Player dataCFN 2572066310

Ersta

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.7events/game
drive_parryDrive Parry / game0.6events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.5events/game
received_punish_counterGot PC'd / game1.7events/game
throw_countThrows / game1.8events/game
throw_techThrow techs / game0.1events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.2events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time4.7Buckler aggregate rate (unit unverified)
cornered_timeTime cornered9.1Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0055fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0fraction
gauge_rate_drive_artsDrive Arts share0.0167fraction
gauge_rate_drive_impactDrive Impact gauge share0.1062fraction
gauge_rate_drive_guardDrive Guard share0.0354fraction
gauge_rate_sa_lv1SA1 usage share0fraction
gauge_rate_sa_lv2SA2 usage share0.0526fraction
gauge_rate_sa_lv3SA3 usage share0.7368fraction
gauge_rate_caCA usage share0.2105fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

46 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 46 rows on page 1; 46 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.70.229999999999999930.47000000000000003events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
higher
Drive Parry0.61.6766666666666663-1.0766666666666662events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
3.4see unit column
Comparison
lower
Perfect Parry0.10.49-0.39events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal00.31999999999999995-0.31999999999999995events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.50.110000000000000040.38999999999999996events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got Punish Countered1.70.11666666666666671.5833333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Throws1.83.6599999999999997-1.8599999999999997events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
5.7see unit column
Comparison
lower
Throw techs0.10.5233333333333332-0.42333333333333323events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.3466666666666666-0.24666666666666662events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.22.3133333333333326-0.1133333333333324events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
similar
Stuns landed00.11000000000000004-0.11000000000000004events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.029999999999999995-0.029999999999999995events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure4.715.863333333333335-11.163333333333334Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.2see unit column
Elite maximum
21.2see unit column
Comparison
lower
Time cornered9.18.8666666666666670.2333333333333325Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.8see unit column
Elite maximum
11.4see unit column
Comparison
similar
Drive Rush (cancel)0.00550.28679333333333334-0.28129333333333334fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1215see unit column
Elite maximum
0.4321see unit column
Comparison
lower
Drive Rush (parry)00.07723666666666668-0.07723666666666668fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0308see unit column
Elite maximum
0.114see unit column
Comparison
lower
Drive Arts0.01670.2326066666666667-0.21590666666666672fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.107see unit column
Elite maximum
0.3656see unit column
Comparison
lower
Drive Impact gauge0.10620.0210466666666666720.08515333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0066see unit column
Elite maximum
0.107see unit column
Comparison
higher
SA100.3408533333333334-0.3408533333333334fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1527see unit column
Elite maximum
0.5632see unit column
Comparison
lower
SA20.05260.15497666666666668-0.10237666666666667fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0459see unit column
Elite maximum
0.409see unit column
Comparison
lower
SA30.73680.41744000000000010.3193599999999999fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.2551see unit column
Elite maximum
0.5546see unit column
Comparison
higher
CA0.21050.086533333333333340.12396666666666666fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0283see unit column
Elite maximum
0.1818see unit column
Comparison
higher
Drive Guard0.03540.13522333333333333-0.09982333333333333fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0745see unit column
Elite maximum
0.2132see unit column
Comparison
lower
Drive Impact0.70.220000000000000060.47999999999999987events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry0.61.8499999999999994-1.2499999999999996events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.10.57-0.47events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.4033333333333332-0.4033333333333332events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Punish Counters landed0.50.100000000000000050.39999999999999997events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered1.70.093333333333333351.6066666666666667events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.82.3333333333333335-0.5333333333333334events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4see unit column
Comparison
lower
Throw techs0.10.5566666666666668-0.4566666666666668events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.10.30000000000000004-0.20000000000000004events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown2.22.333333333333334-0.13333333333333375events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
0.8see unit column
Elite maximum
3.6see unit column
Comparison
similar
Stuns landed00.08000000000000003-0.08000000000000003events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.05000000000000001-0.05000000000000001events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Corner pressure4.711.636666666666668-6.936666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.4see unit column
Elite maximum
18.4see unit column
Comparison
lower
Time cornered9.19.556666666666667-0.456666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
1.6see unit column
Elite maximum
13.5see unit column
Comparison
similar
Drive Rush (cancel)0.00550.23259333333333332-0.2270933333333333fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1019see unit column
Elite maximum
0.4033see unit column
Comparison
lower
Drive Rush (parry)00.10252666666666667-0.10252666666666667fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0479see unit column
Elite maximum
0.163see unit column
Comparison
lower
Drive Arts0.01670.21899999999999994-0.20229999999999995fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1149see unit column
Elite maximum
0.363see unit column
Comparison
lower
Drive Impact gauge0.10620.0180600000000000030.08814fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.005see unit column
Elite maximum
0.0494see unit column
Comparison
higher
SA100.39007-0.39007fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2213see unit column
Elite maximum
0.6879see unit column
Comparison
lower
SA20.05260.21579999999999994-0.16319999999999993fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0526see unit column
Elite maximum
0.4508see unit column
Comparison
lower
SA30.73680.30658333333333330.4302166666666667fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1369see unit column
Elite maximum
0.4761see unit column
Comparison
higher
CA0.21050.087343333333333310.12315666666666668fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0136see unit column
Elite maximum
0.1797see unit column
Comparison
higher
Drive Guard0.03540.1626433333333334-0.12724333333333337fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0792see unit column
Elite maximum
0.2459see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

10 rows

Scroll if needed to compare columns.

Benchmark sample players. 10 rows on page 1; 10 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
32833619033みすとめーる@iMstMaiL32,260941,73719,584
33188331272tako95640232,187978,14653,222
33017584755シティ・ポップ増山32,172936,66026,515
31448894636LUGABO32,164622,14010,244
31301015410RX-*32,135654,97818,626
133434437969hikaru_shiftne132,229939,05545,592
134186916094ネコと和解せよ132,220726,74411,210
132741726179Motchan132,202945,71536,329
133363723521M.M.132,164661,7037,890
131351572443yama132,156342,6942,868
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
45
Stored matches
45
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-06
Sample ends (UTC)
2026-09-06
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
3
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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