN ID
2822542821
Player
中国人能飞
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
17,821LP points
Opponent CFN ID
3621348037
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
12
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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