Player dataCFN 2808958021

りょー!!!

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 19 rows on page 1; 19 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JPSsSpriteLilyL
Details for Stored matches from player perspective, row 1
Replay ID
XYNYT4HGW
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
JP
Controls
Classic
Pre-match MR
1,399MR points
Pre-match LP
59,993LP points
Opponent CFN ID
2936399598
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
1,401MR points
Opponent pre-match LP
49,671LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
JPSsSpriteLilyL
Details for Stored matches from player perspective, row 2
Replay ID
746XV383E
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
JP
Controls
Classic
Pre-match MR
1,407MR points
Pre-match LP
60,033LP points
Opponent CFN ID
2936399598
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
1,393MR points
Opponent pre-match LP
49,516LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,2,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Chip damage; Standard victory
ElenaAP.STEELKenW
Details for Stored matches from player perspective, row 3
Replay ID
5VEVJM9BE
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
Elena
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,649LP points
Opponent CFN ID
1983707138
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,665LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
8,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Perfect; Round lost; Round lost
ElenaAP.STEELKenL
Details for Stored matches from player perspective, row 4
Replay ID
YF8SQRJ7L
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
Elena
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,689LP points
Opponent CFN ID
1983707138
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,600LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
ElenaAP.STEELKenW
Details for Stored matches from player perspective, row 5
Replay ID
LPSRXPC5R
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
Elena
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,634LP points
Opponent CFN ID
1983707138
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,640LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
E. Hondaストンピング咲華庭ZangiefL
Details for Stored matches from player perspective, row 6
Replay ID
58QBFSV89
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,456MR points
Pre-match LP
100,240LP points
Opponent CFN ID
4233542327
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,465MR points
Opponent pre-match LP
213,786LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,8,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Perfect; Super Art
E. Hondaストンピング咲華庭ZangiefL
Details for Stored matches from player perspective, row 7
Replay ID
QEVQG68LB
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,464MR points
Pre-match LP
100,280LP points
Opponent CFN ID
4233542327
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,457MR points
Opponent pre-match LP
213,736LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
JP四獣天朱雀AkumaL
Details for Stored matches from player perspective, row 8
Replay ID
6A6ERGNQN
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
JP
Controls
Classic
Pre-match MR
1,429MR points
Pre-match LP
60,153LP points
Opponent CFN ID
3585807257
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,443MR points
Opponent pre-match LP
195,866LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
JP四獣天朱雀AkumaW
Details for Stored matches from player perspective, row 9
Replay ID
GP9UQ6BYB
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
JP
Controls
Classic
Pre-match MR
1,420MR points
Pre-match LP
59,903LP points
Opponent CFN ID
3585807257
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,452MR points
Opponent pre-match LP
195,906LP points
Player round result codes
0,6,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
JP四獣天朱雀AkumaL
Details for Stored matches from player perspective, row 10
Replay ID
7D5Q36GHL
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
JP
Controls
Classic
Pre-match MR
1,428MR points
Pre-match LP
59,943LP points
Opponent CFN ID
3585807257
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,444MR points
Opponent pre-match LP
195,856LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
8,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Perfect; Round lost; Standard victory
E. HondatokkunboyMarisaL
Details for Stored matches from player perspective, row 11
Replay ID
KTBSKJAFY
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,475MR points
Pre-match LP
100,290LP points
Opponent CFN ID
1661154095
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
1,453MR points
Opponent pre-match LP
142,446LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
E. HondaTwotaAkumaW
Details for Stored matches from player perspective, row 12
Replay ID
D76K7JJC3
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,467MR points
Pre-match LP
100,240LP points
Opponent CFN ID
1372152743
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,487MR points
Opponent pre-match LP
78,198LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Perfect; Round lost
E. HondaTwotaAkumaL
Details for Stored matches from player perspective, row 13
Replay ID
GHGBMAN6T
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,475MR points
Pre-match LP
100,280LP points
Opponent CFN ID
1372152743
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,479MR points
Opponent pre-match LP
77,948LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
E. HondaTwotaAkumaW
Details for Stored matches from player perspective, row 14
Replay ID
R9FYT4M6E
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,467MR points
Pre-match LP
100,230LP points
Opponent CFN ID
1372152743
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,487MR points
Opponent pre-match LP
77,988LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
E. HondamillAkumaL
Details for Stored matches from player perspective, row 15
Replay ID
3PKLJYUDS
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,475MR points
Pre-match LP
100,270LP points
Opponent CFN ID
1024599494
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,483MR points
Opponent pre-match LP
101,468LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,8comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Perfect
E. HondamillAkumaW
Details for Stored matches from player perspective, row 16
Replay ID
AHAY9MTJ3
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,466MR points
Pre-match LP
100,207LP points
Opponent CFN ID
1024599494
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,492MR points
Opponent pre-match LP
101,508LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
E. HondamillAkumaL
Details for Stored matches from player perspective, row 17
Replay ID
FP8TBWGAA
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,474MR points
Pre-match LP
100,247LP points
Opponent CFN ID
1024599494
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,484MR points
Opponent pre-match LP
101,458LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
E. HondaブランキーRyuL
Details for Stored matches from player perspective, row 18
Replay ID
ATL4WRXSK
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,482MR points
Pre-match LP
100,287LP points
Opponent CFN ID
2261656597
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,498MR points
Opponent pre-match LP
308,473LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
E. HondaブランキーRyuL
Details for Stored matches from player perspective, row 19
Replay ID
VGKMMN8L3
Mode
Ranked
Player CFN ID
2808958021
Player
りょー!!!
Selected character
E. Honda
Controls
Classic
Pre-match MR
1,490MR points
Pre-match LP
100,327LP points
Opponent CFN ID
2261656597
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,490MR points
Opponent pre-match LP
308,423LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
19
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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