Player dataCFN 2746929149

hachico

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 16 rows on page 1; 16 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
RyuyttkSagatL
Details for Stored matches from player perspective, row 1
Replay ID
LW4XYU8EL
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,787LP points
Opponent CFN ID
3499742209
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,117LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
RyuyttkSagatL
Details for Stored matches from player perspective, row 2
Replay ID
HSXYMLFH9
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,827LP points
Opponent CFN ID
3499742209
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,055LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
RyuAcleydLukeL
Details for Stored matches from player perspective, row 3
Replay ID
VFW5LAUKQ
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,552LP points
Opponent CFN ID
1087709689
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,880LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
RyuAcleydLukeW
Details for Stored matches from player perspective, row 4
Replay ID
9NKSCSWQ3
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,483LP points
Opponent CFN ID
1087709689
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,920LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Super Art; Round lost; Round lost
RyuAcleydLukeL
Details for Stored matches from player perspective, row 5
Replay ID
XPDAM98KJ
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,523LP points
Opponent CFN ID
1087709689
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,865LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Overdrive attack
RyusuhrsrvYasmineL
Details for Stored matches from player perspective, row 6
Replay ID
VY8RLAXX4
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,900LP points
Opponent CFN ID
4178026841
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,516LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
RyusuhrsrvYasmineL
Details for Stored matches from player perspective, row 7
Replay ID
JR394SEQ4
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,940LP points
Opponent CFN ID
4178026841
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,461LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Ryuちぇる。MaiL
Details for Stored matches from player perspective, row 8
Replay ID
VBFXFM7QC
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,636LP points
Opponent CFN ID
2274189329
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,108LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
Ryuちぇる。MaiL
Details for Stored matches from player perspective, row 9
Replay ID
B79YYU3L4
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,676LP points
Opponent CFN ID
2274189329
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,042LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
RyuパンパンザウルスAkumaW
Details for Stored matches from player perspective, row 10
Replay ID
875UVQ33P
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,441LP points
Opponent CFN ID
1507932366
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,784LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
RyuパンパンザウルスAkumaL
Details for Stored matches from player perspective, row 11
Replay ID
M6HDR9GKN
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,481LP points
Opponent CFN ID
1507932366
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,722LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,8comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Perfect
RyuパンパンザウルスAkumaW
Details for Stored matches from player perspective, row 12
Replay ID
FCAUDBGWF
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,426LP points
Opponent CFN ID
1507932366
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,762LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
Terry颯爽北斗AlexW
Details for Stored matches from player perspective, row 13
Replay ID
C8N9EH3GW
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Terry
Controls
Classic
Pre-match MR
1,513MR points
Pre-match LP
219,743LP points
Opponent CFN ID
1501336008
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,473MR points
Opponent pre-match LP
70,691LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Terry颯爽北斗AlexW
Details for Stored matches from player perspective, row 14
Replay ID
7M7KVPRHN
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Terry
Controls
Classic
Pre-match MR
1,506MR points
Pre-match LP
219,693LP points
Opponent CFN ID
1501336008
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,480MR points
Opponent pre-match LP
70,731LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
TerryCy4.JamieW
Details for Stored matches from player perspective, row 15
Replay ID
GAJUGQ58J
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Terry
Controls
Classic
Pre-match MR
1,547MR points
Pre-match LP
203,371LP points
Opponent CFN ID
2385975279
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,524MR points
Opponent pre-match LP
78,888LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
TerryCy4.JamieW
Details for Stored matches from player perspective, row 16
Replay ID
MFM65RF7C
Mode
Ranked
Player CFN ID
2746929149
Player
hachico
Selected character
Terry
Controls
Classic
Pre-match MR
1,539MR points
Pre-match LP
203,321LP points
Opponent CFN ID
2385975279
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,532MR points
Opponent pre-match LP
78,928LP points
Player round result codes
6,0,1comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Super Art; Round lost; Standard victory
Opponent round outcomes
Round lost; Super Art; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
16
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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